Bagel Bits Bakery
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bagelbitsbakery.bsky.social
Bagel Bits Bakery
@bagelbitsbakery.bsky.social
I released a short about making my tiles look decent. It's probably the biggest design problem I've had so far.

youtube.com/shorts/Ypl09...

#gamedev #indiedev #godot #pixelart
Finally Fixing The Biggest Problem In My Game!!!!! #gaming #indiegame #3dgamedevelopment #gamedev
YouTube video by Bagel Bits Bakery
youtube.com
January 12, 2026 at 4:45 PM
Reposted by Bagel Bits Bakery
I spent a couple days giving some love to the water art.

A lot more animation and texture on top moving with the wind, based on the next sandstorm (and moving faster during the storm)

#pixelart #indiegame #citybuilder
January 11, 2026 at 6:49 PM
I have improved the upgrade menu! I have made the chests ease in from the bottom now. The particles now respond to the rarity of the upgrade, along with a beam of light.

It now also shows the name, description and rarity of the upgrade as text (for now).

#gamedev #pixelart #godot #indiedev
January 11, 2026 at 11:24 AM
I have started working on an upgrade menu, where they slide in from the side as chests, and then the one you chose gets eaten by a duck. I ran out of time today, so the particles are a little rushed lol. What do you all think?

#gamedev #indiedev #pixelart #godot
January 10, 2026 at 10:10 AM
I've been working on making the back of tiles more noticeable (again lol). This time using lighting that only affect the tiles.

#pixelart #gamedev #indiedev #godot
January 8, 2026 at 6:50 PM
I had some feedback earlier today that it wasn't clear what was an enemy and what was just decoration, so I added some rings around the shadows to show what is an enemy, how does this look?

#pixelart #gamedev #indiedev #godot
January 7, 2026 at 6:09 PM
January 5, 2026 at 3:49 PM
I have added villages to the grass biome, they are just the houses at the moment, but in the future I think I will also add NPCs. I am happy with how I got the houses to look kind of 3D, even though they're just sprites.

#pixelart #gamedev #indiedev #godot
January 5, 2026 at 11:46 AM
I have now got the decorations actually looking like decorations. This is all one big multimesh with only one shader, which I am very proud of

#godot #indiedev #pixelart #gamedev
January 2, 2026 at 10:26 AM
I'm working on making a system for decorations in my game world. Now this is top tier stuff lol

#gamedev #indiedev #godot #pixelart
January 1, 2026 at 12:24 PM
Here's a version of my last video which won't only play in your right ear lol

youtu.be/Wep1fR2Plbk

#pixelart #gamedev #indiedev #godot
What Makes Good Combat In Video Games?
YouTube video by Bagel Bits Bakery
youtu.be
December 31, 2025 at 10:29 AM
Reposted by Bagel Bits Bakery
2 years working on Storm Settlers condensed in a 9 min video 🥳

www.youtube.com/watch?v=z2aE...

#indiegame #citybuilder
From Idea to Steam: 2 years of development on my citybuilder. Devlog
YouTube video by Rocky Mullet
www.youtube.com
December 30, 2025 at 2:39 PM
I have reworked my inventory UI visuals to be based around islands to fit with the theming of the game.

#pixelart #godot #indiedev #gamedev
December 29, 2025 at 12:55 PM
Merry Christmas Everyone!

#pixelart #art
December 25, 2025 at 9:09 AM
I have added 2 new structures to my game. A bigger enemy camp for the grass biome and a ritual for the desert biome which will relate to the lore.

#gamedev #pixelart #godot #indiedev
December 24, 2025 at 4:51 PM
I have made a video about making my game's combat good! And it also analysises silksongs combat to use a reference for good feedback

youtu.be/ecUb5htRA-o?...

#gamedev #indiedev #godot #pixelart
What Makes Good Combat In Video Games? (Devlog)
YouTube video by Bagel Bits Bakery
youtu.be
December 23, 2025 at 3:37 PM
I have started adding new structures to my game to make exploring world feel better. Which is one of the things I am doing to make exploration fun, since it is half of my game.

#pixelart #gamedev #indiedev #godot
December 23, 2025 at 10:02 AM
I've got the map in my game starting off mostly hidden (apart from the grass biome), and when you load the chunks they get revealed on the map. When you find a dungeon, the biome it is apart of gets fully revealed as well.

It's a very basic system, but I think it works for now.

#pixelart #indiedev
December 22, 2025 at 11:09 AM
I have some more progress on the map. Having a marker for the player and a marker for special tiles.

What do you all think of these?

#pixelart #gamedev #indiedev #godot
December 21, 2025 at 10:59 AM
I have started making a game map, it is very simple right now, only showing the chunks biomes. But, I am really happy with it!

In the future, it is going to show where special tiles are, where the player is and dynamically hide the chunks.

#pixelart #gamedev #indiedev #godot
December 19, 2025 at 10:24 AM
Been working on exploration and the biggest problem I keep getting is people can't tell when height changes.

I have a couple of fixes I want to try to attempt, but the first one is adding visual outlines to height changes. I like it.

#gamedev #indiedev #godor #pixelart
December 17, 2025 at 12:22 PM
Reposted by Bagel Bits Bakery
Looploop Trailer
YouTube video by certifiedbozo
youtu.be
December 14, 2025 at 5:53 AM
I've added a damage indicator for when you hit the enemies, I just need to make weapon durability be shown to the player and add sounds and then my combat pass is done! The I can start working on exploration

#pixelart #indiedev #gamedev #godot
December 14, 2025 at 5:11 PM
All the weapon types have their own aerial attacks! My next task is to animated them all.

#gamedev #indiedev #godot #pixelart
December 12, 2025 at 10:31 AM
Been programming some bridges for a jam game. It's weird being just the programmer for a project, I'm used to doing most of the jobs.

#gamedev #indiedev #godot
December 8, 2025 at 4:46 PM