#Angelscript
Happy #TrailerTuesday 🕹️

Zapp, zapp, the electro bolt weapon in Hyper Frenzy is pretty strong lol. ⚡

Happy tuesday! 🌿🎮

➡️ Link to game:
store.steampowered.com/app/1653360/...

#GameDev #GameDevelopment #IndieDev #CPP #CPlusPlus #AngelScript #DirectX #WinAPI
November 11, 2025 at 9:15 PM
Branched off my engine, focusing on taking another attempt at making my dream game

Working hard and hopefully I can have a player controller scripted in AngelScript with some collisions and whatnot
November 10, 2025 at 3:34 PM
I bet there are embeddings for each language, and I bet those embeddings share semantic meaning between languages.

There’s not much Angelscript in the world compared to other languages, and Claude “figured it out” just fine.
November 8, 2025 at 5:36 PM
We hit corrupted blueprints so often we banned code in blueprints except for UI, and then moved all the gameplay logic to Angelscript.

Still have to recreate BPs from scratch every so often but it's less painful now, just copying values.

I feel ya.
October 27, 2025 at 1:09 PM
i still hate BPs, they are un-skimmable and un-diffable. there’s an Angelscript plugin that’s maintained by Hazelight that’s a lot more traditional (but still janky)
October 24, 2025 at 7:41 PM
if you need angelscript for the Sega Fucking Dreamcast

codeberg.org/midna/pkg-angelscript
October 23, 2025 at 12:01 PM
hi chat! today i got bored and wrote a static library manager for my kallistios projects

https://codeberg.org/midna/pylon

it's written in bash and it's pretty useful all things considered. as an example i also wrote a package for compiling angelscript for the dreamcast […]
Original post on wetdry.world
wetdry.world
October 23, 2025 at 4:37 AM
Ha this same graph could easily be made about Lua in #Defold. I do not want to go back to a world of compile times, and learning about Angelscript actually has me excited to try Unreal.
September 17, 2025 at 9:19 AM
Hiii @musicvsartstuff.bsky.social thank you for today's #TrailerTuesday 😀

Meet Casual Pixel Warrior, a 2D top-down wave shooter game with RPG elements (and pets 💚). Built using C++ and AngelScript.

store.steampowered.com/app/1807240/...

www.youtube.com/watch?v=jkXK...
Casual Pixel Warrior | Trailer July 2023 | A casual top-down wave shooter | C++ and AngelScript
YouTube video by Daniel Brendel
www.youtube.com
September 16, 2025 at 11:26 PM
Casual Desktop Game: New Workshop Items 🧩

Come join me playing around with the most recent workshop items for Casual Desktop Game! 🕹️

www.youtube.com/watch?v=jUiM...

#GameDev #IndieDev #GameDeveloper #DesktopDestroyer #Minecraft #Creeper #RetroGame #RetroDev #CPlusPlus #CPP #AngelScript #LetsPlay
New Casual Desktop Game Workshop Items
YouTube video by Daniel Brendel
www.youtube.com
August 10, 2025 at 8:38 PM
⚒️ I guess I'll be building a Rust game engine, but with the gameplay logic handled by a higher-level language.

🤔 Now, time to check if I should go for Lua or check out AngelScript.
August 10, 2025 at 2:34 PM
Creepers vs military combat entities. 👀

Just a fraction of endless fun that's possible with modding for Casual Desktop Game! 📜

Play for free:
store.steampowered.com/app/1001860/...

#ScreenshotSaturday #GameDev #IndieDev #Minecraft #Creeper #Modding #GameDevelopment #CPlusPlus #CPP #AngelScript
August 9, 2025 at 12:43 AM
Have you tried AngelScript with Unreal Engine?
angelscript.hazelight.se
Unreal Engine Angelscript
angelscript.hazelight.se
August 8, 2025 at 8:17 AM
Happy #ScreenshotSaturday fellow #GameDev enthusiasts! 🕹️

Here is a clip of my 2D top-down arena-styled space shooter written in C++ from scratch. 🌌

Play for free:
store.steampowered.com/app/1653360/...

#GameDevelopment #IndieDev #CPP #CPlusPlus #AngelScript #Coding #Programming #IndieGameDev
August 1, 2025 at 8:40 PM
holy shit I just realized I sound like an Angelscript evangelist.

...on that note, have you tried Unreal Engine Angelscript?
(angelscript.hazelight.se)
Unreal Engine Angelscript
angelscript.hazelight.se
August 1, 2025 at 6:05 AM
Really happy that we were *not only* able model the cannon live on stream but actually rig up the angelscript code to get it to fire!

#indiegamedev #gamedev
July 26, 2025 at 8:29 PM
Happy #ScreenshotSaturday fellow #GameDev enthusiasts! 🕹️

Time to work on my 2D arena-styled space shooter written in C++ from scratch!

Play for free:
store.steampowered.com/app/1653360/...

#GameDevelopment #IndieDev #CPP #CPlusPlus #AngelScript #Coding #Programming
July 26, 2025 at 10:59 AM
Started the day with a round of Casual Pixel Warrior. 😀

Casual Pixel Warrior is a 2D top-down wave shooter with RPG elements. And pets. 💚

store.steampowered.com/app/1807240/...

#gamedev #indiedev #gamedevelopment #retrogame #rpglike #cpp #cplusplus #angelscript #steamgame #wholesome
July 24, 2025 at 10:09 AM
I'm live in half an hour for another chill indie gamedev livestream!

Tune in for C++/Angelscript stuff, Environment art and possibly some blender modelling thrown in

#indiegamedev #gamedev

www.youtube.com/live/vJ0fnB6...
A Short Odyssey - Chill Indie Dev Stream #3 - C++/Angelscript
YouTube video by Jake S. Del Mastro
www.youtube.com
July 19, 2025 at 4:31 PM
These are just my very first impressions after like half an hour in the engine, so it’s waaay too soon to say anything certain. I won’t touch c++, but use Angelscript instead. Godot will probably still be my main engine, but I want to learn the basics of this as well, for future job reasons
July 11, 2025 at 6:37 PM
Even though it was a pain to install since I want Hazelight’s fork with Angelscript, I’m seriously impressed with the speed to create new projects, how fast the editor is, and the near zero loading time to try the game in editor. Again, in relation to Unity that is the WORST in all those categories…
July 11, 2025 at 5:47 PM
the languages that i referenced included:

- RedMod Script
- REDscript
- UnrealScript
- AngelScript

it became clear that an annotation syntax was strongly connected to metadata relevant to the editor instead of semantics at runtime

with "@abstract", Godot destroys this separation for no benefit
July 8, 2025 at 10:10 AM
like in AngelScript it would be DrawMode::fill or something. or you would do like DrawMode curMode = "fill" at least. but just passing the string??? where is the type enforcement
July 1, 2025 at 4:22 AM
It's not going to stop. Next workshop item in the making:

The #minecraft #creeper

Stay tuned!

#gamedev #indiedev #gamedevelopment #cplusplus #angelscript
June 26, 2025 at 12:06 PM