lilia
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liaall.bsky.social
lilia
@liaall.bsky.social
things, mostly devlogging of the videogame "ALLE" | generally mentally unstable takes | other things as well, she/her
Pinned
ACTUAL #gamedev progress, im so happy about this, of course after getting massive help to make the room to room code...
i decided to overhaul the #visuals, i really like semi- #abstractart, can you tell?
#composing music is more fun than actually putting it in game tho.
Placing tiles all day too...1
treating the real world as a big pile of side quests and random events makes leveling more fun
November 13, 2025 at 10:07 AM
i finally made the inputs work

yesssss

#gamedev #devlog

now back to the other prototyping problems......
November 11, 2025 at 8:02 AM
i cant figure out how to do universally applicable event flagging #gamedev #gamemaker #devlog

or the input thing, but music reworking has been fine even as the sound system generally is not working out "easily"
November 11, 2025 at 6:27 AM
i will Inputs.Profile().button_input_jump() right out of the window as i am never getting this way of doing it working

#gamedev #devlog #coding #gamemaker

i fear modular saving will take half of the real dev time to even prototype
November 6, 2025 at 2:01 AM
fg_valley_strawberryrock.png #gamedev #devlog
October 25, 2025 at 11:00 PM
trying to figure out what way i should do schedules and how things interact if they are in the room with you when the timestates change, maybe like a highlight with a countdown hmm
#gamedev #gamedesign

a store wont stay open for you after closing if you arent in there, usually
October 19, 2025 at 3:47 AM
a job in #gamedev or #music or something would be cool

i would like maybe at some point earn money too

i have a slightly weird art style but maybe that would be something unique or like a "name 5 things you like about yourself" answer, hmm
October 14, 2025 at 9:23 PM
re-microwaved, yesterday's instant noodles taste about the same as the noodles from nearby restaurants

so as a cost saving thing, om nom nom
October 4, 2025 at 2:17 PM
250 hours of working on the game 🎉🎉🎉 #gamedev #devlog

i still dont understand how people do game jams in like 7 hours...
i might just be a bit dumb

...no this isnt counting time spent on planning or making music...

look at this dumb old planning image
October 1, 2025 at 9:47 AM
The 47 tile autotile -> 9 tile brush-> 1 tile brush -> 16 tile autotile -> 47 tile autotile pipeline is real

#gamemaker #gamedev
September 30, 2025 at 6:55 AM
Im so unbelievably dumb with how i have been making tilesets.

i am crying about it in the corner of my harder than difficult, but also basically useless autotile setup.

#gamemaker #gamedev #devlog
September 26, 2025 at 11:53 AM
one thing that sucks with games that have main menus, the ones i play, often have really good menu themes... so i actually just sit listening to the music instead of playing

this is why ill not be making a main menu for my game and you are just dropped in when it opens

#gamedev #gameaudio
September 19, 2025 at 8:58 AM
me doing #gamedev is changing 1 line of code and the compile time cuts itself in half
September 15, 2025 at 3:26 PM
in 1 upgrade silksong really went from "i hate it here" to "omg this game is so fun"
September 7, 2025 at 12:06 AM
hi #gamedev oomfs
#gamemaker is confusing sometimes but like why cant i just make all my game inputs ( controls ) macros,?

is that a bad idea?
September 3, 2025 at 11:42 PM
flower in a pot vs. flower in a pot, but it has a rly cool hat (but the flower also smokes so the hat probably smells rly bad)

#gamedev #pixelart #procrastinating #lifesmanyquestions
September 2, 2025 at 1:42 AM
if i had money to host something like a AI crawler / bot trapper coding jam, i would try since it could be fun.

I dont nessesarily need that made (dont own a website), but i think a lot of people would really want those.
August 21, 2025 at 9:29 PM
There are so many concepts I know I Need for the game but just dont know how to code in #gamemaker

like most of my recent #gamedev has been #composing the #music and developing the in-game environments and time systems.

...But cannot find a good way of putting backgrounds up depending on the time.
August 17, 2025 at 2:26 PM
there is a song in the ALLE ost where it goes from 4/4 to 8/4 to 7/4 to 6/4 to 5/5 back to 8/4 7/4 6/4 5/4 and then back to 4/4 and i love it and hope it stays in for that area.

People will barely even notice its doing it because of the mixed meter on top of it but whatever...

#gamedev #gameaudio
August 8, 2025 at 6:13 AM
i honestly felt so cool after i made a working scaling code for an object (i can just type in the sizes and it acts like it should) and then instantly felt dumb, i have 0 clue how to actually work in the mechanic I want and need,

#gamedev #gamemaker

its really the its so over / we are so back meme
August 7, 2025 at 4:42 PM
i finally figured out i can use weird global variables all i want, and no one can stop me as im the only coder of this.

if statementing everything and making the code run weird now

#gamedev #gamemaker
August 3, 2025 at 10:55 AM
a 2d jrpg bossfight against the tutorial character of the game you have gone around the entire game with and its entirely based on timing attacks and defends to their theme in different time signatures
August 1, 2025 at 4:22 PM
making a pixel location based puzzle component is fun because then you get the step of checking every texture for accidental slurs.

#pixelart #puzzlegame #gamedev
July 26, 2025 at 9:42 PM
i rly dont get people being mad at itchio because of the payment processors being assholes

like, dont they have to try to fix all this stuff to make things fit in the rules or they lose access to giving anyone money for anything?

platform with their own payment processing would go so hard rn
July 24, 2025 at 10:49 AM
#gamedev #lore

I sometimes wonder why I even do this, Its not my dream game, no one will care, im making it for myself, but yet i show it off

loser
July 16, 2025 at 11:49 AM