Jasper | Get Bent Games
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getbentgames.bsky.social
Jasper | Get Bent Games
@getbentgames.bsky.social
Dutch indie game developer working on a roguelike autobattler.
Join the mailing list for playtests: https://getbentgames.substack.com/embed
Previously worked on: Awesomenauts | Reus 2 | Swords & Solders
Pinned
First concept art for our upcoming roguelite autobattler!
What do we want? Polish! When do we want it? Now! Is it a trap? Yes. For sure. But I still want it. #GameDev
October 1, 2025 at 5:03 PM
There's lots of cool assets out there, but getting them to work together can be a pain. Here I'm trying to get the items from this pack to fit more with our game. Even though these ended up being a temporary solution, I thought these turned out pretty cool. #GameDev
September 20, 2025 at 11:51 AM
It is a strange satisfaction when spending a day on refactors, then firing up the game and have everything be exactly the same. The changes are invisible, but you *know* things have improved. It’s a #GameFev secret.
September 18, 2025 at 5:51 PM
September 17, 2025 at 5:29 PM
How do you all name your games? Trying to cram an insane amount of meaning into one or a few word(s) means that it is usually one of the most discussed aspects right up to the game reveal. At least for the games I worked on. #GameDev
September 17, 2025 at 9:37 AM
Experimenting with SFX during a trailer shot, making pitch go up as numbers go up seems to be the key. As always, feedback welcome! #GameDev #screenshotsaturday
September 13, 2025 at 2:02 PM
Is it weird to be kind of sad about Helldivers on Xbox and Gears on PS5? It's better for consumers and dev bottom lines, but I miss the days when these platforms would compete, innovate and invest. Something seems lost. People are still talking about SNES vs Genesis or 360 vs PS3 today. 🎮 #GameDev
September 13, 2025 at 11:19 AM
There's an early playable demo of the game we're working on here: nog1potje.itch.io/the-guild-tr... Graphics and sound have since been completely overhauled, but the core is there. #GameDev
The Guild Trader (Demo) by nog1potje
Play in your browser
nog1potje.itch.io
September 12, 2025 at 4:21 PM
Interesting to see all the Silksong takes. Kinda jealous of everyone able to put in the time to git gud etc. The hype has me tempted to give the original another go, despite bouncing off it at the time. Maybe if I had a portable way to play it?
September 11, 2025 at 5:51 PM
It can be tricky putting together a trailer when the art is still a moving target and you still see so many little things that need tightening up. The temptation to close the video editor and go back to gamedev is strong. #GameDev
September 10, 2025 at 5:29 PM
Our art style is solidifying further, here's a glimpse of the current title screen.
September 10, 2025 at 8:07 AM
Messing around with a new halftone shader, creating a item mouse over effect for our roguelite autobattler #gamedev
August 6, 2025 at 2:00 PM
First concept art for our upcoming roguelite autobattler!
August 4, 2025 at 12:37 PM