Environment Artist, with an interest in stylized game art
Previously: Strawdog Studios | Eurocom
Views & opinions are my own :)
#gameart
#art
#unrealengine
I need to work on and define the archway area as well.
I'm going to be doing some mesh testing between decimated models, vs tile sheets with edge details to define the damaged areas and see which method (if not a blend of both) works best.
I need to work on and define the archway area as well.
I'm going to be doing some mesh testing between decimated models, vs tile sheets with edge details to define the damaged areas and see which method (if not a blend of both) works best.