Flo_12344
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flo12344.bsky.social
Flo_12344
@flo12344.bsky.social
FOSS enthusiast
Solo Indie gamedev using Godot and Blender
🦦🦦🦦🦦🦦
Working on Sizebound:
s.team/a/3285410/

Discord : https://discord.gg/VxkeGH5g4t

You can support me here : ^^
patreon.com/Flo_12344
https://ko-fi.com/flo_12344

flotterstudio.com
Small update ^^

Finished the pause menu
And fixed a lot of issue in the level editor ^^

#indiegamedev #godotengine #solodev
October 20, 2025 at 2:06 PM
This week I worked on setting up #godotsteam in my project ^^

It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^

#indiegamedev #solodev #godotengine
October 11, 2025 at 2:17 PM
Small update ^^

Spent the whole week on pushing the game toward a release-ready state for the new demo

And it's starting to get a bit smoother

I should wrap up the level editor soon and next it's mostly just bug fixing ^^

#indiegamedev #solodev #godotengine
October 4, 2025 at 3:51 PM
Small update ^^

Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^

#indiegamedev #solodev #godotengine
September 23, 2025 at 4:27 PM
Working with portals is interesting...
Every new bug ends up giving me a headache x)

#indiegamedev #solodev #godotengine
September 16, 2025 at 4:36 PM
Small update ^^

Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^

#indiegamedev #solodev #godotengine
September 12, 2025 at 2:21 PM
Small update ^^

I think I've fixed most bugs for the demo part ^^

Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^

Next level selection and the editor ^^

#indiegamedev #solodev #godotengine
September 5, 2025 at 3:06 PM
Still working on new levels ^^

I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^

#indiegamedev #godotengine #solodev
August 20, 2025 at 4:29 PM
Almost done updating the levels of the demo ^^

So I started working on some new levels, to showcase some of the new mechanics in the demo ^^

#indiegamedev #solodev #godotengine
August 17, 2025 at 3:08 PM
Small update ^^

Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^

#indiegamedev #solodev #godotengine
August 15, 2025 at 5:43 PM
Small update ^^

Remaking the levels of the demo

Some levels won't work with the new mechanics and also I'd like to add some more levels ^^

#indiegamedev #solodev #godotengine
August 9, 2025 at 3:05 PM
The level system is slowly getting there ^^

Added child/parent saving and extra data for object links and arrays

#indiegamedev #solodev #godotengine
August 4, 2025 at 3:37 PM
Started working on saving/loading levels for the editor ^^

#indiegamedev #solodev #godotengine
August 1, 2025 at 4:37 PM
Small update ^^

Fixed some of the bugs and made it work with the previous room system

#indiegamedev #godotengine #solodev
July 28, 2025 at 1:23 PM
Starting to add the undo/redo for the room edit mode ^^

Still some issues, but it's getting there slowly

#indiegamedev #godotengine #solodev
July 26, 2025 at 4:25 PM
Small update ^^

Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^

#indiegamedev #solodev #godotengine
July 21, 2025 at 4:36 PM
Small update ^^

Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^

#indiegamedev #solodev #godotengine
July 18, 2025 at 3:37 PM
Slowly it's starting to work ^^

The main ways to move the mesh are working
Next up, adding back extrusions ^^

#indiegamedev #solodev #godotengine
July 15, 2025 at 2:45 PM
Small update ^^

Now the code is a bit cleaner
Still need to add back edge edit, extrude and figuring out a way to undo the extrudes

Working on that room system has also helped me simplify the gizmo system ^^

#indiegamedev #solodev #godotengine
July 10, 2025 at 3:04 PM
Small update ^^

It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it,
I should be able to go further ^^

#indiegamedev #solodev #godotengine
July 3, 2025 at 3:43 PM
Now there are better normals and edge editing ^^

I think once it will be good enough, I'll make it available to use in Godot for both editor and games

So next up, multi-selection and adding CSG support ^^

#indiegamedev #solodev #godotengine
June 30, 2025 at 2:40 PM
It's getting somewhere ^^

Next up should be multi-face extrude/move and edge editing

I think this system could also make it easier for me to add UV-based texturing for levels ^^

#indiegamedev #godotengine #solodev
June 27, 2025 at 5:32 PM
Update on the room system ^^

Now I'm not just moving the faces, I'm extruding them ^^

While working on this system, I found 2 other ways I could handle it if I'm not happy with the result

#indiegamedev #solodev #godotengine
June 26, 2025 at 2:42 PM
Small update ^^

Here's the experiment I'm working on for the room system
It's a very early prototype ^^

#indiegamedev #solodev #godotengine
June 24, 2025 at 3:41 PM
Some more "progress" ^^

For the past few days, I've worked on the room system,
and slowly I'm starting to think I should maybe handle it in another way

Or maybe it's because it's taking a lot of time ^^

What do you think?

#indiegamedev #solodev #godotengine
June 21, 2025 at 5:10 PM