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certifiedbozo.bsky.social
certified bozo
@certifiedbozo.bsky.social
i make game :D (so cool) 😎 😎

itch io - http://certified-bozo.itch.io/

expect weekly bad gamedev updates on my projects and also game jam stuff

also expect me to post random bs that pops into my brain
Gamedev update

Not much this week, was out of town with family for thanksgiving and such. I did some more minor work regarding balancing and reworking some things. Uhh that's about it this week since I'm close to the end the next few updates are probably just gonna be minor things
December 2, 2025 at 2:49 AM
Gamedev update

Finished the weapons and here's the art for them as promised. Also working on some last minor tweaks and some balancing stuff, doing some play testing as well just to make sure there's nothing I missed. I'm getting super close to being done it's almost finally finished hell yeah
November 24, 2025 at 6:52 AM
Gamedev update

Didn't get all the bugs but I'm just about done with those, I also started working on a few new weapons. I know it's a little late in development to be making stuff like that but with the addition of new hard enemies it made the game way harder so I needed some sort of compensation
November 17, 2025 at 12:53 AM
Gamedev update

I actually got stuff done this week woohoo, got the enemy bios done, a bunch of bugs and tweaks and starting to work on more ingame hints for the games secrets and stuff. I would give footage but I'm away from the computer rn so maybe next time

This weeks goal is to finish up bugs
November 9, 2025 at 11:09 PM
Gamedev update (no I'm not late shh)

Uh not much tbh, I just had so little time to actually do dev this week, so all I did was finish up the new enemies (I just need to balance them) and making some changes to the enemy bio system to include the new enemies

I should get more done this week I think
November 3, 2025 at 3:19 PM
Gamedev update

More work on the new enemies, I've got spawning and the attack patterns done, I just gotta make them actually balanced. I didn't have time to get footage this time so we'll see about next time if I actually have time to work on it this week (that's a big if tho)
October 27, 2025 at 1:10 PM
Gamedev update

Here's the art for the amped up enemies, their bodies got a lil messed up because uhhh time loops probably do that to you right

This week I'm gonna TRY to finish up their attacks and spawning but we'll see if I actually get it done this week
October 20, 2025 at 1:38 PM
Here's the enemies I'm gonna amp up, all of them except for the bottom right are gonna get one

I'll show the new enemy art once I've finished making it
Here's the four enemies, I haven't made the boss yet

The first three will show up after the player has met a certain requirement, and the last one is a secret enemy that appears when the top-right enemy attacks a certain enemy
October 13, 2025 at 1:19 PM
Gamedev update

More work on bugs, added a very small cutscene/text intermission before each loop to polish it up a bit, and I started to work on the three new enemies. They're gonna be super amped up versions of the iris enemies I made a long time ago and will be for the late game, around loops 2-3
October 13, 2025 at 1:17 PM
Gamedev update

More work on looploop, not as much done this week bc I had plans this weekend that were great and my car also went full geriatric

Still on the bugs and tweaking grind but within a few weeks I MIGHT have some new enemies coming in, it depends on if they're good for the game balance
October 6, 2025 at 3:17 AM
Gamedev update

Back to getting work on looploop, I did a big playthrough of the game and wrote every bug and tweak i found

I made a rough schedule of what I need to do and when to do it, assuming I stick to this list the game should be out before the end of the year, likely sometime in December 👀
September 29, 2025 at 3:48 AM
Gamedev update

The birthday game is finished and good news it went well, they really enjoyed it and I had to nerf the game twice because they had a skill issue

The better news is that I can finally get back to looploop development.

No more detours or side projects, I need to finish this game.
September 22, 2025 at 3:48 AM
Gamedev update

Still finishing the bday project, the deadline is farther than I initially thought so I havent been crunching on it so much so I don't go insane. I basically have everything done it's just bug fixes, sfx, and adding the win screen I think.

(New deadline is the 20th btw)
September 15, 2025 at 4:14 AM
Gamedev update

Still more work on the bday project I actually have till the 20th but I'm not gonna use all that time it just means I don't have to crunch as much. All attacks are done its mostly just the remaining stuff like finishing acts and adding dialogue etc

This is canon nubert btw (trust)
September 8, 2025 at 5:11 AM
Gamedev update

Small detour from looploop, I'm making a small fan game for a friend's upcoming bday, the goal is to have it done by Saturday but I'll have to lock tf in and pray my laptop can actually do its damn job

Here some footage (straight up runing my delta rn)
September 1, 2025 at 6:43 AM
No gamedev update this time, I didn't have any time to work on the game this week, I might have a lil bit of time tomorrow though so if I get something done then I'll make that the update
August 24, 2025 at 6:21 AM
I forgot to get footage oopsies 😊
Gamedev update

Getting back into working on the game, I finished the ability for the last character (I'll try to get footage of that tomorrow if I remember) and did a few bug fixes

I think I'm getting pretty darn close to being done this thing might actually be getting finished soon! (hopefully)
August 19, 2025 at 5:38 AM
Wplace pretty cool I made smurk and a drawing for the Gamedev Fireside 🔥
August 18, 2025 at 5:04 AM
Gamedev update

Getting back into working on the game, I finished the ability for the last character (I'll try to get footage of that tomorrow if I remember) and did a few bug fixes

I think I'm getting pretty darn close to being done this thing might actually be getting finished soon! (hopefully)
August 18, 2025 at 5:02 AM
Gamedev update

Nothing new since the jam, I'll pick my project back up in a bit but I just wanted to recover from the warzone of gmtk before going back into the battlefield so that I didn't get burnt out or something idk

Also school starts in a few days for me so that might slow progress a bit?
August 11, 2025 at 4:32 AM
Here's the results for our game 🎉
August 8, 2025 at 7:57 PM
Gamedev update (I'm not late again shhhhh)

Spent this week working on our game for the GMTK Game Jam 2025, it was really fun and I think it turned out great. It was my first team jam and went super smoothly so thanks to the artist and musician for doing excellent

certified-bozo.itch.io/dev-deck
Dev Deck by certified bozo, BNM/Alexandra, silvncr
Wield programming functions like a deck of cards to help Devon defeat the Firewall and escape the game that he created.
certified-bozo.itch.io
August 4, 2025 at 4:34 PM
Gamedev update (no I'm not late shut up)

Mr Sneezy is born into this world, he shall sneeze upon all his victims (and inflict poison)

Thanks to @sulfur-cretin.bsky.social for the idea!

Also I'm participating in the gmtk jam starting tomorrow so expect next update to be about that 🎉
July 30, 2025 at 4:50 AM
Ignore that I'm like 2 or 3 days later on the gamedev update I'll do it tomorrow probably maybe
July 29, 2025 at 7:05 AM
Gamedev update

More work on statue room, I added a secret 100% completion reward, and other than buy fixes and polishing I'm nearly done with the final boss and status room stuff

Also i asked some fellas for a new enemy idea so I'm making Mr Sneezy he's a nose

Art by @sulfur-cretin.bsky.social
July 20, 2025 at 8:21 PM