Chris Sutcliffe
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chrissutcliffe.bsky.social
Chris Sutcliffe
@chrissutcliffe.bsky.social
Media and tech journalist. Founder and co-host of Media Voices and the Publisher Podcast Awards.
chrissutcliffe.com
Reposted by Chris Sutcliffe
This is blackout poetry to me
February 14, 2026 at 2:26 PM
Incredible use of 'troglodyte' here
There are some Star Trek fans weirdly obsessed with “decorum” and they really fixate on how Holly Hunter sits in the captain’s chair on STARFLEET ACADEMY. One guy left a comment on the official FB whining about it and so Captain Janeway herself responded to drop the hammer
February 13, 2026 at 2:13 PM
Look at this ideal writing setup. Rain beating on the window, a cup of tea brewing in the kitchen, no sounds of construction for the first time this year. The Platonic Form of the writing environment. Can’t wait to waste it staring at an empty page
February 12, 2026 at 2:52 PM
New #bookreview: The Black Cloud (1957), by Fred Hoyle. It's a really fun extended thought experiment about a disaster arriving from space, and what if anything humanity can do to avert it. In 2026 it is IMPOSSIBLE not to read it as an allegory for climate change

www.instagram.com/reel/DUqBI8o...
February 12, 2026 at 11:54 AM
Writing something for my newsletter about the best maps - design, use of, acquisition of etc. - in games. Any favourites? Would love to discover new examples!

#gaming #indiedev #gamedesign
a close up of a red and gold item with holes in it
ALT: a close up of a red and gold item with holes in it
media.tenor.com
February 11, 2026 at 3:51 PM
Reposted by Chris Sutcliffe
Games tell many types of story really well, and enhance the experience by being interactive. But they rarely turn that lens to explore illness

gameroom.substack.com/p/what-games...
What games get wrong about illness
Very few games explore the reality of being struck down with a sickness
gameroom.substack.com
February 10, 2026 at 1:55 PM
That's how you title a chapter
February 11, 2026 at 2:24 PM
Games tell many types of story really well, and enhance the experience by being interactive. But they rarely turn that lens to explore illness

gameroom.substack.com/p/what-games...
What games get wrong about illness
Very few games explore the reality of being struck down with a sickness
gameroom.substack.com
February 10, 2026 at 1:55 PM
You should be allowed a paid day off if you had a vaguely stressful dream
February 9, 2026 at 9:39 AM
Reposted by Chris Sutcliffe
My favorite artifact in the "you don't need AI to do art" discourse is, of course, screenwriter Dan O'Bannon's sketch of the facehugger to explain it to Giger.
February 7, 2026 at 6:39 PM
The new café on the edge of our nearby park is really busy and that warms my heart
February 7, 2026 at 11:42 AM
Reposted by Chris Sutcliffe
The latest post on GameRoom takes a look at the upcoming indie horror game Mine Of My Mind. Its lead dev told me about its inspiration - an urban myth from the mining town of Rudny in Kazakhstan - and their philosophy around horror games #indiegames #indiedev

gameroom.substack.com/p/mine-of-my...
Mine Of My Mind: the horror of self-discovery
The upcoming indie horror game marries a high concept premise to a very personal story
gameroom.substack.com
February 6, 2026 at 10:51 AM
Reposted by Chris Sutcliffe
How to play my game:

-Shoot balls at dice
-Add stickers to dice
-???
-?????????
-????????????
-Profit😎👍💰
February 6, 2026 at 1:15 PM
The latest post on GameRoom takes a look at the upcoming indie horror game Mine Of My Mind. Its lead dev told me about its inspiration - an urban myth from the mining town of Rudny in Kazakhstan - and their philosophy around horror games #indiegames #indiedev

gameroom.substack.com/p/mine-of-my...
Mine Of My Mind: the horror of self-discovery
The upcoming indie horror game marries a high concept premise to a very personal story
gameroom.substack.com
February 6, 2026 at 10:51 AM
Reposted by Chris Sutcliffe
I personally do not think some rich man should be able to buy an institution like this like a toy and then break it when he doesn’t want to play with it anymore. bsky.app/profile/benm...
New: Washington Post Executive Editor Matt Murray and HR Chief Wayne Connell tell employees to stay home for a zoom webinar ahead of “significant actions across the company.” Widely expected layoffs are scheduled to begin today.
February 4, 2026 at 11:53 AM
@mothership.blog hi Mothership team! Looking to speak to you for an article about the rise in worker-owned independent gaming publications. What's the best way to reach you, please?
February 3, 2026 at 12:41 PM
Reposted by Chris Sutcliffe
Take me down to the Parallax city where the far moves slow and the near moves quickly
February 1, 2026 at 3:40 PM
In a very surreal turn of events I looked up from my work and an art streamer I like is currently painting a picture of me live www.twitch.tv/slurbol
February 2, 2026 at 2:55 PM
Reposted by Chris Sutcliffe
“Notorious pedophile Jeffrey Epstein played a role in convincing Bobby Kotick to embrace loot boxes, essentially gambling for children” what is this sentence, what is this world
February 1, 2026 at 1:54 AM
Reposted by Chris Sutcliffe
every epstein commentary is these immensely rich/powerful/influential people raving about what a genius epstein was, and every one of his emails is just “helo, my name jomfrie”
congragulations
January 31, 2026 at 4:28 AM
Reposted by Chris Sutcliffe
cool economic system we’ve got here, where the people who have all of the money and none of the brains generally get to determine everything about the rest of our lives
Video game stocks are suddenly crashing today with the launch of Google's Project Genie as investors think games will start magically getting made with AI

➡️ ca.investing.com/news/stock-m...

#GoogleGemini #TakeTwo #CDProjektRED #Roblox #videogames
January 30, 2026 at 5:37 PM
#Cairn is out now and its peaks are calling. Time to take another look at why and how mountains can be effective in games - even though you don't (usually) need oxygen to summit them

gameroom.substack.com/p/why-we-cli...
Why we climb: the best mountains in video games
Edmund Hillary said: "It is not the mountain we conquer but ourselves"
gameroom.substack.com
January 30, 2026 at 4:31 PM
A quick celebration of game preservation for your reading pleasure

gameroom.substack.com/p/a-quick-ce...
A quick celebration of game preservation
It's a crime to let gaming history vanish from the records
gameroom.substack.com
January 30, 2026 at 1:44 PM
January 29, 2026 at 6:44 PM
People hate the franchise because they've come to recognise its creator is a talentless bigot whose prose is plodding, whose worldbuilding and imagination is paltry to nonexistent, and whose worldview is petty
In @nytopinion.nytimes.com

Younger generations “have fallen out of love with Harry Potter because they have fallen out of love with the worldview the series represents,” writes Louise Perry. “Which is to say that young people have fallen out of love with liberalism.”
Opinion | Why Gen Z Doesn’t Love ‘Harry Potter’
The wizarding worldview is naïve.
nyti.ms
January 28, 2026 at 7:28 PM