Nath
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headwaregames.bsky.social
Nath
@headwaregames.bsky.social
Creator of Hollowbody, Chasing Static & Guard Duty.

www.headwaregames.com
Pinned
It's here!!! My solo dev'd tech-noir survival horror game Hollowbody is...

๐Ÿ‘๏ธ AVAILABLE RIGHT NOW ๐Ÿ‘๏ธ

You can grab the game on Steam or GOG at the links below๐Ÿ‘‡
If you enjoyed the game it would really help make the game a success if you left a short review on Steam ๐Ÿ–ค

www.youtube.com/watch?v=IdDx...
Hollowbody is AVAILBLE NOW - PC Launch Trailer
YouTube video by Headware Games
www.youtube.com
Reposted by Nath
You can now watch the @adventurex.bsky.social panel "Finding the Funny" on YouTube!

I was so pleased to be on this panel alongside @misterabk.bsky.social @davetheallthing.bsky.social @supernorn.bsky.social and chaired by @tallstorygames.bsky.social
youtu.be/aCUwW7JWCJg?...
AdventureX 2025 โ€“ Panel: "Finding the Funny"
YouTube video by AdventureX
youtu.be
February 5, 2026 at 2:17 PM
hmm interesting, only difference really with my setup is I'm using triggervolume overlaps (on enter/exit) to start the logic
February 5, 2026 at 2:16 PM
Thanks Alexis! I will try both of these approaches, I ran into the culling problem a while back when switching cameras and ended up turning that stuff off completely as I'm not rendering anything particularly modern or demanding ๐Ÿ˜„ I didn't know about Owner No See, would be very handy if that works!
February 5, 2026 at 1:39 PM
Good call but its not that unfortunately, I already had to disable occlusion culling because it was playing havok with fixed camera angle switching
February 5, 2026 at 1:35 PM
I've tried Set Hidden, Set Visibility and Set Render in Main Pass - they all have the same issues. Even putting a Delay until tick or 0.1 Delay between hiding and the camera cut doesn't fix it.

pls help lol
February 5, 2026 at 12:46 PM
question for unreal engine sickos

I'm trying to hide/show static mesh components (on scene actors) when my camera cuts (fixed camera Resi Evil style)

but whatever I try there is always a frame or two of pop-in where the meshes are visible/invisible. I'm going mad lol
February 5, 2026 at 12:45 PM
oh hey, I was interviewed for the latest issue of Edge magazine (along with some other fantastic devs)!

Grab a copy to read my ramblings about The Power of Short Games :D
February 3, 2026 at 10:26 PM
Reposted by Nath
โš ๏ธ NEW VIDEO โš ๏ธ

2025 was another amazing year for indies but there were too many that didn't get anywhere near as much attention as they deserved.

Here are 5 of my favourite underrated titles and a montage of 129 upcoming ones, so get your wishlists ready!

youtu.be/7-bqRRN3YEY
January 31, 2026 at 5:03 PM
Reposted by Nath
Check out the Kickstarter for ABIDE. www.kickstarter.com/projects/637...
February 3, 2026 at 6:22 PM
Iron Lung was great fun! It's no easy feat to keep an audience captivated for 2~ hours with just one actor/location making up most of the screentime, Markiplier and gang did a fantastic job. Was genuinely surprised by Markiplier's acting chops, dope sound design too ๐Ÿ‘Œ
January 30, 2026 at 10:06 PM
Reposted by Nath
Couple wips ๐Ÿ—๏ธ
November 6, 2025 at 12:56 AM
Reposted by Nath
ABIDE Kickstarter Live Now!
Our new stop-motion first person narrative horror game ABIDE is looking for your support RIGHT NOW. Please back and share with your friends!
www.kickstarter.com/projects/637...
January 29, 2026 at 4:58 PM
January 22, 2026 at 2:18 PM
The Bone Temple was genuinely really good, much better than Part 1, wasn't expecting much at all but it was great haha
January 20, 2026 at 10:47 PM
name a more iconic lil guy I'll wait
January 20, 2026 at 3:29 PM
As a lifelong Silent Hill fan that had all but given up on Konami after PT this is just insane to see irl
January 18, 2026 at 3:32 PM
I love him
January 17, 2026 at 1:23 PM
hey if I follow u on twitter but haven't followed back here pls let me know because I keep finding people and it makes my feed better ๐Ÿ˜„
January 17, 2026 at 1:23 PM
Reposted by Nath
The algo thinks you may like the main character of my survival horror game ๐Ÿ‘€
January 13, 2026 at 2:47 PM
I caved and subbed to Substance Painter, it's quite fun so far ๐Ÿ˜†
January 15, 2026 at 11:11 AM
ah ty, very helpful. I'm a bit put off by substance as ive only ever really used 3DCoat before (and just hand painting diffuse). I guess i should give the trial a go
January 13, 2026 at 10:33 PM
that's good to know, ty :) Do you hand author a bunch of baseline roughness types then adapt them to various models or is there like a library of them people typically use? So far ive been adapting my diffuse and painting in extra info when needed but feels like theres a quicker way lol
January 13, 2026 at 9:37 PM
been tinkering with making roughness and normal maps for a lil stylised test (only ever really used diffuse before lol)

anyone got any hot tips or cool advice? I'd like to make something similar to Gylt's visuals
January 13, 2026 at 8:35 PM
daaaang :o
January 10, 2026 at 1:37 PM
I enjoyed seeing Tormented Souls in my local game shop, we need more indie survival horror physical releases :D
January 9, 2026 at 4:10 PM