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MonoGame
@monogame.net
MonoGame is a free and open source C# framework, inspired by XNA, used by game developers to make games for Desktop, consoles and mobiles.

http://www.monogame.net/donate/
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Our weekly CodeTime! w/Tom Spilman is happening TODAY!
Tom will be tackling more Vulcan fixes, as we get closer to 3.8.5.

When:
TODAY @ 10:00 EST, 15:00 GMT/UTC, 16:0 CET!

Watch on:
YT - www.youtube.com/@MonoGame/st...
TW - www.twitch.tv/monogame
FB - www.facebook.com/monogamecomm...
MonoGame
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET o...
www.youtube.com
February 13, 2026 at 2:24 PM
Reposted by MonoGame
Thank you to:
@leafcuts for the trailer music
@_hollowmoon_ logos and branding

Follow for more updates! #BuiltWithMonoGame #horror #indiedev #indiehorror
February 10, 2026 at 1:28 PM
Reposted by MonoGame
Silo 514 (2025) This was something I started building to learn how to use MonoGame without the help of Unity. So there was no IDE used for this other than VSCode. It's a sci-fi farming game with some weird twists. It's maybe 10% done. But functional. art by @scut.bsky.social
February 8, 2026 at 7:39 PM
Reposted by MonoGame
Added some stars and a cool_moon.png 😎🌛

... maybe it's time to actually start working on that new trailer now
#indiedev #indiegame #monogame
February 8, 2026 at 12:48 PM
Reposted by MonoGame
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code.

@monogame.net @flatredball.bsky.social @hytale.bsky.social

youtu.be/17mzvbal8Ug
Hytale in Monogame: Wire up the Inventory
YouTube video by Jeremy Swartwood
youtu.be
February 9, 2026 at 7:49 AM
Reposted by MonoGame
February 7, 2026 at 4:32 PM
Reposted by MonoGame
I am a sucker for "world map" style screens in classic snes/genesis games so decided to put this as the in-between-levels transition screen. Haven't decided what to do about the black background yet...

#screenshotsaturday #monogame #indiedev #indiegame
February 7, 2026 at 1:15 PM
Reposted by MonoGame
We're hard at work getting Solar Voltage ready for Steam Next Fest, but we want to see what other game demos you're excited to try this year!

Share some below!

#indiegame #SolarVoltage #monogame
February 7, 2026 at 2:30 AM
Reposted by MonoGame
Not your ex's beat 'em up 👊

Shop for items and upgrades, craft different load outs, unlock secret locations and more in Scott Pilgrim EX! 🌀 #ScottPilgrimEX
February 6, 2026 at 4:07 PM
Our weekly CodeTime! w/Tom Spilman is happening TODAY!
He'll be looking at some high priority issues.

When:
TODAY @ 10:00 EST, 15:00 GMT/UTC, 16:00 CET!

Watch on:
YT - www.youtube.com/@MonoGame/st...
TW - www.twitch.tv/monogame
FB - www.facebook.com/monogamecomm...

See you there!
MonoGame
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET o...
www.youtube.com
February 6, 2026 at 2:47 PM
MonoGame University w/Simon Jackson is on NOW!

When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET

Today he's showing us Chapter 15 - Audio Controller.

Catch him on:
YT: www.youtube.com/@MonoGame/st...
Tw: www.twitch.tv/monogame
FB: www.facebook.com/monogamecomm...
Have questions at the ready!
MonoGame
One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET o...
www.youtube.com
February 5, 2026 at 3:15 PM
Reposted by MonoGame
Co-operoids v0.0.7 released!🥳
infinitespace-studios.itch.io/co-operoids
It was really fun making this, big shout out to @kenney.nl for creating the assets packs.
#BuiltWithMonoGame
February 2, 2026 at 6:44 PM
Reposted by MonoGame
Built for violence not feelings ⚙️👊

Robot-01 is here to add hardware to heartbreak in Scott Pilgrim EX 🌀 #ScottPilgrimEX
February 3, 2026 at 8:03 PM
Reposted by MonoGame
About 14 years ago I wanted to show how to take existing XNA/MonoGame samples, Chase & Evade & Boids/Flocking, & use them in a simple game. I only just got round to writing an MVP focused on gameplay. Download (mac, Win, Lin Androi) v0.1.0 for FREE from softsavage.itch.io/messiah
#BuiltWithMonoGame
February 4, 2026 at 12:15 PM
Reposted by MonoGame
I always tell people shader work was black magic but... should I be concerned? Did I summon a demon?

#indiegame #shaders #monogame
February 3, 2026 at 1:56 AM
Reposted by MonoGame
Hello à tous,
Il reste 2 semaines. Si vous souhaitez soutenir le projet du Serment de Haine, c'est ici.
fr.ulule.com/le_serment_d...

#indiegame #indiedev #solodev #pointandclick #Steam #monogame
LE SERMENT DE HAINE — Du roman au jeu vidéo
Soutenez une adaptation fidèle du roman policier de Catherine Lheureux, réalisée en solo par un créateur passionné.
fr.ulule.com
February 3, 2026 at 8:35 PM
Reposted by MonoGame
New dialogue from Le Serment de Haine! Adrien Solis absolutely nailed it, having a blast voicing his two characters—and it really shows! Here’s First Councillor Delloye. The other one? You’ll have to wait 😉
store.steampowered.com/app/4111040
#indiegame #indiedev #pointandclick #monogame
February 1, 2026 at 12:45 PM
Reposted by MonoGame
Finally got to the point where I'm happy with how this is playing 😀 A Co-op version of Asteroids. You have to work together to clear the level. Will be relased on itch.io soon I hope.
Sprites are the Simple Space pack from @kenney.nl
#BuiltWithMonoGame
January 31, 2026 at 9:54 PM
Reposted by MonoGame
Gamedev posting again, but text particles are so fun I had to show them off, teehee!! 🐊
#indiedev #gamedev #monogame #necrofarmer
January 31, 2026 at 11:05 PM
Reposted by MonoGame
Part 3 - #Hytale Inventory in #Monogame !

This video shows how to make an inventory in Gum to use in Monogame!

@monogame.net @flatredball.bsky.social @hytale.bsky.social

youtu.be/HBiwcayX_Ww
Hytale in Monogame: Create the Inventory
YouTube video by Jeremy Swartwood
youtu.be
February 1, 2026 at 7:33 PM
Reposted by MonoGame
Can now fire and reload weapons while moving. The sprites are now twice as large as they were and still feature eight non-mirrored directions. Because mirroring sprites would look silly in a game a with a one-eyed protagonist #indiegame #gamedev #pixelart #monogame #pixelart
February 1, 2026 at 1:03 PM
Reposted by MonoGame
February 1, 2026 at 12:43 PM
Reposted by MonoGame
January 29, 2026 at 1:33 PM
Reposted by MonoGame
Gum January 2026 includes :
* Dropdowns for canvas size
* Grid spacing
* Anchor buttons and methods at runtime for centering vertically and horizontally
* NineSlice border scaling
And more! Check it out: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
January 29, 2026 at 1:26 PM