Dyrkabes
dyrkabes.bsky.social
Dyrkabes
@dyrkabes.bsky.social
Indie dev by night/iOS dev by day
Father of a child and a cat
Start projects and try to finish them
itch: https://i-am-happy-to-see-you.itch.io
Reposted by Dyrkabes
I did it, I finally release my first game! Thanks to everyone who cheered me on and engaged with me, it means a lot!
#gamedev #indiegames #steam #gaming
store.steampowered.com/app/3921420/...
Save 15% on Key Your Debt on Steam
You have two things, debt and a number keypad. Use the number keys on your keyboard to pay your debt in this capitalistic clicker debt paying simulator.
store.steampowered.com
January 19, 2026 at 3:15 PM
Reposted by Dyrkabes
🚨✨The Organized Capy God is OUT NOW!🎉🚨

☕️Chill organizing game
🐾Help Capy sort the universe
😊No timers, no stress, play at your own pace

Please like and RT🙏Thank you for your support! 💚

#cozygames #indiegame
August 1, 2025 at 1:31 PM
Reposted by Dyrkabes
Only 2 days until Early Access!
#RPG #pixelart
January 19, 2026 at 1:02 PM
Reposted by Dyrkabes
Working on a new cool action rogue-like game, Path of Exile meets Megabonk/Vampire Survivors.

Interested? Sign up on the newsletter:

cutt.ly/ythsm7Uc
January 5, 2026 at 8:05 PM
Reposted by Dyrkabes
It's time for the big reveal!

🏒Super Blood Hockey: Rogue Manager

🤖Wishlist on Steam now! Playtests coming soon!

👽RT's much appreciated

#GameDev #IndieDev #IndieGame #Hockey #PixelArt #steamgames #gaming #roguelike #deckbuilder
December 7, 2025 at 5:24 PM
Gotta try new stuff haha. I recorded a devlog where I show how I made the space hotel game more interesting. In addition, I talked about some ways of making the player decisions more complex and less straightforward

youtu.be/5MxFVIus0gk

#devlog #indiegame #wip #gameprogress #gamedev #indiedev
Making game less dull | Introducing decision points for player | space hotel devlog
YouTube video by Pavel Stepanov
youtu.be
January 19, 2026 at 8:47 PM
One way to help players scan all the rooms without just reading the numbers is to visualise the furniture damage and dirt

#noobpixelart #pixelart #indie #indiegame #prototype
January 18, 2026 at 5:28 PM
Yesterday have completed the first level of my game for the first time :D balancing is always hard but so far I think I have found the right balance. Now up to building more missions

#indiegame #indiedev #newgame #roguelike #deckbuilder
January 14, 2026 at 9:41 PM
Hello everyone! Hope you are having a good time
I was kinda out. A bit tired of social media, deeply focused on a new project. Wanna share it as it has been silent haha

It's a roguelike deck builder about space hotel and my first pixel art attempt

#indiegame #indiedev #pixelart #newgame
January 4, 2026 at 6:31 PM
📝 App Privacy Policy Generator: A free web-app to generate a generic privacy policy for your Android/iOS/KaiOS apps
👨🏻‍💻 by @nisrulz.com

✅ Web App: app-privacy-policy-generator.nisrulz.com

✅ Reviews: app-privacy-policy-generator.nisrulz.com/reviews.html
App Privacy Policy Generator
A web app that is free, open-source, and perfect for generating a generic or GDPR-compliant privacy policy and terms of use for your mobile apps. 📄✨
app-privacy-policy-generator.nisrulz.com
September 15, 2025 at 8:14 PM
New #Mathemando version is #live

i-am-happy-to-see-you.itch.io/mathemando

It includes better sounds, difficulty and God knows what else :D gonna #release it to the #appstore soon. Struggling with #promo, I hate doing videos – and I don't know how to

#indiegame #puzzle #2d #unity #indiedev #indie
Mathemando by Dyrkabes
Solve math puzzle by discovering the right formula!
i-am-happy-to-see-you.itch.io
September 2, 2025 at 8:22 PM
Here is my experience on how to set up the game UX events "architecture" from the start so it's consistent and easily extendable and the future you is happy

i-am-happy-to-see-you.itch.io/mathemando/d...

#indiedev #devlog #gamedev #coding #architecture #ux #indiegame #mathemando
i-am-happy-to-see-you.itch.io
August 20, 2025 at 8:32 PM
After the RTS prototype being released, I tried to transform it into a turn-based roguelike.. deck builder? It was harder than anticipated

So I decided to take a break and finalise/push #mathemando on the Appstore. Have been procrastinating for months on that

#indiedev #indiegame #release
August 19, 2025 at 8:32 PM
That's awesome music there
Hi! My name is Ben and I write music and make games.

I've released over 100 songs into the public domain for #IndieDev

All my music is ContentID-free and can be used in any project! All I ask is that my name be credited somewhere if possible <3

Lots of links to stuff are in the replies below. ⬇️
August 17, 2025 at 11:47 AM
Reposted by Dyrkabes
I'm biased
but I really like the feel of this lil squirrel jump

#indiedev #gamedev #pixelart #squirrel
August 11, 2025 at 6:02 AM
One huge reason why I develop games less now is that I bought some books of @stephenking.bsky.social and it's a goddamn drug, I just cannot stop. "Under the Dome" was something that pulls you till you are done. And "The Stand" is so epic and beautiful. Enjoying every bit of it
August 10, 2025 at 7:09 PM
Hello everyone! Lately I had low motivation and much to do so was not active here. But slowly coming back

I was reviewing my yet not published memes and this one precisely depicts late stage of any of my games' journeys. Gotta fight the block

#indielife #indiegamedev #meme #gamedev #indie #game
August 10, 2025 at 6:53 PM
Reposted by Dyrkabes
today's #gamedev fun: hand-drawing a long flag, then coding a shader that wiggles mesh verts using a noise texture, scaled by how far right the vert UVs are (so it doesn't move on the flagpole side).

making shaders in #godot is nice because the preview window updates as you code! love it
August 7, 2025 at 6:18 PM
Reposted by Dyrkabes
Biomes in my game- Neboslav. Which one is your favourite? What would you change?

store.steampowered.com/app/2729180/...

#gamedev #indiedev #roguelike #indiegame #worldbuilding #pixelart
July 27, 2025 at 1:01 PM
I did draw the game resources on old envelopes from the #technikerkrankenkasse (governmental insurance in Germany). I had received quite some recently and was just doodling in some meeting

#IndieGame #GameDev #SoloDev #IndieDev #design #GamingCommunity #gamedev #indie #designs #Art #indievagabond
July 26, 2025 at 9:01 PM
Got a devlog for the Simple RTS prototype, a broad overview of it.

i-am-happy-to-see-you.itch.io/simple-rts/d...

I really like the devlogs, they help sorting thoughts out. I even got some ideas for the game while writing

#devlog #DevlogGame #indiegame #indiedev #gamedev #SoloDev #MadeWithUnity
RTS with a small S
Or an RTS completely without S? Intro I miss some good old RTS. You know, the ones from the childhood. When you start any of them like 20 years later they don't look as shiny as before. Some feeling i...
i-am-happy-to-see-you.itch.io
July 26, 2025 at 8:56 PM
Me every time I release something

#indiedev #IndieGameDev #meme #indielife
July 24, 2025 at 6:39 PM
I have finally released my #indiegame #prototype. I got a bit tired of it tbh, dunno what direction I want it to take. It was fun and I still like playing it (a good sign) but glad to have It out

You can check it out here i-am-happy-to-see-you.itch.io/simple-rts

#indiedev #gamerelease #newgame
Simple RTS by I am happy to see you
The strategy fights core with lots on units and no (micro)management whatsoever
i-am-happy-to-see-you.itch.io
July 23, 2025 at 7:46 PM
I made a cover for the upcoming #prototype to push on @itch.io. I tend to procrastinate a lot before actually releasing anything. The #game is raw as hell and I might consider making another based off that. But first let's see🤞

#indiedev #indiedevs #indiegames #gameprototype
July 21, 2025 at 8:32 PM