Human She/her.
#GameDev #Vulkan #GameEngine #DotNet #CSharp
#GameDev #Vulkan #GameEngine #DotNet #CSharp
P: Vertex with position only
PC: Position + Color
PNT: Position, Normal, UV,
PNTJ: Position, Normal, UV, Joint
Etc... It even supports up to dual textures! 😄
P: Vertex with position only
PC: Position + Color
PNT: Position, Normal, UV,
PNTJ: Position, Normal, UV, Joint
Etc... It even supports up to dual textures! 😄
( Credit Mixamo Model Remy )
#GameDev #GameEngine #Vulkan #DotNet
( Credit Mixamo Model Remy )
#GameDev #GameEngine #Vulkan #DotNet
#GameDev #GameEngine #Vulkan #CSharp #DotNet
#GameDev #GameEngine #Vulkan #CSharp #DotNet
He suggested creating a pool of at least 8 semaphores and iterating through them before acquiring the next image...
He suggested creating a pool of at least 8 semaphores and iterating through them before acquiring the next image...
WPF ( TO DO )
WPF ( TO DO )
I finally got my Vulkan API .NET GameDev Project to render a triangle! 💻🚀
And no, it's not just a triangle - this baby is serving a Raster, Blend, and Material states like it's walking the runway at Shader Fashion Week 💃😇
I finally got my Vulkan API .NET GameDev Project to render a triangle! 💻🚀
And no, it's not just a triangle - this baby is serving a Raster, Blend, and Material states like it's walking the runway at Shader Fashion Week 💃😇
Oh! And I had to figure out how to convert a byte[] to a uint[] using pointers😆Took me foreverrr to wrap my head around that one!😊💻
I hope it’s implemented correctly.😆✨
Oh! And I had to figure out how to convert a byte[] to a uint[] using pointers😆Took me foreverrr to wrap my head around that one!😊💻
I hope it’s implemented correctly.😆✨
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed:
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed: