Flo_12344
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flo12344.bsky.social
Flo_12344
@flo12344.bsky.social
Solo Indie gamedev using Godot and Blender
🦦🦦🦦🦦🦦
Working on Sizebound:
s.team/a/3285410/

Discord : https://discord.gg/VxkeGH5g4t

flotterstudio.com
Pinned
🦦 Finally !! 🦦

Sizebound new demo is now available on Steam ^^
store.steampowered.com/app/3285410/...

Took way longer then expected but now I can start working on the full game and fix new bugs x)

#indiegamedev #solodev #godotengine
Sizebound on Steam
Sizebound is a puzzle game where you will use physics and perspective slightly differently.
store.steampowered.com
For the past few weeks, I've taken a little pause from Sizebound and worked on a little side project, YACPPM (Yet Another C++ Manager)

Currently, it's not the most stable but I'm working toward being able to use it for GDExtension later ^^

github.com/Flo12344/yac...

#c++ #indiegamedev #codingtool
January 12, 2026 at 8:45 PM
Reposted by Flo_12344
year++
December 31, 2025 at 10:55 PM
🦦 Finally !! 🦦

Sizebound new demo is now available on Steam ^^
store.steampowered.com/app/3285410/...

Took way longer then expected but now I can start working on the full game and fix new bugs x)

#indiegamedev #solodev #godotengine
Sizebound on Steam
Sizebound is a puzzle game where you will use physics and perspective slightly differently.
store.steampowered.com
December 12, 2025 at 4:31 PM
Small update ^^

Issues with the Windows build are fixed!
I'm currently fixing the last few bugs found during testing

So next update should be the release of the new demo! ^^

#indiegamedev #solodev
November 28, 2025 at 6:15 PM
Small update ^^

It's been a while since my last post, I've been focusing on finishing the demo
Just need to figure out these Windows build issues now ^^
(the Linux side had no issue because it's my main branch x))

Hoping the next one will be the new Demo release! ^^

#indiegamedev #solodev
November 20, 2025 at 2:03 PM
No visual update ^^

Finally done on the UI side!
Just need to add some missing objects in the level editor ^^
#indiegamedev #solodev
October 27, 2025 at 1:32 PM
Small update ^^

Finished the pause menu
And fixed a lot of issue in the level editor ^^

#indiegamedev #godotengine #solodev
October 20, 2025 at 2:06 PM
This week I worked on setting up #godotsteam in my project ^^

It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^

#indiegamedev #solodev #godotengine
October 11, 2025 at 2:17 PM
Small update ^^

Spent the whole week on pushing the game toward a release-ready state for the new demo

And it's starting to get a bit smoother

I should wrap up the level editor soon and next it's mostly just bug fixing ^^

#indiegamedev #solodev #godotengine
October 4, 2025 at 3:51 PM
Small update ^^

Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^

#indiegamedev #solodev #godotengine
September 23, 2025 at 4:27 PM
Working with portals is interesting...
Every new bug ends up giving me a headache x)

#indiegamedev #solodev #godotengine
September 16, 2025 at 4:36 PM
Small update ^^

Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^

#indiegamedev #solodev #godotengine
September 12, 2025 at 2:21 PM
Small update ^^

I think I've fixed most bugs for the demo part ^^

Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^

Next level selection and the editor ^^

#indiegamedev #solodev #godotengine
September 5, 2025 at 3:06 PM
No visual update ^^'
Currently fixing quite a few bugs I found while making the new levels
Some of them are a bit tricky to solve (mostly portal-related ones)

#indiegamedev #solodev #godotengine
August 28, 2025 at 4:16 PM
Still working on new levels ^^

I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^

#indiegamedev #godotengine #solodev
August 20, 2025 at 4:29 PM
Almost done updating the levels of the demo ^^

So I started working on some new levels, to showcase some of the new mechanics in the demo ^^

#indiegamedev #solodev #godotengine
August 17, 2025 at 3:08 PM
Small update ^^

Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^

#indiegamedev #solodev #godotengine
August 15, 2025 at 5:43 PM
Small update ^^

Remaking the levels of the demo

Some levels won't work with the new mechanics and also I'd like to add some more levels ^^

#indiegamedev #solodev #godotengine
August 9, 2025 at 3:05 PM
The level system is slowly getting there ^^

Added child/parent saving and extra data for object links and arrays

#indiegamedev #solodev #godotengine
August 4, 2025 at 3:37 PM
Started working on saving/loading levels for the editor ^^

#indiegamedev #solodev #godotengine
August 1, 2025 at 4:37 PM
Small update ^^

Fixed some of the bugs and made it work with the previous room system

#indiegamedev #godotengine #solodev
July 28, 2025 at 1:23 PM
Starting to add the undo/redo for the room edit mode ^^

Still some issues, but it's getting there slowly

#indiegamedev #godotengine #solodev
July 26, 2025 at 4:25 PM
Small update ^^

Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^

#indiegamedev #solodev #godotengine
July 21, 2025 at 4:36 PM
Reposted by Flo_12344
A tower racing contest like Trackmania's Deep Dip? 👀
Tomorrow! 🗓️
Fastest 5 get some 💸
#trackmania #speedrun
July 21, 2025 at 6:23 AM
Small update ^^

Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^

#indiegamedev #solodev #godotengine
July 18, 2025 at 3:37 PM