Dyrkabes
dyrkabes.bsky.social
Dyrkabes
@dyrkabes.bsky.social
Indie dev by night/iOS dev by day
Father of a child and a cat
Start projects and try to finish them
itch: https://i-am-happy-to-see-you.itch.io
Hello everyone! Lately I had low motivation and much to do so was not active here. But slowly coming back

I was reviewing my yet not published memes and this one precisely depicts late stage of any of my games' journeys. Gotta fight the block

#indielife #indiegamedev #meme #gamedev #indie #game
August 10, 2025 at 6:53 PM
I did draw the game resources on old envelopes from the #technikerkrankenkasse (governmental insurance in Germany). I had received quite some recently and was just doodling in some meeting

#IndieGame #GameDev #SoloDev #IndieDev #design #GamingCommunity #gamedev #indie #designs #Art #indievagabond
July 26, 2025 at 9:01 PM
Me every time I release something

#indiedev #IndieGameDev #meme #indielife
July 24, 2025 at 6:39 PM
I made a cover for the upcoming #prototype to push on @itch.io. I tend to procrastinate a lot before actually releasing anything. The #game is raw as hell and I might consider making another based off that. But first let's see🤞

#indiedev #indiedevs #indiegames #gameprototype
July 21, 2025 at 8:32 PM
Each time I see #ScreenshotSaturday I am both excited and intimidated by the crazy quality of visuals 😅🫠

I want to share my #prototype, "Simple RTS". It is inspired by the old #rts games but has fewer mechanics. Here you can see me losing to a bot lol

#games #unity #indivedev #losing
July 19, 2025 at 8:51 PM
Was kinda cooked recently. Wanted to push the demo already last week but failed miserably. Moving slowly forward though

I often struggle with making #UI beautiful so gotta be creative. I like making buttons out of #gameplay elements like this one here

#gamedev #indiedev
July 7, 2025 at 7:22 PM
In my games (prototypes), I love making everything composable. Meaning I rarely draw the whole object but rather just the basic parts. Triangle, circle, cannon, rocket. That gives freedom to experiment and some interesting mechanics

#unity #gamedev #prototyping #gameart #indiedev
June 22, 2025 at 7:27 PM
I am making a simplistic RTS. And due to a bug, transporters that bring units were considered hostile. Now imagine being on one of the transporters trying to save your buddies and getting shot by them

#indiegame #indiedev #gamedev #bug #devlife
June 9, 2025 at 9:58 PM
A couple of screenshots more
May 19, 2025 at 8:38 PM
I was stuck with a scaled bottom element. I could not apply texture due to a mistake in tiling calculation. So I assigned random icons instead of prepared assets. Applied icon is shown in the top right corner.

Trying even the stupid things is sometimes helpful.

#indidev #gamedev #indiegame
May 19, 2025 at 8:38 PM
I took a pause from game dev to draw some textures. I did it in real life setting (namely, hand painted with acrylic colours + photographing + processing, no ai). It was fun

Feel free to use: i-am-happy-to-see-you.itch.io/a-mini-textu...

#indie #gamedev #gameassets #asset #texture #acrylic #free
May 17, 2025 at 3:11 PM
I often get tired of working on one project and need a change. So while Mathemando needs the final push to App Store, I decided to work on another game. Here player creates a pizza based on ingredients and gets money. So far that's it. All graphics is hand-painted

#gamedesign #gamedev #indiegame
May 7, 2025 at 10:57 AM
I came up with such a logo for my "studio" (studio == me writing games after work). Me likes. Wdyt?

#indie #indiedev #logo #gamedev #indiegame #indiegamedev #doyouneedallthosetagsreally
April 21, 2025 at 5:27 PM
Today I was working on Mathemando, an arithmetic-formula building game (available here i-am-happy-to-see-you.itch.io/mathemando). And. found out that I reset progress for all people who's ever played it. Wrote an article on how to avoid it in WebGL pavelstepanov.hashnode.dev/saving-game-...
April 20, 2025 at 8:33 PM