EGO DEATH
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egodeath.bsky.social
EGO DEATH
@egodeath.bsky.social
(He/Him) Counter-Strike workshop contributor, Often confused...
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There she is. Worked hard on "Timber" together with my partner in crime fewseb. We can finally present the first art pass. Our submission for Stage 2 of the @mapcore.org mapping contest: steamcommunity.com/sharedfiles/...
February 10, 2025 at 4:51 AM
Yeesh, 2025 here we come...
January 2, 2025 at 2:18 PM
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Some before and after for my wip @counter-strike.net map
December 22, 2024 at 4:17 PM
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Just uploaded a lil something to the workshop. I guess this counts as the second proper art pass 🧙
December 20, 2024 at 10:37 AM
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Older shader experiments.
December 19, 2024 at 6:51 PM
dude is a🧙‍♂️
December 14, 2024 at 3:35 PM
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3 days difference lol

Old vs New
December 10, 2024 at 10:47 PM
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So many things needs to be done on Fachwerk for @counter-strike.net :(
December 9, 2024 at 11:45 PM
You can carry the dog... This might be the best map ever created
The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?"

Initially, I wasn't able to figure out a solution that worked.

Well after a recent tip from another designer, I finally got it working.

I present, the "Dogstage."

#counter-strike #cs2 #source2 #leveldesign
December 6, 2024 at 11:46 PM
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It's getting there
December 6, 2024 at 11:20 PM
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Silver Coins for the Shanghai Major are being delivered and picks for the Elimination Stage are now open. Make (and save) your picks now!
December 3, 2024 at 6:17 PM
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I've made a brand-new tool for @counter-strike.net Hammer which uses hidden features yet not uncovered by devs

A bend deformer in CS2 hammer!

This tool made as a smartprop allows you to bend any model(s) on your pick
November 30, 2024 at 6:04 PM
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Hey @counter-strike.net , I hope you like medieval cats 😺
November 29, 2024 at 9:06 AM
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One of the most fun parts of working on Counter Strike is doing graffities :)
November 28, 2024 at 8:19 PM
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STALKER 2 bus stop appreciation post.
November 23, 2024 at 7:20 PM
I just watched this episode of X-files with my kids last night... and this morning this study is the first thing in my feed, that's crazy
more ms paint studies, this one took me the whole damn day!!!!
November 21, 2024 at 4:56 PM
This is so cool I'm having a hard time handling it ❤️‍🔥
Re-creation in 3D of the cover of one of my all time favourite comic books growing up. Scud the Disposable Assassin.

www.artstation.com/artwork/8eRyxx

#3d #scud #3dcharacter #comic
November 20, 2024 at 12:03 AM
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Moody Canopy
November 19, 2024 at 5:26 PM
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travel safe 🚞
November 19, 2024 at 3:14 PM
Toad
November 19, 2024 at 10:46 PM
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bluetooth defuse kit is so back
November 18, 2024 at 6:39 PM
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these little yarn rascals! ❤️ #blender #eevee
November 17, 2024 at 10:32 PM
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Finally posted something on the bsky hammer page! I was interested in how Valve somehow lit up these windows without having a unique texture or blend. Ended up being an actual light used, which is way more controllable.
Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
November 17, 2024 at 6:06 PM
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Used on the new Train remake in #cs2, these windows use the Transmissive Backface Ndotl feature in the Csgo_Complex shader. This allows lights to pass through the backfaces while also lighting up the glass mesh itself. Very neat trick!
November 17, 2024 at 6:03 PM
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I always wanted to make Canopy rainy and overcast, but ended up going back on it because I felt like it'd be "pretentious" lol, (+ I had no idea how I would've pulled it off without the stuff they added recently). The new train is giving me a reason to try and actually do that, we'll see...
ynel.art ynel @ynel.art · Nov 17
Here is the daily dose of unfinished canopy screenshot. In-engine, unbaked lighting because I am lazy.
November 17, 2024 at 2:39 PM