Erwin Eigenmann
banner
erwineigenmann.bsky.social
Erwin Eigenmann
@erwineigenmann.bsky.social
💻 Code. Create. Repeat.
👾 Trying to build something epic… or at least something that doesn’t crash on launch.
Reposted by Erwin Eigenmann
Phew~ it took me the whole day on my Vulkan API GameDev project in .NET/C#, to finally got the image loader, texture, and sampler working with the material! Feeling so good yet sooo sleepy hehe 💕🎨 Time to call it a night 🌙😴
November 8, 2025 at 6:59 PM
Reposted by Erwin Eigenmann
See how I calculate water depth for my island game 🌴 – you might be surprised by how it actually works! 😅

(Turn on Sound 🔊)

#monogame #gamedev #indiedev

www.youtube.com/watch?v=FPKB...
2D Water Depth Made Easy – Dynamic Character & Object Submersion in MonoGame #monogame #gamedev
YouTube video by BlizzCrafter
www.youtube.com
October 3, 2025 at 4:24 PM
Reposted by Erwin Eigenmann
Hey All! New to BlueSky :)

Got a new game I'm working on: DAWNGAR — a retro-flavored 2D turn-based RPG (FF/Dragon Warrior vibes). Choose a protagonist, explore towns, and battle across a chunky pixel overworld. More soon!
#indiegames #JRPG #IndieGameDev #gamedev #monogame #RETROGAMING
September 3, 2025 at 7:46 PM
Reposted by Erwin Eigenmann
Part of last Wednesday's Open Hours was a new #3D #Platformer #StartKit demo, based on @KenneyNL 's platformer. We have additional features like placement shadows, moving platforms, Blender integration for level design & more. www.youtube.com/watch?v=odFS... (watch it in #HD :) ).
MonoGame: July Open Hours - Dean's 3D Platformer Starter Kit Demo
YouTube video by MonoGame
www.youtube.com
July 17, 2025 at 3:31 PM
Visual Studio and MonoGame are successfully installed, so stay tuned to this page for updates on my GameDev journey!
July 15, 2025 at 9:23 AM
Reposted by Erwin Eigenmann
Explore converting XNA games to MonoGame with insights from Andrew Lock! Discover tips for migrating projects efficiently and ensuring smooth gameplay on modern platforms. Perfect for game developers looking to modernize their classics. #GameDev #MonoGame
Converting a Microsoft XNA 3.1 game to MonoGame
In this post I describe how I took a Microsoft XNA 3.1 game from 15 years ago and converted it to use MonoGame on .NET 8 in just a few hours
andrewlock.net
June 15, 2025 at 8:58 AM
Reposted by Erwin Eigenmann
Cleaned up the cat's physics. Made the movement a bit faster. Gonna start working on a newer test level so that I can begin moving platforms next. Gonna try return to my daily short video schedule to keep myself motivated

#solodev #monogame #mechanics
June 18, 2025 at 4:37 AM
Reposted by Erwin Eigenmann
Some more juciness and vibe work in progress
#monogame #gamedev #indiedev
June 18, 2025 at 1:57 PM
Reposted by Erwin Eigenmann
Feito em #XNA com C# usando a fórmula do
@yuruyurau.bsky.social
e um octaedro desenhado 10k vezes. #gamedev #indiedev #game #animation #xna #monogame #jogosbr #indiebr
June 18, 2025 at 2:17 PM
Reposted by Erwin Eigenmann
Yay! I’ve finally finished my Solar System Simulator! You can add any planets you want, anywhere in space, with any kind of motion!

Github: github.com/Linirby/Sola...

#gamedev #space #monogame #3D
June 22, 2025 at 3:30 PM
I'm planning to create a 2.5D game similar to Ys Origin. I'm currently deciding which game engine to use. Unreal Engine, Unity, Godot, or MonoGame for this kind of gamedev. Since I have a background in programming, particularly in C#, I'm leaning toward engines that support it well.
June 5, 2025 at 3:09 AM
New to this platform, but not new to the world of code. Diving into game dev and programming – let’s see where this journey takes me!
April 19, 2025 at 6:53 PM