Learn more here: 49bitcat.com/news/2025-10...
Learn more here: 49bitcat.com/news/2025-10...
car insurance is gonna be a real nightmare next month.
car insurance is gonna be a real nightmare next month.
Enjoy this KOF board game with lots of references to the series, in English for the first time in 25 years!
Download: www.marcrobledo.com/neo-geo-pock...
#KingOfFighters #NeoGeoPocket #KingOfFighters
Enjoy this KOF board game with lots of references to the series, in English for the first time in 25 years!
Download: www.marcrobledo.com/neo-geo-pock...
#KingOfFighters #NeoGeoPocket #KingOfFighters
I'd love to keep pushing boundaries -- please reach out if you think I can help solve your audio problems, especially if you're doing something artistically wild.
RTs appreciated 🙏
I'd love to keep pushing boundaries -- please reach out if you think I can help solve your audio problems, especially if you're doing something artistically wild.
RTs appreciated 🙏
Vampire's Best Friend releases this October
Demo out now on Steam & itch, link in replies
Vampire's Best Friend releases this October
Demo out now on Steam & itch, link in replies
🌀🎸 Scott Pilgrim EX officially revealed!
💚🦝 Rocket & She-Hulk join the fight
🎮🌌 Hands-on MARVEL Cosmic Invasion demo at Play Days with @dotemu.bsky.social
Huge thanks for all the love around both reveals 🤩
#ScottPilgrimEX #MARVELCosmicInvasion
🌀🎸 Scott Pilgrim EX officially revealed!
💚🦝 Rocket & She-Hulk join the fight
🎮🌌 Hands-on MARVEL Cosmic Invasion demo at Play Days with @dotemu.bsky.social
Huge thanks for all the love around both reveals 🤩
#ScottPilgrimEX #MARVELCosmicInvasion
for the past few days i've been prototyping a zero polygon renderer. it's a raycaster, in the vein of Wolfenstein, but it has displacement mapped walls.
i'm currently tinkering with a related technique for rendering "sprites' with multiple displacement mapped flats.
for the past few days i've been prototyping a zero polygon renderer. it's a raycaster, in the vein of Wolfenstein, but it has displacement mapped walls.
i'm currently tinkering with a related technique for rendering "sprites' with multiple displacement mapped flats.
create anything with easymetric soon on @aseprite.org
create anything with easymetric soon on @aseprite.org
12 colors. it was made to look like a "pixel painting" of sorts. I didn't end up cleaning this piece up fully before I moved on with it, but this was still a fun exercise!
12 colors. it was made to look like a "pixel painting" of sorts. I didn't end up cleaning this piece up fully before I moved on with it, but this was still a fun exercise!