egg boy color
eggboycolor.bsky.social
egg boy color
@eggboycolor.bsky.social
Hi, I'm Andy! I make pixels, cute games, and NES/GBC homebrew. Let's be friends! they/them
Hello! Despite some answers to my past post, and some searching on my end, I'm still looking for work. If your work/someone you know is hiring programmers (games, web, tools/engines; contract or full-time), let me know! DM me, I can provide more info.

Also open to pixel art or homebrew commissions.
September 2, 2025 at 11:01 PM
I love the SaGa series, so I enjoyed what I played of FF2 a lot (played quite a bit into the PS1 Origins version), save for not being able to use lower level magic to save MP. Later on need to constantly refill with Osmose because everything costs too much MP and ethers are super expensive.
June 21, 2025 at 3:40 AM
Well, that and designing the data protocol to fit in a small bandwidth the GB has to update VRAM during vblank. I make all data fit in a single 160x8 row that the SNES can DMA from the ICD2 screen tile buffer, and by repeating this pattern, it means less scanline sync requirements on the SNES.
June 2, 2025 at 7:32 AM
Yeah, very much feels like magic! It works in a couple up-to-date emulators + hw. The idea to use the Game Boy screen data to communicate was something I had for a while, but was happy to find out it worked. Main challenge is ensuring you buffer enough, since GB and SNES always run at their own rate
June 2, 2025 at 7:25 AM
Here's a visualization showing the communication between the GB and SNES of this custom SGB driver. Later in this video, it shows a slowed down preview with a Mesen Lua script visualizing of how the GB-produced buffers are being synchronized to the SNES.
June 2, 2025 at 6:54 AM