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crootr.bsky.social
ROOT
@crootr.bsky.social
19 y.o. - 🇧🇷

Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff.
I'm currently working on my game Screwloose.

My Xwitter: https://x.com/RomuloStuff
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Hi, BlueSky! For my first post, I'll be showing what I've been up to for the past months, with game ScrewLoose.
This is a concept to what Raids/Rounds are supposed to be.

#gamemaker #gamedev #indiegame
January 8, 2026 at 1:58 AM
Reposted by ROOT
Strange critter popping off

#gamedev #indiedev #digitalart
January 7, 2026 at 7:42 PM
Added the Signal Tower. It will be the beginning and end of raids/rounds.

#gamemaker #gamedev #indiegame
January 7, 2026 at 1:03 PM
Implemented Bolb.
Bolb: "Invasive species, searching assimilation with any host."

#gamemaker #indiedev #devlog
January 4, 2026 at 3:18 AM
RAM DADADADADADADADADAM!
#gamemaker #indiegame
January 4, 2026 at 3:15 AM
Reposted by ROOT
Final Looploop gamedev update

Looploop is nearly done. I've just been mushing the last few minor bugs and tweaks, there really isnt much to report on.

I now have key art thanks to Frey426, it turned out super good!

5 days until Looploop its genuinely baffling to think about actually being done :D
January 4, 2026 at 2:19 AM
Have been working a lot more on the game. I added sliding, Super Jumping, Super Sliding, Shooting, basic enemy types and yesterday I added these collectable that don't do anything, yet.

#gamemaker #indiegame
January 3, 2026 at 1:57 PM
Reposted by ROOT
Looploop Trailer
YouTube video by certifiedbozo
youtu.be
December 14, 2025 at 5:53 AM
I've been slowly coming back to Game Dev. I'm trying to achieve a Top-Down Platformer control scheme along with my Sprite Stacked models in Game Maker.

#gamedev #indiegame #screenshotsaturday
December 14, 2025 at 3:10 AM
Reposted by ROOT
I've done some optimisation for my game world, to make it easier on my laptop during development 😅

I've done some object pooling on the tiles, so that I'm rarely ever loading new ones, and I made it so chunks can be loaded in segments, so they don't render when not needed

#godot #gamedev #indiedev
November 16, 2025 at 12:41 PM
Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do.
#dangerzonemark
September 8, 2025 at 9:39 PM
I would like to say that all base systems for Danger Zone: Mark are complete.
And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general.
#gamedev #dangerzonemark
September 8, 2025 at 7:50 PM
Reposted by ROOT
My game is getting close to being done, and a big part of it is the cards. And all of them are made! So here is all of them in one image (apart from upgrade cards)

#pixelart #indiedev
August 4, 2025 at 12:54 PM
The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well!
#gamedev #indiegame #gamemaker #dangerzonemark2
August 18, 2025 at 9:20 PM
This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are:
- Health+: for more health
- Regen Shield: for a shield that regen overtime
- Adrenaline: for increased movement speed after being below 30% HP.

#gamemaker #dangerzonemark2
August 14, 2025 at 2:30 PM
TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be.
Also some code organization, but it's not as insteresting as THIS!

#gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2
August 7, 2025 at 3:08 PM
Animation Testing in engine will start soon!

#gamedev #voxelart #pixelart #dangerzonemark2
August 1, 2025 at 2:56 PM
Started Modelling the Main Character for the Prototype in MagicaVoxel.

#gamedev #voxelart #pixelart #dangerzonemark2
August 1, 2025 at 1:38 PM
New PFP thanks to Tony Fox UT Celebration!
Honestly? The best piece of art I've made so far.
July 26, 2025 at 7:55 PM
Added Credits, Skill Points (without a use for now) and cleaned up the UI a bit.
Also added a bit of optimazation, as enemies far away from the player won't render the Sprite Stacked Model, only a flat sprite.

MUSIC: OFF - Pepper Steak

#gamedev #indiegame #gamemaker #dangerzonemark2
July 25, 2025 at 5:28 PM
Today, work was minor. I'm outside until tomorrow so I wasn't able to work much.

I added flickering after hits and invincibility frames.
In the backstage, I organized player's code inside it's own script, for organizational purposes.

#gamedev #gamemaker #indiegame #dangerzonemark2
July 20, 2025 at 1:25 AM
DEFEND YOURSELF!
Added Health, Levels and XP and bullets now damage enemies.
#gamedev #gamemaker #indiegame #dangerzonemark2
July 18, 2025 at 2:39 PM
Don't panic, but I think they surrounded you.
#gamedev #gamemaker #indiegame #dangerzonemark2
July 17, 2025 at 5:59 PM
Fixed some issues with the camera being jittery and not pitching correctly. Added shooting. And added a basic enemy model. Rough day.

#gamedev #gamemaker #indiegame #dangerzonemark2
July 17, 2025 at 1:14 AM
I made some Stress Testing with the Sprite Stacking. FPS started dipping a lot aroud 200 sprite stacked entities, specially when changing camera perspective. So I'll keep the entities cap at around 100 to keep performance stable on lower end computers.
#gamemaker #pixelart #gamedev
July 11, 2025 at 2:53 PM