The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
The old version had all these extra lines that came from changes in the normals. Now I use vertex colors to force the normals so I can control which faces should form an area that does not get broken up.
Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now.
Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
Cleaned up some code and added a simple progression and shop system. You can heal and buy stats or new cards now.
Next is to add some more layouts and try to come up with more interesting things to do. Maybe traps or something like that.
(In my quest of making something super simple, so there‘s a chance it will become a game at some point in time)
(In my quest of making something super simple, so there‘s a chance it will become a game at some point in time)