1. PCs die. They usually get better.
3. I tend to use more goblins than kobolds, but they've popped up now and then.
4. I have a great idea for my next character...
I'm level 18. 😋
1. PCs die. They usually get better.
3. I tend to use more goblins than kobolds, but they've popped up now and then.
4. I have a great idea for my next character...
(what)
(what)
He's nearly 20 years my senior, so I appreciate the distinction. #TodaysRuffalo
He's nearly 20 years my senior, so I appreciate the distinction. #TodaysRuffalo
Sorry, old conversations dead. New conversations only.
If it was important, you should have emailed me about it 6-8 weeks ago so I'd have time to archive it properly.
Email threads in December are not real. They can't hurt you.
Sorry, old conversations dead. New conversations only.
If it was important, you should have emailed me about it 6-8 weeks ago so I'd have time to archive it properly.
Email threads in December are not real. They can't hurt you.
First was familiar-feeling houses and neighborhoods, but it keeps expanding. Recently it's been big, elaborate shopping malls.
Building a persistent world in my dreams featuring a mix of the mundane and the fantastic
First was familiar-feeling houses and neighborhoods, but it keeps expanding. Recently it's been big, elaborate shopping malls.
Building a persistent world in my dreams featuring a mix of the mundane and the fantastic
I'm not sure if it's the part where I helped raise the bar for video game merch, or if it's the part where I refused to talk to Noelle in Snowdin.
Mine was a group effort, but I'm proud of it.
I'm not sure if it's the part where I helped raise the bar for video game merch, or if it's the part where I refused to talk to Noelle in Snowdin.
I saw the window tracery and immediately made my friends pause the film so I could tell them.
Networking doesn't mean schmoozing up to famous people, it means making friends with your peers. Then in 10 years, 20, one of you might be famous? And sure you're still helping each other cus well yeah friends.
Make. Friends.
Networking doesn't mean schmoozing up to famous people, it means making friends with your peers. Then in 10 years, 20, one of you might be famous? And sure you're still helping each other cus well yeah friends.
Make. Friends.
👇
👇
My players are cool. I love them.
My players are cool. I love them.
I’ve learned a few things from being taciturn.
I find it easier to listen when I don’t talk much, for instance, and words can sometimes carry more weight when they're rare.
It can become more difficult to break the habit and speak up when I need to, though.
I’ve learned a few things from being taciturn.
I find it easier to listen when I don’t talk much, for instance, and words can sometimes carry more weight when they're rare.
It can become more difficult to break the habit and speak up when I need to, though.
I’ve regretted almost every time I’ve spoken or acted out of anger.
I’ve regretted almost every time I’ve spoken or acted out of anger.
Can I generate 365 bits of wisdom? I'm not sure, but I think I'd enjoy the attempt.
So as this first full day of being 40 comes to a close...
Can I generate 365 bits of wisdom? I'm not sure, but I think I'd enjoy the attempt.
So as this first full day of being 40 comes to a close...
My previous criticisms stand. The book is nonsense.
Harmless nonsense, at least? But it's pretty boring and repetitive, and though it seems to be trying to say something, I have no idea what that is.
My previous criticisms stand. The book is nonsense.
Harmless nonsense, at least? But it's pretty boring and repetitive, and though it seems to be trying to say something, I have no idea what that is.
Gila monster
Green sea turtle
Japanese macaque
Humpback whale
Moose
Kangaroo rat
Ptarmigan
Spider Monkey
Bighorn Sheep
Coyote
Roadrunner
Tarantula
Crested caracara
Night heron
Gila monster
Green sea turtle
Japanese macaque
Humpback whale
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Switch/PS5 Amazon buff.ly/PflHLQD
$23.99 XBL buff.ly/MLVTUBv
Monarch $27.99 US eShop buff.ly/wzN6HeG
also on PS+ Extra