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allcitykitty.bsky.social
@allcitykitty.bsky.social
Hobby game dev and bike enthusiast

🕹️ https://allcitykitty.itch.io
Reposted
November 22, 2025 at 2:42 PM
Reposted
I'm releasing my first PC game on Monday. 🤩

And I'm sick 🤢

Hopefully I'll recover and be able to celebrate with everyone who's excited for my ultimate Christmas game!
store.steampowered.com/app/3030650/...

#indiedev #indiegames #cozygames #wholesome #christmas #digitalart #november
November 22, 2025 at 2:26 PM
Fun run 🏂🗻
November 22, 2025 at 11:21 AM
Maybe give a little back—if you can ofc. Blender starting being much more user friendly a few years ago has opened up so many new things for me.
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:40 PM
Reposted
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
Started playing Luigis Mansion on switch (the GC one). Despite some of the old game weirdness, it’s really cool. Love how every room is it’s own little puzzle so far.
(I‘m not really into the 3d mario games, so a lot to catch up to)
November 16, 2025 at 3:13 PM
I was unhappy that in my ragdoll the feet would not stick to the snowboard. While trying to fix that, I made the worlds most complicated ragdoll controller. Was able to delete a lot of it, once I figured out what the real issue was. Now it’s just some clipping errors left to fix.
November 14, 2025 at 4:51 PM
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Shattered! 💥 #b3d #indiedev #indiegame
November 10, 2025 at 4:39 PM
I finally found what was causing an error with my rail system that eluded me for the longest time. Was looking in all the wrong places for it 🙈
November 10, 2025 at 4:26 PM
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Some new UI mockups #indiegame #indiedev
November 4, 2025 at 12:24 PM
Still a bit wobbly, but I like where it’s going. Using animation rigging to separately move lower and upper body so the mech orientates towards where it aimes and moves. Fewer animation clips to stay on top of.
November 3, 2025 at 5:02 PM
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I finally might be settling on a theme/setting.
November 2, 2025 at 12:05 PM
Adding some animations. It looks more robotik with less fluid animations, I think.
October 31, 2025 at 2:11 PM
The ancient bounce ritual when rigging.
October 30, 2025 at 3:00 PM
And with animations. Some DOF also helps.
October 29, 2025 at 4:33 PM
I don’t have much experience with mech design. Exaggerating proportins helped to make it look less like a person in a suit and subdivsion surface to enhance the effect. But, I started building it around a human mesh, so it’s kinda baked in.
October 29, 2025 at 3:32 PM
Been playing Hades 2 lots lately and love that they doubled down on the absurdity of the final weapon from the first one. Wanted to see if I can make a similar little pew-pew-mech. Still a little too humanoid for the scale and I just took a bunch of mixamo animations for the test.
October 29, 2025 at 9:56 AM
Didn’t touch a basketball in over a decade. Bought one at the store today and found a nice little court just where I live and went to shoot some hoops. Can’t say I hit a lot of them, but it was fun.
October 25, 2025 at 4:10 PM
Would love to revisit this one day. The car physics and car AI became frustrating at some point. I still think the style is nice.
October 15, 2025 at 8:37 AM
I wanted to revisit this shader and make it look nicer.
The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
October 15, 2025 at 8:24 AM
Because I‘m lazy, I usually just turn the time scale to 0 for pausing. Today I changed some things how my game states work and used the opportunity to add an actual pause function. Was easiert than expected and gives some nice subtile movement in the background when paused.
October 8, 2025 at 3:41 PM
Prototype for a little feature inspired by Kelly Slater‘s Pro Surfer (best combo system ever). When you do tricks without crashing, you get into a flow state where you can spin faster. Could be nice for micro progression inside a level.
October 6, 2025 at 4:10 PM
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making some little guys walk around
September 28, 2025 at 5:06 AM
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The Rogue can use their bow and arrow more and move a little more agile.
September 18, 2025 at 2:58 PM
The Rogue can use their bow and arrow more and move a little more agile.
September 18, 2025 at 2:58 PM