Erwin Eigenmann
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erwineigenmann.bsky.social
Erwin Eigenmann
@erwineigenmann.bsky.social
💻 Code. Create. Repeat.
👾 Trying to build something epic… or at least something that doesn’t crash on launch.
Amazing stuff! But wow - do you even sleep at this point? 😱
November 15, 2025 at 2:55 PM
Nice! I guess ...TB... are Tangent and BiNormal.
November 11, 2025 at 1:18 AM
Awesome! buy how do you handle your vertex type? Which vertex types are supported, or is it fully customizable?
November 10, 2025 at 3:04 PM
Braaavo! well done!
the man is wearing a suit and tie and clapping his hands .
ALT: the man is wearing a suit and tie and clapping his hands .
media.tenor.com
November 9, 2025 at 9:08 AM
Wow, do you realize what you’ve just pulled off? You can now built your own game editor running on Windows, powered by Vulkan! That’s a huge step!
November 7, 2025 at 2:13 PM
I've been following your progress from Initialization up to rendering massive triangle models in just 2 months in .NET! no less! I have to say, your code doesn't look like it belongs to a pet engine at all, I think once completed, more like a full-fledge framework. It's impressive - awesome job!
November 6, 2025 at 9:15 AM
Have a great trip! may your sunscreen be strong and your Wi-Fi weak!
October 21, 2025 at 4:49 AM
This looks amazing!
September 28, 2025 at 11:47 AM
Switching between different task is an effective way to prevent burnout and maintain productivity.
September 28, 2025 at 11:45 AM
Nice! if adventure has a name, it must be Indiana Jones.
September 17, 2025 at 1:31 PM
Nice! I was really looking forward on playing this, but it's not something I'm picking up right now. I'll wait for a sale. $70 is a bit too much for a game at the moment.
September 17, 2025 at 3:46 AM
Excellent - the UI looks very responsive! Great job, man!
September 9, 2025 at 2:54 PM
I like that your ship also has a side thruster to help with turning left and right, especially for a vessel of that size.
August 23, 2025 at 11:54 AM
I'm glad you asked! it's progressing steadily, but it's going to take some time. Since I'm working with a framework, I need to build some components of the engine from scratch, which adds to the overall development time.
August 17, 2025 at 4:49 PM
What are you smoking, dude?! I’ve been following your gamedev journey from 360 big guns to laser beams, and now missiles? I need to know what you're taking because whatever it is, I want in. For a solo dev, this is seriously awesome!
August 17, 2025 at 3:44 PM
Wow! Thank you, MonoGame, I really appreciate it! I've been lurking on the MonoGame forums for a while now, and I've learned so much from that community. The shared knowledge, discussions over there been incredibly helpful.
July 19, 2025 at 2:36 AM
Hey there! Thank you so much — I really appreciate it!
July 15, 2025 at 6:08 PM
Hey, congrats! that's very inspiring!
July 15, 2025 at 9:19 AM
Looks interesting and fun to play too!
July 15, 2025 at 9:17 AM