egg boy color
eggboycolor.bsky.social
egg boy color
@eggboycolor.bsky.social
Hi, I'm Andy! I make pixels, cute games, and NES/GBC homebrew. Let's be friends! they/them
Reposted by egg boy color
November 12, 2025 at 12:58 AM
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I've spent the last two years developing firmware and software for a WS/WSC/PCv2 flash/development cartridge. Now, it has finally been announced and will be sold by 49bitcat in Germany. Sales start November 24th!

Learn more here: 49bitcat.com/news/2025-10...
October 31, 2025 at 6:23 AM
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if you have any money to spare and want to help cover bills this month, as always, it is appreciated: ko-fi.com/xkeeper

car insurance is gonna be a real nightmare next month.
Buy X a Coffee
Become a supporter of X today!
ko-fi.com
October 28, 2025 at 10:18 PM
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The King of Fighters: Battle de Paradise - English translation is now available!

Enjoy this KOF board game with lots of references to the series, in English for the first time in 25 years!

Download: www.marcrobledo.com/neo-geo-pock...

#KingOfFighters #NeoGeoPocket #KingOfFighters
October 28, 2025 at 4:00 PM
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Orange Island finally has stable split vertical scroll on the NES! #nesdev
October 21, 2025 at 7:06 PM
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it was only a matter of time
October 24, 2025 at 2:35 AM
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After 7.5 years, my time making music & sound at @heartmachine.bsky.social is ending w/ the recent layoffs.

I'd love to keep pushing boundaries -- please reach out if you think I can help solve your audio problems, especially if you're doing something artistically wild.

RTs appreciated 🙏
Troupe Gammage Music Reel
YouTube video by troupe gammage
www.youtube.com
October 20, 2025 at 4:45 PM
Cool, Marvel: Cosmic Invasion put out a Steam demo! This was the last game I worked on at Tribute. If you like comic superheroes, pixel art and TMNT: Shredder's Revenge beat-em-up style, you might enjoy this. Some characters (Spiderman,Rocket, She-Hulk) and enemies/bosses I integrated are there too!
October 1, 2025 at 5:09 PM
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Flap through peril in my new precision "batformer" that flips platformer trappings upside-down!

Vampire's Best Friend releases this October

Demo out now on Steam & itch, link in replies
May 31, 2025 at 7:32 PM
magic sword on its surface seems like an epic quest to destroy the blackorb, but it's really about a very hungry guy with an overactive stomach who must constantly fuel up on chicken and grapes every few minutes to ward off dying.
June 22, 2025 at 4:06 PM
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I've got Harb.
June 18, 2025 at 10:57 PM
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pantagruel frog boss veryWIP
June 9, 2025 at 8:16 PM
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What an unforgettable #SummerGameFest ☀️

🌀🎸 Scott Pilgrim EX officially revealed!
💚🦝 Rocket & She-Hulk join the fight
🎮🌌 Hands-on MARVEL Cosmic Invasion demo at Play Days with @dotemu.bsky.social

Huge thanks for all the love around both reveals 🤩
#ScottPilgrimEX #MARVELCosmicInvasion
June 8, 2025 at 7:41 PM
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rendering experiment synopsis:

for the past few days i've been prototyping a zero polygon renderer. it's a raycaster, in the vein of Wolfenstein, but it has displacement mapped walls.

i'm currently tinkering with a related technique for rendering "sprites' with multiple displacement mapped flats.
June 8, 2025 at 10:41 PM
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we are making a video game
June 5, 2025 at 2:06 AM
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easy isometric pixel art is still coming... with a ton of new features!

create anything with easymetric soon on @aseprite.org
June 4, 2025 at 2:05 PM
Here's a Super Game Boy enhancement driver I need to finish some day. It uses a circular buffer in VRAM to communicate with the SNES at 60fps via a combination of command data and per-frame data, rather than joypad packets. This particular version allowed a Game Boy game to reuse Game Boy Color art.
June 2, 2025 at 6:47 AM
another pixel scribble. this one uses 4 colors
June 2, 2025 at 3:52 AM
grassy swamp adventure.

12 colors. it was made to look like a "pixel painting" of sorts. I didn't end up cleaning this piece up fully before I moved on with it, but this was still a fun exercise!
May 28, 2025 at 7:53 PM
I prototyped a shmup in Picotron at one point. I was still trying to come up with enemies. To test, I randomized wave arrangements until I did stage design. It was fun to put together some of the HUD and animation effects in this. I had plans for a 3x3 "powerup grid" with mix-and-match equipment.
May 28, 2025 at 7:44 AM
Mocked up a little single-screen "bub-like". with Game Boy Color and original Game Boy versions! Much like Bubble Bobble, I wanted to design it so that the tile pattern for the walls can be easily swapped while sharing common "fake 3D" edges. Meanwhile backdrops could be more detailed.
May 27, 2025 at 1:49 AM
On Saturday, went to an outdoor comics/art festival. Ate a yummy arepa with cheese, plantains and avocado. Sunday I watched a bunch of the anime version of Monster. (Got more interested in checking out other Urasawa stuff after I watched Pluto, which was quite good.) Decent weekend.
May 26, 2025 at 9:05 PM
here's a top-down 3D thing I was making earlier this year. I made a game-engine on top of Zig and SDL. Among other stuff, it supported batched triangle meshes, billboard sprites, rich-formatted pixel fonts, render targets+shaders, keyboard/gamepad input+custom binding, cross-platform desktop builds.
May 26, 2025 at 7:01 PM
Hello! Haven't really looked at BlueSky since I initially set things up a while back. I don't use social media the same way I used to since Twitter etc, but I'm semi-active on Mastodon. I see now a lot of people ended up moving here. I may try occasionally sharing my art/projects/game progress here!
May 26, 2025 at 6:27 PM