#gameprogress
Gotta try new stuff haha. I recorded a devlog where I show how I made the space hotel game more interesting. In addition, I talked about some ways of making the player decisions more complex and less straightforward

youtu.be/5MxFVIus0gk

#devlog #indiegame #wip #gameprogress #gamedev #indiedev
Making game less dull | Introducing decision points for player | space hotel devlog
YouTube video by Pavel Stepanov
youtu.be
January 19, 2026 at 8:47 PM
Almost 600 wishlists!

Thank you for being here.
Here’s how RED SEASON looked at the very beginning, and how far it’s come since then:
#gamedev #indiedev #showmesunday #devlog #wip #gameprogress
January 19, 2026 at 2:38 AM
I finally got a bunch of things accomplished in #DeadFormat. New areas opened, new items discovered, new puzzle solved. Onward!

#horrorgaming #vhshorror #gamermom #argento #giallo #scarygames #gameprogress
youtu.be/KjI0ChOHR1Q?...
Progress, progress, progress! | Dead Format, part 8
YouTube video by Mom Games Badly
youtu.be
January 9, 2026 at 7:17 PM
Before vs After of our game
The difference shows… and this is just the beginning

Full devlog here:👇
ericdick.itch.io/eric-dick/de...

#IndieDev #GameProgress #VisualUpgrade #BeforeAfter #VisualNovel #GameArt #Devlog
December 30, 2025 at 11:12 PM
imo if you type something in lowerCamelCase (the best way to capitalize variable names when coding) autocorrect should never step in to separate it out into multiple words. (e.g. gameProgress getting corrected to game progress). I keep having to undo the correction on my coding site dozens of times.
December 25, 2025 at 7:19 AM
Im still yet to figure out how to make the player appear at the correct spot in the other room
Pictures are; 1st room visual main test, and what Im asking.

Id love to know how to Code this. I havent found a good answer to that yet.

Also coyote time broke...

#gamemaker #gamedev #gameprogress
June 29, 2025 at 5:04 AM
i never usually use bluesky here much for my Game Development progress (i mostly just use gamejolt)
so um here's a game i am working on
#fnaf #fnaffangame #progress #gameprogress #gamedev #fnatas #agk
May 26, 2025 at 9:28 PM
Today I’ve added a gold counter (still ugly, but working) and chests to collect loot from.

Step by step 😉

#2DGame #MadeWithGodot #SoloDev #IndieDevJourney #GameProgress
April 24, 2025 at 2:36 PM
📅 3 Years of Progress! 🎮✨
I revisited the same test gameplay from 2022 and recreated it in 2025 to see how far Naginami and the Crimson Thread has come. It’s amazing to look back at the game’s infancy and compare it to where it is now!

#beforeandafter #indie #gamedev #gameprogress #gameplay
February 18, 2025 at 11:38 PM
Based on prototype that I have show yesterday I have add animation for player, self painted :-)

#gamedev #indiegame #SFML #gameprogress
youtu.be/NtOlLRBa-3M
space invaderss 2025 02 02 15 49 52
YouTube video by Bartosz Skorupa
youtu.be
February 2, 2025 at 2:55 PM
I’ve added new objects to my game that are made up of multiple textures, with some of them being animated! This gives more life and detail to the game’s visuals. 🚀

Excited to see how this improves the gameplay experience!

#gamedev #indiegame #SFML #gameprogress
youtu.be/ucbC7ai_DCQ
SI3
YouTube video by Bartosz Skorupa
youtu.be
February 1, 2025 at 1:48 PM
This 97 Year Old Four Digit Still Farms Maps The Old Fashioned Way

bluechinchompa.neocities.org/gameprogress...

#osu #osusky #osugame
This 97 Year Old Four Digit Still Farms the Old Fashioned Way! | BlueChinchompa's Website
bluechinchompa.neocities.org
January 29, 2025 at 1:57 AM
Next step in background - animated element's. One step in sprite animation sevoudn is move of whole object.

#gamedev #indiegame #SFML #gameprogress
youtu.be/3LZdyeoalrw
Planet Animation
YouTube video by Bartosz Skorupa
youtu.be
January 18, 2025 at 11:47 AM
🔥 New updates in my game!
1️⃣ Enemies now have movement animations—no more teleporting; they move smoothly.
2️⃣ Multi-layer background: stars, nebulae, and planets with animations! 🌌
I’m not sure what’s next, but today’s changes were a fun, spontaneous idea.

#gamedev #indiegame #SFML #gameprogress
space invaderss 2025 01 16 21 04 17
YouTube video by Bartosz Skorupa
youtu.be
January 16, 2025 at 8:16 PM
🔥 Game update!
I’ve added ImGui using ImGui-SFML and explosion animations! Check them out: www.youtube.com/watch?v=nJIO.... 💥

I’m considering adding a level builder and would love to hear your ideas! Thanks for your support and feedback! 😊

#VoidInvaders #gamedev #indiegame #SFML
#gameprogress
www.youtube.com
January 15, 2025 at 7:58 PM


🚀 Progress in Void Invaders!

🔧 Windows build complete!
🎮 Moved texture configuration to YAML files – changes without recompiling code!
🛠️ Asset management system implemented.

More optimizations coming soon! Stay tuned! 👾

#VoidInvaders #gamedev #indiegame #WIP #Unity #SFML #gameprogress
January 10, 2025 at 3:18 PM
December 11, 2024 at 8:17 AM
Tread lightly. Some encumbrance to add that extra level of challenge during combat. #gamedev #gamedevdiaries #gamedesign #indiegamedev #sologamedev #unrealengine5 #unrealengine #UE5 #showoff #gameplay #gameprogress
December 5, 2024 at 3:18 PM
#GameProgress #Switch

I got caught up in a replay of Castlevania: Circle of the Moon as part of the Advance Collection on Switch.

I don't remember it being this difficult! You have to stumble upon where to go next and some of the enemies and their placements seem pretty cheap.
December 3, 2024 at 3:24 AM
Day 9 I cleaned up the momentum of the after vault to make it feel smoother and I added health/mana over time as well as started to work on some of the sound and style to the game
#gamedev #indiegame #sologamedev #parkcodegamedev #parkcoregame #gameprogress
November 21, 2024 at 5:40 PM
🎮 Throwback to where it all began...
Do you remember our very first combat system? Look how far we’ve come since then! 🚀💪
Your amazing support during countless playtests made this possible – and we’re just getting started. 🔥
#TrailerTuesday #GameProgress #DevJourney #wip #godot
November 19, 2024 at 2:18 PM
bluechinchompa.neocities.org/gameprogress...

First link doesnt work anymore
10k PP Standard, First taiko 200pp play, Big CTB Chokes, tournaments, and more!
bluechinchompa.neocities.org
October 27, 2024 at 1:28 AM
I have finished my first ever osu progress log.

You can read it here:
bluechinchompa.neocities.org/gameprogress...

Any feedback, suggestions, or making fun of any typos are appreciated.
10k PP Standard, First taiko 200pp play, Big CTB Chokes, tournaments, and more!
bluechinchompa.neocities.org
October 23, 2024 at 11:22 PM
(Early Build) Getting our dialogue system to work with a branching narrative was a huge milestone for us.

Now, we're focused on creating a smoother and more engaging experience for our fellow players :)

🔗 youtu.be/8TQyXZYGYQM?...

#gameprogress #ue5 #indiegame
August 19, 2024 at 5:14 PM