Environment Artist, with an interest in stylized game art
Previously: Strawdog Studios | Eurocom
Views & opinions are my own :)
#gameart
#art
#unrealengine
I'm Nathan, a Senior Artist. I love making stylized environments and props. Mainly using Blender, 3ds Max, Zbrush, Substance, 3D Coat and Unreal Engine.
You can find more of my work here on Artstation:
www.artstation.com/glode
#GameArt
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Really liking the focal lighting now, still need to make adjustments and push more of it. but the balance feels nice now.
Staircase with cast iron railings and platform roofing
#reference #buildingreference #materialreference
Staircase with cast iron railings and platform roofing
#reference #buildingreference #materialreference
Painted brick arched footpath tunnel
#reference #buildingreference #materialreference
Painted brick arched footpath tunnel
#reference #buildingreference #materialreference
Railway platform with tactical paving after the rain.
#reference #buildingreference #materialreference
Railway platform with tactical paving after the rain.
#reference #buildingreference #materialreference
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
Staircase with textured grip and flaking paint
#reference #buildingreference #materialreference
Staircase with textured grip and flaking paint
#reference #buildingreference #materialreference
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
Ive been focusing on shaders for the foliage and reworking some of the lighting and doing some Designer work on the Birch bark
I will be taking the trees into Zbrush and sculpting some detail onto the trees
Let’s keep it safe and no ai
Let’s keep it safe and no ai
I plan on having a detailed base at player eye level then blending a tile sheet up the the tree above player height.
Will be posting the sculpts next week as I still have to refine them to completion :)
I plan on having a detailed base at player eye level then blending a tile sheet up the the tree above player height.
Will be posting the sculpts next week as I still have to refine them to completion :)
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
I started bringing in the wooden barriers/spikes in to engine. I need to finish them tomorro with some ropes to tie them up.
Also started on some debris meshes to scatter around.
More updates tomorrow!
Good timing! After 15 years at @ubisofthalifax.bsky.social I today opened myself up to new (mostly remote) work opportunities.
www.artstation.com/caponeart
Good timing! After 15 years at @ubisofthalifax.bsky.social I today opened myself up to new (mostly remote) work opportunities.
www.artstation.com/caponeart
I'm a french 3D artist, and I love pixel art too. Currently working on solodev game prototypes in #godotengine in my free time
I'm a french 3D artist, and I love pixel art too. Currently working on solodev game prototypes in #godotengine in my free time
i'm Charlie Bryant, a storyboard artist/animator with over a decade of experience on stuff like The Owl House, Adventure Time: Sidequests, Centaurworld, JaidenAnimations +more!
need to work 150 union hours by May to keep my insurance!
portfolio : getvent.me
✉️ getvent@icloud.com
i'm Charlie Bryant, a storyboard artist/animator with over a decade of experience on stuff like The Owl House, Adventure Time: Sidequests, Centaurworld, JaidenAnimations +more!
need to work 150 union hours by May to keep my insurance!
portfolio : getvent.me
✉️ getvent@icloud.com
I’m a environment artist specializing in materials. I’ve done everything from props, vehicles, environments, photogrammetry, & shaders during my time in games:
🎨: www.artstation.com/chrisnvasquez
Some material & sculpts I had fun doing on my personal time!
#zbrush
I’m a environment artist specializing in materials. I’ve done everything from props, vehicles, environments, photogrammetry, & shaders during my time in games:
🎨: www.artstation.com/chrisnvasquez
Some material & sculpts I had fun doing on my personal time!
#zbrush
I'm Margaux, a 3D/Environment artist based in France. I am seeking exciting new professional opportunities in the #gamedev industry, and I am also open to freelance work!
✉️ margaux.sachot@outlook.com
🎨 margauxsachot.fr
I'm Margaux, a 3D/Environment artist based in France. I am seeking exciting new professional opportunities in the #gamedev industry, and I am also open to freelance work!
✉️ margaux.sachot@outlook.com
🎨 margauxsachot.fr
-Lead exp
-2D, CG, stop motion, live-action
-TV & feature
-Nuke, After Effects
Available immediately for full time, part time, fixed contract, short term, or freelance! Union preferred, willing to relocate!
-Lead exp
-2D, CG, stop motion, live-action
-TV & feature
-Nuke, After Effects
Available immediately for full time, part time, fixed contract, short term, or freelance! Union preferred, willing to relocate!