Zak H. | Bommyknocker Press
bommyknocker.bsky.social
Zak H. | Bommyknocker Press
@bommyknocker.bsky.social
Everyone is John is a classic that’s spawned a bunch of derivatives.

And of course Seven Part Pact, the upcoming GMful Wizard sim from Jay Dragon
January 18, 2026 at 3:22 PM
Reposted by Zak H. | Bommyknocker Press
Randomised character advancement by reaching levels of dungeons? Get weirder as you delve deeper #osr #ttrpg
The dungeon changes you
Transmutation advancement
murkdice.substack.com
January 18, 2026 at 11:21 AM
Reposted by Zak H. | Bommyknocker Press
the technofascists using tolkien names for their surveillance and war technologies is so perverse and betrays that there is zero interest in what tolkien's works were about.
an excerpt from a letter to his son in 1944, then a pilot in the RAF. do you get the impression he'd relish palantir's name?
January 18, 2026 at 7:43 AM
If you’re gonna keep it diegetic, you almost need a spell that can unpack the history of a storied item. Or like a friendly ghost
January 18, 2026 at 9:11 AM
Reposted by Zak H. | Bommyknocker Press
beginning a diary comic in 2026, but not as you know it
sasquatchdiaries.neocities.org
January 1, 2026 at 5:33 PM
Reposted by Zak H. | Bommyknocker Press
i'm working on a new little project on the side while seven part pact continues to churn along, where im going to take a bunch of OSR blogposts and cut them up to stitch together a franken-game for my personal enjoyment. im calling it THREE HOLE PUNCH
www.patreon.com/posts/three-...
THREE HOLE PUNCH (The Starting List) | Jay Dragon (& Friends)
Get more from Jay Dragon (& Friends) on Patreon
www.patreon.com
January 16, 2026 at 11:27 PM
Reposted by Zak H. | Bommyknocker Press
I have this unfortunate habit of working on maps for hours and hours and ending up shelving them for years. This one was meant for a pointcrawl through Fallout's Post-War Alaska, but alas, none of my friends/players were into the franchise. Now that the Amazon series is out, I might try again!
January 16, 2026 at 11:07 PM
Reposted by Zak H. | Bommyknocker Press
The dwarves of yore made mighty spells
Where hammers fell like ringing bells

My rules for making items and carving them with runes of power. Maybe they can be your rules, too!
Forging and Artifice
Schwew. OK. This turned into a long one.  Break!! has the best crafting rules for an OSR game that I've ever seen. Originally, I was trying ...
riseupcomus.blogspot.com
January 16, 2026 at 1:18 PM
Reposted by Zak H. | Bommyknocker Press
Reposted by Zak H. | Bommyknocker Press
What's up OSR people? I made the very first, preliminary area to my megadungeon after like two weeks of warbling over how to map: queuedawg.bearblog.dev/the-bridge-t...
Megadungeon: The Bridge to the Keep
The very first thing you must brave in the Keep!
queuedawg.bearblog.dev
January 5, 2026 at 7:14 PM
Reposted by Zak H. | Bommyknocker Press
I decided to start a newsletter tracking some of my favorite blog posts around the blogosphere and a few other gaming-related sundries. Here's the first issue - table46.bearblog.dev/the-46er-jan...

#blog #nsr #osr #posr
The 46er - January 2026
I thought it would be a fun idea to regularly call attention to the great posts that the writers of the RPG blogging communities gift to us. I am , but I ...
table46.bearblog.dev
January 16, 2026 at 5:17 AM
Reposted by Zak H. | Bommyknocker Press
Check out this awesome poster from @eeranu5.bsky.social featuring art from yours truly!

Get it now from @stillfleet.bsky.social and @plusoneexp.bsky.social !!!

plusoneexp.com/products/pic...

12 Bucks! Cheap!
January 16, 2026 at 1:31 AM
Reposted by Zak H. | Bommyknocker Press
A tale of playtesting and how you don’t really know what mechanics work until you bring ones that don’t work to your table, maybe more than once
Playtest Early, Playtest Often — Prismatic Wasteland
To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.
www.prismaticwasteland.com
January 14, 2026 at 2:08 PM
Reposted by Zak H. | Bommyknocker Press
d100 - Magical Toys & Trinkets
Enchanted Items for the Young or Young At Heart
blog.d4caltrops.com/2026/01/d100...
#osr #randomtables #ttrpgs
d100 - Magical Toys & Trinkets
W himsical Wonders needn’t always be intended for those who’ve Grown Up. Here are one Hundred Magical Toys & Trinkets aimed at a younger a...
blog.d4caltrops.com
January 10, 2026 at 12:40 AM
Reposted by Zak H. | Bommyknocker Press
We’re talking about setting specific backgrounds today! And why every adventure designer and GM should make one for chunkier games/modules #osr #ttrpg
Setting specific backgrounds rule
Setting specific backgrounds aren't just something for published adventure modules, GMs can make them too! They are great game prep for your campaign.
open.substack.com
January 11, 2026 at 10:35 AM
Loving this newsletter from Patchwork Paladin, who (sadly? wisely?) doesn’t have a bsky account.

My highlight is the discourse rundown - nice to see what’s being chatted about in various corners of the net.

patchworkpaladin.com/2026/01/10/p...
Patchwork Newsletter (Vol 2, Issue 2)
Blog posts, discord discussions, projects to download, projects I’m making, games I played and arrivals chez Paladin. Brain food for the ttrpg brain.
patchworkpaladin.com
January 10, 2026 at 11:52 AM
Reposted by Zak H. | Bommyknocker Press
Two part review of Nimble 2e: roses (part 1) and thorns (part 2). And some homebrew tweaks to this interesting 5e/PF2e/Into the Odd hybrid: dreamshrike.blogspot.com/2026/01/nimb...

dreamshrike.blogspot.com/2026/01/nimb...
Nimbler: Reviewing Nimble 2e, part 1
I received Nimble 2e for my birthday in October, about time I reviewed it here.  Nimble started out as a 5e rules hack to make it faster, bu...
dreamshrike.blogspot.com
January 9, 2026 at 7:54 PM
Reposted by Zak H. | Bommyknocker Press
Forcing myself to write again - to think carefully in a way I feared I'd let atrophy - dramatically improved my self-esteem.

BLOG! It's so fun!

www.joanwestenberg.com/the-case-for...

Thank you to @prismaticwasteland.com and @diyanddragons.bsky.social for introducing me to this post.
The Case for Blogging in the Ruins
In 1751, Denis Diderot began publishing his Encyclopédie, a project that would eventually span 28 volumes and take more than two decades to complete. The French government banned it twice. The Catholi...
www.joanwestenberg.com
January 9, 2026 at 2:12 PM
New blogpost: take those pesky dice out of your adventure gaming with new and updated experimental adventuring mechanics.

bommyknocker.bearblog.dev/bid-based-ad...

#osr #blog
Bid-based adventuring - Blood, Sweat & Tears v0.2
A randomless system for scoundrels
bommyknocker.bearblog.dev
January 9, 2026 at 1:56 PM
Reposted by Zak H. | Bommyknocker Press
Patreon backer Jason asked me to explain #Glorantha . And I can't do that in an episode, but I *can* explain what I like about it and what it means to me, so that's what I did.

monsterman.libsyn.com/special-epis...
Monster Man: Special Episode: What's the Deal With Glorantha?
Patreon backer Jason brings you this special episode all about Greg Stafford's wonderful fantasy world and why it appeals so much to me. If you're enjoying the show, why not consider ? You'll get...
monsterman.libsyn.com
January 9, 2026 at 8:23 AM
Reposted by Zak H. | Bommyknocker Press
Building on pattern language design, @samseer.bsky.social shared a pattern arguing that dungeon rooms shouldn't have more than 3 (or 4) exits

sam-seer.blogspot.com/2025/08/an-o...
[An OSR Pattern] One, Two, or Three Exits
This is an OSR Pattern. If you haven't read one before, scroll to the bottom for some context! One, Two, or Three Exits A room with one exit...
sam-seer.blogspot.com
January 8, 2026 at 1:56 PM
Reposted by Zak H. | Bommyknocker Press
@jonasmerlin.bsky.social wrote about using pattern language to think through osr adventure design, and it's a genuinely interesting framework

dungeon-merlin.leaflet.pub/3lw2nzp6yls2y
A Pattern Language for (OSR) Adventure Design - Dungeon Merlin
dungeon-merlin.leaflet.pub
January 8, 2026 at 1:56 PM
Ah lucky! I love that module
January 9, 2026 at 7:38 AM