Solo Indie gamedev using Godot and Blender
🦦🦦🦦🦦🦦
Working on Sizebound:
s.team/a/3285410/
Discord : https://discord.gg/VxkeGH5g4t
You can support me here : ^^
patreon.com/Flo_12344
https://ko-fi.com/flo_12344
flotterstudio.com
So here is a part 5 🦦
I also recommend checking out the previous ones ^^
go.bsky.app/Cv5m4UM
go.bsky.app/4ENjtzY
go.bsky.app/4cK7cKP
go.bsky.app/2wc2B8B
part 5: go.bsky.app/J3sydPP
To be added, ask in the comments ^^
#indiegamedev
Finally done on the UI side!
Just need to add some missing objects in the level editor ^^
#indiegamedev #solodev
Finally done on the UI side!
Just need to add some missing objects in the level editor ^^
#indiegamedev #solodev
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Every new bug ends up giving me a headache x)
#indiegamedev #solodev #godotengine
Every new bug ends up giving me a headache x)
#indiegamedev #solodev #godotengine
Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^
#indiegamedev #solodev #godotengine
Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^
#indiegamedev #solodev #godotengine
I think I've fixed most bugs for the demo part ^^
Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^
Next level selection and the editor ^^
#indiegamedev #solodev #godotengine
I think I've fixed most bugs for the demo part ^^
Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^
Next level selection and the editor ^^
#indiegamedev #solodev #godotengine
Currently fixing quite a few bugs I found while making the new levels
Some of them are a bit tricky to solve (mostly portal-related ones)
#indiegamedev #solodev #godotengine
Currently fixing quite a few bugs I found while making the new levels
Some of them are a bit tricky to solve (mostly portal-related ones)
#indiegamedev #solodev #godotengine
I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^
#indiegamedev #godotengine #solodev
I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^
#indiegamedev #godotengine #solodev
So I started working on some new levels, to showcase some of the new mechanics in the demo ^^
#indiegamedev #solodev #godotengine
So I started working on some new levels, to showcase some of the new mechanics in the demo ^^
#indiegamedev #solodev #godotengine
Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^
#indiegamedev #solodev #godotengine
Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^
#indiegamedev #solodev #godotengine
Remaking the levels of the demo
Some levels won't work with the new mechanics and also I'd like to add some more levels ^^
#indiegamedev #solodev #godotengine
Remaking the levels of the demo
Some levels won't work with the new mechanics and also I'd like to add some more levels ^^
#indiegamedev #solodev #godotengine
Added child/parent saving and extra data for object links and arrays
#indiegamedev #solodev #godotengine
Added child/parent saving and extra data for object links and arrays
#indiegamedev #solodev #godotengine
Fixed some of the bugs and made it work with the previous room system
#indiegamedev #godotengine #solodev
Fixed some of the bugs and made it work with the previous room system
#indiegamedev #godotengine #solodev
Still some issues, but it's getting there slowly
#indiegamedev #godotengine #solodev
Still some issues, but it's getting there slowly
#indiegamedev #godotengine #solodev
Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^
#indiegamedev #solodev #godotengine
Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^
#indiegamedev #solodev #godotengine
Tomorrow! 🗓️
Fastest 5 get some 💸
#trackmania #speedrun
Tomorrow! 🗓️
Fastest 5 get some 💸
#trackmania #speedrun
Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^
#indiegamedev #solodev #godotengine
Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^
#indiegamedev #solodev #godotengine
The main ways to move the mesh are working
Next up, adding back extrusions ^^
#indiegamedev #solodev #godotengine
The main ways to move the mesh are working
Next up, adding back extrusions ^^
#indiegamedev #solodev #godotengine
Now the code is a bit cleaner
Still need to add back edge edit, extrude and figuring out a way to undo the extrudes
Working on that room system has also helped me simplify the gizmo system ^^
#indiegamedev #solodev #godotengine
Now the code is a bit cleaner
Still need to add back edge edit, extrude and figuring out a way to undo the extrudes
Working on that room system has also helped me simplify the gizmo system ^^
#indiegamedev #solodev #godotengine
It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it,
I should be able to go further ^^
#indiegamedev #solodev #godotengine
It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it,
I should be able to go further ^^
#indiegamedev #solodev #godotengine
I think once it will be good enough, I'll make it available to use in Godot for both editor and games
So next up, multi-selection and adding CSG support ^^
#indiegamedev #solodev #godotengine
I think once it will be good enough, I'll make it available to use in Godot for both editor and games
So next up, multi-selection and adding CSG support ^^
#indiegamedev #solodev #godotengine
Next up should be multi-face extrude/move and edge editing
I think this system could also make it easier for me to add UV-based texturing for levels ^^
#indiegamedev #godotengine #solodev
Next up should be multi-face extrude/move and edge editing
I think this system could also make it easier for me to add UV-based texturing for levels ^^
#indiegamedev #godotengine #solodev