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crootr.bsky.social
ROOT
@crootr.bsky.social
18 y.o. - 🇧🇷

Hi! I'm a brazillian animator, pixel artist and a game developer, using Game Maker to do cool stuff.
I'm currently working on my game Screwloose.

My Xwitter: https://x.com/RomuloStuff
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Hi, BlueSky! For my first post, I'll be showing what I've been up to for the past months, with game ScrewLoose.
Small Sneak Peak of the main entities of the No Man's Land Zone in Danger Zone: Mark. Got a lotta work to do.
#dangerzonemark
September 8, 2025 at 9:39 PM
I would like to say that all base systems for Danger Zone: Mark are complete.
And now I enter PHASE 2 of development. Which includes coding specifics (like enemies, skills, items and upgrades) And overhauling visuals, effects and game juice in general.
#gamedev #dangerzonemark
September 8, 2025 at 7:50 PM
Reposted by ROOT
My game is getting close to being done, and a big part of it is the cards. And all of them are made! So here is all of them in one image (apart from upgrade cards)

#pixelart #indiedev
August 4, 2025 at 12:54 PM
The small things are the ones that count the most. I've made a spawn zone, so now enemies spawn automatically. I plan to create a visual cue to show where the enemy is spawning, but for now, it works preety well!
#gamedev #indiegame #gamemaker #dangerzonemark2
August 18, 2025 at 9:20 PM
This week I did a ton. Fixed the Player animations, implemented the Skill Tree and THE SKILLS! There are:
- Health+: for more health
- Regen Shield: for a shield that regen overtime
- Adrenaline: for increased movement speed after being below 30% HP.

#gamemaker #dangerzonemark2
August 14, 2025 at 2:30 PM
TODAY... I ADDED... ANIMATIONS! and it was actually way more simple then i initially thought it would be.
Also some code organization, but it's not as insteresting as THIS!

#gamedev #indiegame #gamemaker #pixelart #voxelart #dangerzonemark2
August 7, 2025 at 3:08 PM
Animation Testing in engine will start soon!

#gamedev #voxelart #pixelart #dangerzonemark2
August 1, 2025 at 2:56 PM
Started Modelling the Main Character for the Prototype in MagicaVoxel.

#gamedev #voxelart #pixelart #dangerzonemark2
August 1, 2025 at 1:38 PM
New PFP thanks to Tony Fox UT Celebration!
Honestly? The best piece of art I've made so far.
July 26, 2025 at 7:55 PM
Added Credits, Skill Points (without a use for now) and cleaned up the UI a bit.
Also added a bit of optimazation, as enemies far away from the player won't render the Sprite Stacked Model, only a flat sprite.

MUSIC: OFF - Pepper Steak

#gamedev #indiegame #gamemaker #dangerzonemark2
July 25, 2025 at 5:28 PM
Today, work was minor. I'm outside until tomorrow so I wasn't able to work much.

I added flickering after hits and invincibility frames.
In the backstage, I organized player's code inside it's own script, for organizational purposes.

#gamedev #gamemaker #indiegame #dangerzonemark2
July 20, 2025 at 1:25 AM
DEFEND YOURSELF!
Added Health, Levels and XP and bullets now damage enemies.
#gamedev #gamemaker #indiegame #dangerzonemark2
July 18, 2025 at 2:39 PM
Don't panic, but I think they surrounded you.
#gamedev #gamemaker #indiegame #dangerzonemark2
July 17, 2025 at 5:59 PM
Fixed some issues with the camera being jittery and not pitching correctly. Added shooting. And added a basic enemy model. Rough day.

#gamedev #gamemaker #indiegame #dangerzonemark2
July 17, 2025 at 1:14 AM
I made some Stress Testing with the Sprite Stacking. FPS started dipping a lot aroud 200 sprite stacked entities, specially when changing camera perspective. So I'll keep the entities cap at around 100 to keep performance stable on lower end computers.
#gamemaker #pixelart #gamedev
July 11, 2025 at 2:53 PM
I'm returning to Game Dev. I'm currently working in a enhanced version of my Ludum Dare game, Danger Zone, naming it, Super Danger Zone (Like "Mario Bros." and "Super Mario Bros.")
July 10, 2025 at 2:30 PM
Reposted by ROOT
This is an early showcase of the game I'm working on as a personal project, #DeathFantasia.

It's a Mega Man inspired game about a newbie Reaper collecting errant souls.
December 1, 2024 at 1:09 AM
Progress of today, I readded the phaseable platforms, slopes are a bit stabler and I readded the dash.

New bugs include: 🐞
- Slopes kinda pull the player if they are dashing mid-air and then collide with it.

This week is combat week. ⚔

#gamedev #pixelart #gamemaker #devlog
December 1, 2024 at 10:27 PM
After a month and a half long hiatus (I think) I'm back in programming ScrewLoose! 🔧🔩
And what is better than programming slopes! The most obnoxius enviroment mechanic ever! Aaaah. It's good to be back.

#gamemaker #indiegame #devlog #pixelart
November 29, 2024 at 8:37 PM
5 Favorites / 5 Tags
I must respond.

Food: Popcorn
Season: Summer (I like pools)
Drink: Coffee
Colour: Red / Warm Colours
Videogame: Mario

@helperwesley.bsky.social
@sulfur-cretin.bsky.social (Annoy Wesley some more)
@nicecream.bsky.social
@lamp-bot-media.bsky.social
@indiegameswtf.bsky.social
5 Faves/5 Tags
Sulfur to me to dance so I shall

Food: Pizza
Season: Spring (It's warm but not too warm)
Drink: Oasis Summer Fruits
Colour: Green
Videogame Franchise: Kirby

Tags:

@crootr.bsky.social
@certifiedbozo.bsky.social
@rockymullet.bsky.social
@doodley.org
@chrrli.bsky.social
November 9, 2024 at 6:47 PM
This is the canon story of my character, ok? Never let anyone tell you otherwise.
Tried drawing robo boy as a human but just came out looking like a normal dude lol.

Here's his cool 100% canon origin story instead
November 5, 2024 at 6:34 PM
UPDATE!
Added being able to phase through platforms, fixed that surfing bug, jump buffering and coyote time.
NEW BUGS?
A minor animation bug when phasing through platforms, but that's all.
Anyway, gonna stay off for this week. Exams are coming, gotta hit the books.
#gamedev #gamemaker #pixelart
November 3, 2024 at 4:06 PM
Reposted by ROOT
We've got an update on the online multiplayer functionality coming to GameMaker from the Opera R&D team (also they made a game, it's pretty neat!!)
🔗 gamemaker.io/en/blog/game...
November 1, 2024 at 3:14 PM
Finally! Some programming!
NEW BUGS!
- Non-solid platforms can be "surfed" on!

Hopefully, that won't be a problem to fix. ;)
#gamedev #indiegame #pixelart #gamemaker
October 31, 2024 at 11:28 PM
Hol' Up! I'm cooking!
#indiegame #gamedev #pixelart
October 31, 2024 at 12:28 PM