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vectorinteractive.bsky.social
Vector Interactive | Join the newsletter!
@vectorinteractive.bsky.social
Solo dev of various games.

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Working on a new cool action rogue-like game, Path of Exile meets Megabonk/Vampire Survivors.

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You can now find augments of varied rarity. The rarity acts as a multiplier on the augment modifier. This way you can get 24 extra projectiles on just one spell alone from augments! (Visually still a WIP)

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#indiegame #gamedev
February 3, 2026 at 3:35 PM
Reworked minions to be more performant too, some are powerful alone, and some are in masses.

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#indiegame #gamedev
January 23, 2026 at 3:29 PM
Testing out performance with 20 spell slots vs a 300 enemy cap in this upcoming Path of Exile X Megabonk game.

Interested? Join the mailing list! cutt.ly/ythsm7Uc

#indiegame #gamedev
January 21, 2026 at 1:37 PM
In this Path of Exile meets Megabonk game, finding the obelisk on a map will grant you a permanent extra spell slot for all your runs!

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#indiegame #gamedev
January 20, 2026 at 10:06 AM
A new enemy system in progress, up to a 1000 enemies instead of ~50. (taking some inspiration from megabonk)

#indiegame #gamedev
January 19, 2026 at 3:06 PM
Initially had plans for about 6 spell slots. But why stop there? The sky is now the limit, what about 25 spell slots?

#screenshotsaturday #indiegame #gamedev
January 17, 2026 at 12:14 PM
Spells that you find are permanently yours forever between runs, you can sell them or purchase others at shops. Spells have an augment level, which determines how many augments you can fit into one. Here's a fireball spell with 3 augment slots. (Art W.I.P.)

#indiegame #steam #gamedev
January 13, 2026 at 10:48 AM
Some gameplay of my upcoming action roguelike! Be the first to get beta access, join the newsletter!

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#indiegame #steam #gamedev
January 12, 2026 at 10:34 AM
In my upcoming action roguelike where Path of Exile meets Megabonk, all ice spells can inherently freeze enemies!

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#indiegame #indiegames #steam #gamedev
January 9, 2026 at 9:28 AM
One of the most common creatures you'll battle in this upcoming action roguelike, the tiny crab and it's elite version that's a lot stronger.

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#indiegame #indiegames #steam #gamedev
January 8, 2026 at 12:03 PM
If you had to pick, mushroom hat or wizard hat?

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#indiegame #gamedev
January 7, 2026 at 10:20 AM
Rebalanced some spells and enemies today, it's feeling a lot better already!
January 6, 2026 at 8:00 PM
Working on a new cool action rogue-like game, Path of Exile meets Megabonk/Vampire Survivors.

Interested? Sign up on the newsletter:

cutt.ly/ythsm7Uc
January 5, 2026 at 8:05 PM
1.0.3 has arrived, more performance, more fixes and cosmetics go from paid to free in anticipation for Saturday's monetisation switch.
store.steampowered.com/news/app/217...
Ravenous Horde - Performance & Balance Patch 1.0.3 - Steam News
Fellow Hunters, More bugfixes and performance improvements have arrived. This includes some changes to microtransactions which are now available to be earned in-game as the game does paid this Saturda...
store.steampowered.com
December 3, 2025 at 2:27 PM
Patch 1.0.1 is live! PvE mode, glitch fixes, map updates and some more balancing. (Also new store stuff, go buy it)
store.steampowered.com/news/app/217...
Ravenous Horde - PvE + Balance Update (Patch 1.0.1) - Steam News
Fellow Hunters, I've read all your reviews, messages and forum topics. Patch 1.0.1 is here along with the first few balance changes. PvE Mode I've set up an PvE server, which plays a bit differently f...
store.steampowered.com
November 11, 2025 at 3:07 PM
2 weeks till Ravenous Horde launches! Latest news here:

store.steampowered.com/news/app/217...
Ravenous Horde - Steam News Hub
Updates, events, and news from the developers of Ravenous Horde.
store.steampowered.com
October 22, 2025 at 12:24 PM
The demo is getting an update soon. And I'll be adding a new special weapon for those who end up on top of the leaderboard!

#indiegames #Steam #gamedev
August 26, 2025 at 8:07 AM
For all the Marble World fans, there's an update coming very soon!
June 11, 2025 at 9:09 AM