Solo Indie gamedev using Godot and Blender
🦦🦦🦦🦦🦦
Working on Sizebound:
s.team/a/3285410/
Discord : https://discord.gg/VxkeGH5g4t
You can support me here : ^^
patreon.com/Flo_12344
https://ko-fi.com/flo_12344
flotterstudio.com
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
Finished the pause menu
And fixed a lot of issue in the level editor ^^
#indiegamedev #godotengine #solodev
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine
It took longer than expected to link it to my GDextension x)
But now it's running smoothly! ^^
#indiegamedev #solodev #godotengine
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
Spent the whole week on pushing the game toward a release-ready state for the new demo
And it's starting to get a bit smoother
I should wrap up the level editor soon and next it's mostly just bug fixing ^^
#indiegamedev #solodev #godotengine
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Still working on fixing that interaction issue with portals TvT
I ended up making a custom raycast node with built-in portal support
Still need some work but it's a bit better than before ^^
#indiegamedev #solodev #godotengine
Every new bug ends up giving me a headache x)
#indiegamedev #solodev #godotengine
Every new bug ends up giving me a headache x)
#indiegamedev #solodev #godotengine
Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^
#indiegamedev #solodev #godotengine
Experimenting with simple UI for input tutorials,
To move them out of Clappy's dialogs ^^
#indiegamedev #solodev #godotengine
I think I've fixed most bugs for the demo part ^^
Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^
Next level selection and the editor ^^
#indiegamedev #solodev #godotengine
I think I've fixed most bugs for the demo part ^^
Mouse/keyboard inputs are done, just need to setup the controller part
And check each menu for controller navigation ^^
Next level selection and the editor ^^
#indiegamedev #solodev #godotengine
I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^
#indiegamedev #godotengine #solodev
I would've loved to release the demo update today for the 1-year anniversary of the first itch release of Sizebound, but there's still some work to be done before that ^^
#indiegamedev #godotengine #solodev
So I started working on some new levels, to showcase some of the new mechanics in the demo ^^
#indiegamedev #solodev #godotengine
So I started working on some new levels, to showcase some of the new mechanics in the demo ^^
#indiegamedev #solodev #godotengine
Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^
#indiegamedev #solodev #godotengine
Currently working on level transition and game settings to update the demo
So quite a lot of stuff to handle ^^
#indiegamedev #solodev #godotengine
Remaking the levels of the demo
Some levels won't work with the new mechanics and also I'd like to add some more levels ^^
#indiegamedev #solodev #godotengine
Remaking the levels of the demo
Some levels won't work with the new mechanics and also I'd like to add some more levels ^^
#indiegamedev #solodev #godotengine
Added child/parent saving and extra data for object links and arrays
#indiegamedev #solodev #godotengine
Added child/parent saving and extra data for object links and arrays
#indiegamedev #solodev #godotengine
Fixed some of the bugs and made it work with the previous room system
#indiegamedev #godotengine #solodev
Fixed some of the bugs and made it work with the previous room system
#indiegamedev #godotengine #solodev
Still some issues, but it's getting there slowly
#indiegamedev #godotengine #solodev
Still some issues, but it's getting there slowly
#indiegamedev #godotengine #solodev
Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^
#indiegamedev #solodev #godotengine
Overlapping faces are fixed!
I think I finally know how to handle the undo/redo, I just need to link the logic with the current level editor, and it should be good for now ^^
#indiegamedev #solodev #godotengine
Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^
#indiegamedev #solodev #godotengine
Still need to clear overlapping extruded faces, but I think it's getting close to being usable for simple level modeling ^^
#indiegamedev #solodev #godotengine
The main ways to move the mesh are working
Next up, adding back extrusions ^^
#indiegamedev #solodev #godotengine
The main ways to move the mesh are working
Next up, adding back extrusions ^^
#indiegamedev #solodev #godotengine
Now the code is a bit cleaner
Still need to add back edge edit, extrude and figuring out a way to undo the extrudes
Working on that room system has also helped me simplify the gizmo system ^^
#indiegamedev #solodev #godotengine
Now the code is a bit cleaner
Still need to add back edge edit, extrude and figuring out a way to undo the extrudes
Working on that room system has also helped me simplify the gizmo system ^^
#indiegamedev #solodev #godotengine
It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it,
I should be able to go further ^^
#indiegamedev #solodev #godotengine
It doesn't look much different, but now that I have a good enough idea of how to handle most parts of it,
I should be able to go further ^^
#indiegamedev #solodev #godotengine
I think once it will be good enough, I'll make it available to use in Godot for both editor and games
So next up, multi-selection and adding CSG support ^^
#indiegamedev #solodev #godotengine
I think once it will be good enough, I'll make it available to use in Godot for both editor and games
So next up, multi-selection and adding CSG support ^^
#indiegamedev #solodev #godotengine
Next up should be multi-face extrude/move and edge editing
I think this system could also make it easier for me to add UV-based texturing for levels ^^
#indiegamedev #godotengine #solodev
Next up should be multi-face extrude/move and edge editing
I think this system could also make it easier for me to add UV-based texturing for levels ^^
#indiegamedev #godotengine #solodev
Now I'm not just moving the faces, I'm extruding them ^^
While working on this system, I found 2 other ways I could handle it if I'm not happy with the result
#indiegamedev #solodev #godotengine
Now I'm not just moving the faces, I'm extruding them ^^
While working on this system, I found 2 other ways I could handle it if I'm not happy with the result
#indiegamedev #solodev #godotengine
Here's the experiment I'm working on for the room system
It's a very early prototype ^^
#indiegamedev #solodev #godotengine
Here's the experiment I'm working on for the room system
It's a very early prototype ^^
#indiegamedev #solodev #godotengine
For the past few days, I've worked on the room system,
and slowly I'm starting to think I should maybe handle it in another way
Or maybe it's because it's taking a lot of time ^^
What do you think?
#indiegamedev #solodev #godotengine
For the past few days, I've worked on the room system,
and slowly I'm starting to think I should maybe handle it in another way
Or maybe it's because it's taking a lot of time ^^
What do you think?
#indiegamedev #solodev #godotengine