Scott Brodie
brodiegames.bsky.social
Scott Brodie
@brodiegames.bsky.social
Design Director at ProbablyMonsters. Prev: Sony PlayStation, Microsoft, Founder at Heart Shaped Games. Thoughts are my own.

Full Works: https://sites.google.com/view/scottbrodie/home
Wheel of Fortune on Xbox is a Soulslike.
October 12, 2025 at 5:54 AM
Reposted by Scott Brodie
new game !! out now ! this one is called

✨ WIZARD'S FOLLY ✨

adamatomic.itch.io/wizards-folly

🏰 Rebuild lost ruins !!
🍄 Create NEW fungus PROBLEMS
📈 HI scores ??? - Refine your builds and your MIND
🧱 Inspired by Falling Block Jam, which didn't start yet !! oops
August 24, 2025 at 5:08 PM
Reposted by Scott Brodie
"After we got done with Destiny 1," says former Bungie CEO Harold Ryan, "I wanted to try to have a bigger impact on the industry."
"We've had to evolve." The long-awaited first games from ProbablyMonsters indicate a surprise change of tack
"After we got done with Destiny 1," says former Bungie CEO Harold Ryan, "I wanted to try to have a bigger impact on the…
www.gamesindustry.biz
August 5, 2025 at 1:06 PM
About 4 hours into Wheel World, and I’m really enjoying it. It doesn’t necessarily do anything unique mechanically, but it shows how far a focus on moment-to-moment feel, simple but well-paced progression, and solid art can get you.
August 3, 2025 at 1:59 AM
Reposted by Scott Brodie
Did something scary and kind of wild today - showed off an internal, press-exclusive presentation LIVE on Kinda Funny while Greg and Blessing asked questions and pointed things out for the audience.

Amazing conversation and so much fun. What an honor!!
Video Game Players Are Being Robbed of Choice - Kinda Funny Gamescast
youtu.be/GoFfNVqsvq8
July 24, 2025 at 10:53 PM
Reposted by Scott Brodie
I am still figuring out logistics (and Rami has kindly offered to help a lil!), but I’ve been putting together a means for game devs to present GDC-style ‘talks’ on @playwatchlisten.bsky.social. When it’s public, devs will be able to submit a topic for consideration, and will be paid for their time!
As GDC talk applications have opened, I want to politely remind you that GDC remains one of the most inaccessible, unfairly expensive, and dangerous for-profit game industry events out there - and that offering your labour for free to it just adds value that pressures people into going needlessly.
July 8, 2025 at 9:21 PM
Reposted by Scott Brodie
Sony's Bend studio, which canceled a live-service game earlier this year, is laying off 30% of staff today (around 40 people), Bloomberg News has learned. The studio has been spinning up a new project following the cancellation.
June 10, 2025 at 6:12 PM
Reposted by Scott Brodie
TMNT: Tactical Takedown, a turn-based, Strange Scaffold take on the iconic universe, is out RIGHT NOW!

- 20 evolving levels📍
- Turn-based beat-em-up action ⚔️
- Irresistible soundtrack 🎵
- Kick a mouser off the dang planet 🌎
- Only $17.99 💵
- Please share!!
store.steampowered.com/app/3229100/...
May 22, 2025 at 4:55 PM
Reposted by Scott Brodie
TMNT: Tactical Takedown will be $19.99 (with a launch discount) on launch day, May 22nd!!
I’m really excited for this game. Do you know if you can share the price? Gotta budget things but seriously want to get this day one since I’m a Turtle head and a huge Strange Scaffold fan
May 16, 2025 at 4:24 PM
Nice mention for WATC alongside some other stellar games news.xbox.com/en-us/2025/0...
Activate the Power of Play this Earth Day - Xbox Wire
This Earth Day, we're showcasing games that not only entertain, but also educate and inspire you to think about your impact on the environment.
news.xbox.com
April 20, 2025 at 3:21 PM
Reposted by Scott Brodie
Last night I was asked to reshare a talk I did back in 2017, which didn't get filmed the many times I gave it.

Let's do it as a thread. I've not done an informational thread on here before, interested to see how folks like it.

(forgive obvious stuff, it was ever so slightly fresher 8 years ago)
April 20, 2025 at 9:45 AM
Metroidbrainia is a top-tier genre name. I will not be silenced.
April 14, 2025 at 3:45 AM
Reposted by Scott Brodie
We published this year's Polaris game design papers. Some of the best game design writing for senior designers on the entire planet.

Our team worked on designing collective decision making systems. polarisgamedesign.com/2024/how-to-...

#gamedesign #gamedevelopment
How To Design Collective Decision-Making Systems
JC Lau, Elaine Gusella, Ian Schrieber, Daniel Cook 1. What is this all about? If, as Sid Meier has famously said, “a game is a series of interesting decisions”, then a co-op game is a series of intere...
polarisgamedesign.com
January 23, 2025 at 5:21 PM
Reposted by Scott Brodie
Reposting this guide from twitter because I COOKED here. (and still refer to this at work even now!)
January 4, 2025 at 12:07 PM
Gamedevs, post your first shipped game and your last shipped game.
December 16, 2024 at 1:40 AM
I really appreciate Jonas Tyroller’s design perspective and video content. Highly recommend this video in particular youtu.be/o5K0uqhxgsE?...
This Problem Changes Your Perspective On Game Dev
YouTube video by Jonas Tyroller
youtu.be
December 5, 2024 at 2:34 PM
Reposted by Scott Brodie
A better version
1. Have a mental image of the experience you want.
2. Build a system.
3. Roughly tune it to show hints of the experience you desire.
4. Playtest it yourself.
5. Can *you* spot opportunities that support the experience?
6. Reveal the experience via feedback, culling, amplifying
November 27, 2024 at 7:18 PM
Reposted by Scott Brodie
Indie dev follow thread Let's GOOOOOOOOOO!

Comment below 👇 if you're an indie developer or content creator covering indie games and follow other cool people who have commented

let's get a bit of a follow train going 🚂💨 I want to see lots of cool arty stuff in my feed :D
October 20, 2024 at 2:25 PM
Hey there. It’s odd to be back on social media but so far Bsky seems worth a shot. Lots of game devs seem to be here, and hopefully we can capture some of the game design knowledge sharing that used to happen.
October 23, 2024 at 4:04 AM