#dreamuv
There are some phenomenal tools for this type of stuff these days. A lot of it is easy get semi automated once you're familiar with Blender's specific brand of weird

DreamUV is a great example

blender-addons.org/dreamuv/
DreamUV - Blender
DreamUV is a collection of tools for UV manipulation within the 3D viewport. It is designed for use with reusable textures such as tiling textures, trimsheets, and texture atlases, allowing for the te...
blender-addons.org
December 17, 2025 at 3:45 AM
Does DreamUV only work with hard surface or are organic models cash money too?
October 3, 2024 at 10:32 AM
I recently took a deep dive into DreamUV and ZenUV. Here's everything I found:
www.rileyb3d.com/blog-posts/t...
Trim Sheet Hotspotting: DreamUV vs ZenUV
Trim Sheet Hotspotting in Blender: DreamUV vs ZenUV DreamUV is fast and simple. ZenUV takes longer to learn but gives you full control. Both streamline UVs and reduce texture bloat. If you're serious ...
www.rileyb3d.com
August 1, 2025 at 8:36 PM
the DreamUV plugin adds lot of really nice UV features (doesn't fix the issues above tho)

github.com/leukbaars/Dr...
GitHub - leukbaars/DreamUV: DreamUV - 3D viewport UV editing tools for Blender
DreamUV - 3D viewport UV editing tools for Blender - leukbaars/DreamUV
github.com
June 15, 2025 at 10:57 AM
Just super stoked about the AssetForge to DreamUV workflow, using trimsheets I spin up in MaterialMaker. This is really a fun way to work, and really suits my preferences. I think it compliments the graphical era I like to aim for #gamedev
May 2, 2025 at 11:53 PM
Spun up a few more DreamUV atlases, and tested them out on some different geometry. I'm very happy with how easy it is to work with, and for a lot of objects it could quickly become my new workflow.

#Blender #lowpoly
April 28, 2025 at 11:08 PM
Check out UV Packmaster, DreamUV, and Zen UV (all addons for Blender). Life gets a lot more enjoyable when you tamper and figure out where you want the process more automated and where you like to fidget with precision by hand
October 24, 2024 at 10:44 PM
DreamUV + Ucupaint for quick game-ready atlas-based texturing in Blender
October 3, 2024 at 12:11 AM
amazing things are happening rn

#blender #blender3d #dreamuv #ucupaint
October 24, 2024 at 7:00 AM
github.com/kroamian/Ble... basically using an atlas of rectangles (and other shapes sometimes) to texture an object instead of painting every texel by hand. the main benefit is highlighting the edges of faces. i think trimsheets specifically refer to atlases that tile on one axis
September 5, 2025 at 1:56 AM
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
September 18, 2025 at 3:28 PM
some placeholder work, animation retargeting, and test blender work as i learn the wonders of ucupaint and atlas textures through dreamUV
October 11, 2024 at 7:10 PM
Lowpoly, low res sandbags. Trying out DreamUV for the first time and i'm loving it. #GameDev #Blender #LowPoly
April 25, 2025 at 11:38 PM
Some texture experiment ^^
Using Ucupaint and DreamUV
(Thanks to @passivestar.bsky.social for reminding me of their existence xD)

#indiegamedev #solodev #blender3d
October 8, 2024 at 10:54 PM