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allcitykitty.bsky.social
@allcitykitty.bsky.social
Hobby game dev and bike enthusiast

🕹️ https://allcitykitty.itch.io
Reposted
Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows.

Special thanks to Mario Odyssy! =D
February 18, 2026 at 2:09 AM
Ugh, I don’t fucking get it. The transport companies know people want to travel with their bikes, but are they doing something about it? No. There‘s a night train to paris (2/3 of the trip), but yeah sorry, no bikes this summer. Other options would be 20 hours by train or 25 by bus 😫
February 16, 2026 at 10:31 AM
Reposted
A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
February 15, 2026 at 1:46 PM
A little sneak peak. Still need to finish the lower half and place a ton of assets. But, the base is there.
February 15, 2026 at 1:46 PM
Getting there. About 2/3 done with unwrapping and adding vertex colors for powder distortion.
February 14, 2026 at 7:13 PM
Reposted
Level has been signed off and is ready for art pass. First step is getting all the road tiles in, adjusting spacing and collision, then we can start on art-ing the rest!

You will notice that the sweepers are quite agile and nimble little machines, mastering them is no easy task though😉
February 12, 2026 at 3:43 PM
Reposted
Probably don't try this in the real Kamogawa...
Look and feel test for this area inspired by memories of hanging out by the river in Kyoto.
#MadeWithUnity #LostInDreams #gamedev #indiedev

(and yes the video compression is killing me!😭)
February 10, 2026 at 12:04 PM
Mostly done with the layout. Now turning it into a cleaner mesh and adding some rough details before I can start adding materials, set UVs and all that fun stuff.
February 10, 2026 at 4:08 PM
How does Orbiters look the way it does? Such a cool style. I would hurt someone (lightly) for a Zelda game in this style.
February 5, 2026 at 3:21 PM
Currently busy with work. Just did a little bit of refining the level layout. Still needs a bigger park section as a finish.
February 3, 2026 at 5:30 PM
Working on a level layout. Trying to find a balance of it being somewhat linear, but still give fun lines to choose from.
January 17, 2026 at 5:36 PM
One for the low poly fans.
My key 'Sheds' photo, that set off the whole project

Fochriw, 2021 I think
January 16, 2026 at 11:54 AM
Style test for more N64 like level and assets. Heavy inspiration from 1080 Snowboarding. #lowpoly #indiedev
January 13, 2026 at 12:16 PM
Reposted
Here's some of the moves Twinkle can chain together! 👽💚
#lowpoly #gamedev #indiedev
January 9, 2026 at 7:12 PM
Playing around with the idea of giving it more of an N64 look. Super blocky terrain, strong fog, very low poly assets. Need to look more into vertex painting. But, the biggest thing so far was to get a terrain with offset for the powder going.
January 9, 2026 at 3:10 PM
AI used to be fun and create some wild stuff. Now it’s just lame corporate bs. What a sellout.

(This was some years ago. I had a good giggle at how bad it was back then. At least it was fun to see it fail)
December 11, 2025 at 7:55 AM
I wanted to recreate that effect from snowboarding magazines, where they had the whole trick sequence in one image. It was surprisingly simple to do.
December 5, 2025 at 10:21 AM
Reposted
November 22, 2025 at 2:42 PM
Reposted
I'm releasing my first PC game on Monday. 🤩

And I'm sick 🤢

Hopefully I'll recover and be able to celebrate with everyone who's excited for my ultimate Christmas game!
store.steampowered.com/app/3030650/...

#indiedev #indiegames #cozygames #wholesome #christmas #digitalart #november
November 22, 2025 at 2:26 PM
Fun run 🏂🗻
November 22, 2025 at 11:21 AM
Maybe give a little back—if you can ofc. Blender starting being much more user friendly a few years ago has opened up so many new things for me.
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:40 PM
Reposted
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
Started playing Luigis Mansion on switch (the GC one). Despite some of the old game weirdness, it’s really cool. Love how every room is it’s own little puzzle so far.
(I‘m not really into the 3d mario games, so a lot to catch up to)
November 16, 2025 at 3:13 PM
I was unhappy that in my ragdoll the feet would not stick to the snowboard. While trying to fix that, I made the worlds most complicated ragdoll controller. Was able to delete a lot of it, once I figured out what the real issue was. Now it’s just some clipping errors left to fix.
November 14, 2025 at 4:51 PM
Reposted
Shattered! 💥 #b3d #indiedev #indiegame
November 10, 2025 at 4:39 PM