TrishaDev
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trishadev.bsky.social
TrishaDev
@trishadev.bsky.social
Enthusiast of vintage computers and retro games. Passionate about exploring the history of computing and classic gaming systems, and what excites me most is the challenge of building my own game entirely from the ground up!

Human|She/her|I don't read DMs.
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😱OMG You Guys! 💃

I finally got my Vulkan API .NET GameDev Project to render a triangle! 💻🚀

And no, it's not just a triangle - this baby is serving a Raster, Blend, and Material states like it's walking the runway at Shader Fashion Week 💃😇
50K White Knights vs 50K Blue Knights. At first it sounds like a cute medieval fashion showdown~Team Ivory Chic versus Team Royal Blue Drama. But nope. Turns out medieval war is actually very bloody, very scary, and absolutely not a fairy-tale.

#GameDev #IndieDev #Vulkan #DotNet
January 18, 2026 at 3:55 PM
A single QuadBatch could handle Millions of Quadlets. But once I let those quads get animated and dynamically update individually💅I’m “only” doing about 100,000 yes, ONE HUNDRED THOUSAND ~fully dynamic, animated quads. Still cute @ 60-70 FPS💖✨

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet
January 18, 2026 at 12:22 PM
Ahaha,😀 there’s absolutely no harm in dreaming big, okay? A girl’s gotta manifest somehow! ✨ I just need a fabulous, powerful, slightly dramatic title for my engine, because if I’m going to build it, it might as well sound iconic. 😅💃💅🚀

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
January 16, 2026 at 6:26 PM
QuadBatch! Serving one million QuadLets ✨Every QuadLet is fully manipulatable ~ no clones, all dynamics 💎60 FPS at half a million,30 FPS at the full million 💃All wrapped up in one shader resources, buffer, and one shader module 💖🚀

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
January 15, 2026 at 4:35 PM
Testing of debug normal lines on Single-group and Multi-group meshes💅

A total of 1,777,884 dynamic debug normal lines, the frames did drop dramatically from 1.5K+ FPS💅BUT still serving 500-700 FPS on a volatile frames using my low-end GPU✨

#GraphicsProgramming #GameDev #IndieDev #Vulkan #DotNet
January 11, 2026 at 12:28 PM
That is NOT grass u dev...!!! 😆🌱🚫It’s actually a debug normal visualization of vertices 💃📐double-checking that my normals re-creation are behaving themselves, coz let’s be real, some models come into my life with their normals COMPLETELY F* up🤡 #GraphicsProgramming #GameDev #IndieDev #Vulkan #DotNet
January 11, 2026 at 1:57 AM
I haven’t played in a while, but I’ve already completed BOTW, TOTK, HW, Links A, and Skyward💫Someone just gifted me Echoes OW this Christmas, and honestly… how could I say no? 💕🎮Looks like it’s time to dive back into Hyrule again ✨ Someday, I’ll create something like this. 😊
#Gaming #GameDev
January 10, 2026 at 3:13 PM
Okayyy, 👍 looks like the camera view frustum culling functionality is doing her job 💁‍♀️✨ She’s working, she’s efficient, and she’s only rendering what deserves to be seen. She said “out of view? out of my life!” 💃😁.

#GraphicsProgramming #Gamedev
#Vulkan #DotNet #CSharp #IndieDev
January 9, 2026 at 3:03 AM
I mentioned “Culling” in my post… and BOOM💥I accidentally summoned Mr. Kulling himself.😀 YES. @kimkulling.bsky.social liked my post. The legendary guy who created the Assimp importer/exporter💃Manifestation?Witchcraft?Pink-coded destiny?💅💖

#GraphicsPrograaming #GameDev#IndieDev
#Vulkan #DotNet
January 9, 2026 at 12:47 AM
Another super-duper useful thing about my debug lines is that I can finally see the visual of my frustum view! 🎉✨ I mean, I haven’t done any culling yet (don’t judge me 🙈), but the frustum view looks good now from any angle🐱💫

#GraphicsProgramming
#GameDev #GameEngine #IndieDev
#Vulkan #DotNet
January 8, 2026 at 4:13 PM
Yes! Ehehe,💃🥰This is exactly what I'm talking about – like, we’re talking about fast generation of 1 million dynamic lines and in a single draw call?! 💅✨ That’s next-level, honey. 👩‍💻I'm working on my BVH (Bounding Volume Hierarchy). 😊

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
January 6, 2026 at 7:50 PM
Yayyy!! 💖✨ After way too much tinkering, my debug lines for AABB (Axis-Aligned Bounding Box) and OBB (Oriented Bounding Box) are finally working! 🎉💅

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #DotNet #CSharp
January 6, 2026 at 2:30 PM
Dad got angry, so I nuked all my pics, including my last flawless selfie 😭💅 😅Welcome to the “Low-Profile Era,” population: me 💀✨

Anyway, I’m having a hard time and struggling with collision bounds for AABB and OBB. I can manage this 💃
#GameDev #GraphicsProgramming
#Vulkan #DotNet #IndieDev
January 5, 2026 at 4:36 PM
Vacation’s done tragic😲Back 2 the office on Monday 😭I need to create 3D lines for my visual debugging ✨Think bounding boxes (AABB/OBB), frustum views, and a slight emotional struggle while researching how to render a massive 3d lines💖🎀 #GameDev #GameEngine #IndieDev #Vulkan #DotNet
January 3, 2026 at 8:36 AM
Happy New Year! 💥🥳Hoping for a NORMAL year, some much needed RELIEF, and minimal BUMPS!

Nope! I’m not referring to texture maps. 🤞

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #Dotnet #CSharp
January 2, 2026 at 5:53 AM
Hohihi🎄✨𝗠𝗲𝗿𝗿𝘆 𝗖𝗵𝗿𝗶𝘀𝘁𝗺𝗮𝘀! Just casually dropping a 2D sprite Santa living his best life, fully affected by 𝗢𝗺𝗻𝗶-𝗹𝗶𝗴𝗵𝘁, 𝗿𝗲𝗮𝗹-𝘁𝗶𝗺𝗲 𝘀𝗵𝗮𝗱𝗼𝘄𝘀. He’s festive and technical💅

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #Dotnet

Images: CraftPix, GameArt
December 25, 2025 at 5:27 PM
Merry Christmas!🎄💖Dropping a WIP of my 2D Sprite Animation Real-Time Shadow proof of concept 💃because even sprites deserve good lighting and a little holiday sparkle ✨🎮 🎅

All images are from GraftPix 🥳

#GraphicsProgramming #GameDev #GameEngine
#IndieDev #Vulkan #DotNet #CSharp
December 24, 2025 at 8:58 AM
OH! MY POST BUZZED😱🔔

That little bzz bzz was NOT just a notification, that was tapping me like🔔🥰💃

A popular person in #Vulkan community like @saschawillems.bsky.social 😱liking your post is basically social media saying

🌟Validated, moisturized, thriving✨💅🌸😅

#GraphicsProgramming #GameDev #DotNet
December 23, 2025 at 12:35 AM
Alpha shadows are like chef’s kiss for trees with alpha leaves. ✨🌟The leaves are all light and see-through, and the shadows are like,“Yes bestie, I’ll match that.” 🌿💅Using alpha shadows makes everything look way more natural. #GraphicsProgramming #GameEngine #Vulkan #DotNet
December 22, 2025 at 3:59 AM
🚀 Houston, we had a problem! No panic, she’s FIXED 💅✨Objects w/ Alpha and Translucent materials are now w/ duh same energy in their shadows. That means their shadows are finally alpha and translucent too. As they should be. 💖🌸
#GraphicsProgramming #Vulkan #GameDev #Dotnet
December 20, 2025 at 11:41 PM
Altogether now! 💃 using one default Shader Effect with all the lights, because subtlety is cute… but glowing is cuter with soft shadows using PCF💕✨
#GraphicsProgramming #GameEngine #gamedev
#IndieDev #Vulkan #DotNet #CSharp
December 20, 2025 at 3:32 AM
Yep!! 💖✨ I think PCF is finally doing its thing 💃 the shadow looks much softer now, and that weird blocky thingy is basically gone (RIP 🪦). 💅

#GraphicsProgramming #GameDev #GameEngine
#IndieDev #Vulkan #DotNet #SCharp
December 20, 2025 at 1:05 AM
WIP💅✨Battling this piece for 2 days now. She’s still ugly AF (we’re not gonna lie to ourselves), BUT! the shadows are finally starting to show,😌🎨 Progress is progress, even if she’s currently in her awkward phase.

#GraphicsProgramming #GameDev #Vulkan #Dotnet #CSharp
December 19, 2025 at 11:52 AM
Small project, but happy to say there's no AI-generated code in my project😊As a self-taught coder, I go straight to the official #Vulkan docs and example code. The learning curve has been very steep,coz there are very few #CSharp examples available in the wild. #GraphicsProgramming #DotNet #GameDev
December 12, 2025 at 3:56 PM
Before your post can be attacked by Grammar or spelling police 🚔👮‍♂️ Now we've got an AI police 🚓 👮‍♂️Next stop the Emoji police 🚨😊
December 11, 2025 at 2:54 PM