#SFML
My top views in the last 28 days. Such a variety.

Also that specific sequences and summations video does really well, I guess a lot of people have trouble with it. 😅

Kinda cool that the Gopher and Gemini videos are doing alright.
October 27, 2025 at 1:52 AM
Finally touching my project again and the text renderer needed some refactoring. Now that's done and I'm finding out that my font_size parameter doesn't do anything... lol.

Here's to more updates in the near future. #gamedev #indiedev #SFML
September 29, 2025 at 3:02 AM
This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)

#gamedev #sfml #tgui
September 20, 2025 at 4:06 PM
Released a major update today, adding #speedrun mode to my #indie game BubbleByte! 🫧🐱

store.steampowered.com/news/app/349...

Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!

#clicker #gameart #gamedev #idle #incremental #indiedev #indiegame #screenshotsaturday #towerdefense
April 10, 2025 at 11:06 PM
Nice video that shows how to port SFML apps with Emscripten so they run on the Web:

www.youtube.com/watch?v=1kiw...
SFML Web Apps With Emscripten
YouTube video by Zombieschannel
www.youtube.com
January 23, 2025 at 5:34 PM
C++ with SFML and ENTT!
June 17, 2025 at 12:28 AM
Внес охуеть огромный вклад в опенсорс....

P.S. решил сделать свою ООП обертку вокруг связки ImGUI + SFML. А там ошибка в либе оказалась.
July 5, 2025 at 11:16 AM
May 20, 2025 at 4:23 AM
Implemented custom collision bounds for characters, e.g. making only the feet collide. Really sells the forced perspective when you can partially overlap tiles "behind" the player! Makes you less likely to get stuck in narrow, horizontal gaps too.
#indiedev #gamedev #SFML #C++
June 19, 2025 at 5:09 PM
SFML with C++!!!! I also use the ENTT library for ECS...
I draw the tiles as 2d sprites, but I use an isometric transformation formula to get all the sprites in the right place.
There is no tutorial for this specific thing... I figured out a lot of it on my own!
May 19, 2025 at 2:31 AM
While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/re...
Release SFML 3.0.2 · SFML/SFML
A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...
github.com
September 18, 2025 at 9:20 AM
I am making this game entirely in C++ using the SFML library. It is not a super complex game. An 80s style arcade game that I can put on Steam for $1 or so. I want to avoid game engines if possible.
February 13, 2025 at 4:39 AM
July 3, 2025 at 8:38 PM
I write about all sorts of tools I encounter, about the development of #SFML, open source discussions, and other things that keep turning in my head.
duerrenberger.dev/blog
Everything on SFML, Tools, Leadership & More - DevLog
duerrenberger.dev
May 14, 2025 at 6:52 AM
🆕 on the #Cpp Release Radar!

🎉 SFML/SFML: 3.0.2
👉 Download and details here:

🔗 https://github.com/SFML/SFML/releases/tag/3.0.2
September 18, 2025 at 6:30 AM
🥹
December 21, 2024 at 6:43 PM
pattern recognition is cool because you see something named SAML and can instantly guess it has XML somewhere in it just from name alone. then you find out about SFML
February 17, 2025 at 9:53 PM
Now I'm learning SFML with C++ for college. It's not very fun but at least I make games
February 27, 2025 at 8:40 AM
July 7, 2025 at 2:52 PM
Lilia is a Windows-only chess project written in modern C++20. It is split into the SFML-based LiliaApp graphical client and the standalone liliaengine core, which is fully UCI compatible and can be used with any UCI front-end.
chessengines.blogspot.com/2025/09/lili...
September 2, 2025 at 8:03 PM
After some time, the Candle documentation at miguelmj.dev/Candle is up again! Sorry for the inconveniences!
#SFML
Candle: Home
miguelmj.dev
January 29, 2025 at 1:18 PM
We are very excited to announce the release of SFML 3! 🎉

This has been a true community effort and we would like to thank everyone who helped make it possible! ❤️

Three years in the making with over 1'100 commits by 60 contributors!

github.com/SFML/SFML/re...
Release SFML 3.0.0 · SFML/SFML
We are very excited to announce the release of SFML 3! 🎉 After close to 12 years since the last major version of SFML came up, it's time for an upgrade! Three years in the making, with over 1'100 c...
github.com
December 21, 2024 at 7:21 PM


🚀 Progress in Void Invaders!

🔧 Windows build complete!
🎮 Moved texture configuration to YAML files – changes without recompiling code!
🛠️ Asset management system implemented.

More optimizations coming soon! Stay tuned! 👾

#VoidInvaders #gamedev #indiegame #WIP #Unity #SFML #gameprogress
January 10, 2025 at 3:18 PM