github.com/TokisanGames...
github.com/TokisanGames...
Godot is missing a terrain and proper sky system. These fill that canyon.
I use them for making landscapes to walk around.
github.com/TokisanGames...
github.com/TokisanGames...
Godot is missing a terrain and proper sky system. These fill that canyon.
I use them for making landscapes to walk around.
(by which i mean my own unique fantasy game, heavily based on almost a decade of hyperfixating on what the game does great and what folks actually love about it and the tools used to make the game)
(by which i mean my own unique fantasy game, heavily based on almost a decade of hyperfixating on what the game does great and what folks actually love about it and the tools used to make the game)
But day/night will be important in the game, some specials event will happen by night.
But day/night will be important in the game, some specials event will happen by night.
I also updated how I handle non tree foliage to be more procedural and less manually painted which will help a lot.
Created a Lily of the Valley asset to place around procedurally in clusters as well.
#GameDev #GodotEngine #Godot
I also updated how I handle non tree foliage to be more procedural and less manually painted which will help a lot.
Created a Lily of the Valley asset to place around procedurally in clusters as well.
#GameDev #GodotEngine #Godot
Added gradient colors, more ways to deform and add all kinds of variation - like a 'curtain' and wind shear.
Sky is Sky3D!
#godotengine #godot #gamedev #shaders #digitalart #auroraborealis
Added gradient colors, more ways to deform and add all kinds of variation - like a 'curtain' and wind shear.
Sky is Sky3D!
#godotengine #godot #gamedev #shaders #digitalart #auroraborealis
Dynamic day/night cycles, sun/moon, clouds and so much more.
gamefromscratch.com/sky3d-add-on...
#gamedev #indiedev
Dynamic day/night cycles, sun/moon, clouds and so much more.
gamefromscratch.com/sky3d-add-on...
#gamedev #indiedev