Zombiedance
zombiedance.bsky.social
Zombiedance
@zombiedance.bsky.social
Shaders, Programming, & Game Dev || Godot Fan [ Not exclusively using Godot tho ]

Technical Artist @ UNSEEN || My opinions are my own
Pinned
Howdy everybody!
I'm a tech artist who sometimes makes weird lil games

I don't have much else to post right now, so please enjoy this short clip from a recent prototype of mine 🫶
Reposted by Zombiedance
New Maiden enemy with bazookas for arms and a jet engine under her skirt :O
#pixelart #lowpoly #indiedev #gamedev #indiegame
June 11, 2025 at 2:12 PM
Was trapped in the Apple store getting a battery replacement, here’s what I worked out on my iPad while waitin’. Might be able to guess the inspiration 😉

#techart #shader #kodelife
#codeart
June 11, 2025 at 3:19 PM
Reposted by Zombiedance
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 11, 2025 at 12:58 AM
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OwO what's this? ❄️
December 21, 2024 at 1:11 AM
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I can finally say it! I'll be giving a talk at @officialgdc.bsky.social with @liamwong.com about "See the UNSEEN: Revealing the Art and Animation of 'KEMURI'", mainly focused on the trailer we crafted for the TGA.

All the info: schedule.gdconf.com/session/see-...
December 9, 2024 at 11:34 AM
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Very excited to show off our progress!
Had to cut 60s out of it because of bsky limit 😬

Full video:
www.youtube.com/watch?v=qwD6...
(Follow me here or subscribe on youtube to keep updated. It's also the best way to support us :)
Slime Simulation: Gameplay Reveal
YouTube video by Asher Zhu
www.youtube.com
December 9, 2024 at 5:09 PM
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Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
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GIF support finally? #pixelart fans can rejoice??
November 28, 2024 at 9:05 PM
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SamplingLab : a small tool to live code and visualize samples

aduprat.com/tools/sampli...
November 19, 2024 at 10:33 PM
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Um wow... was not expecting this positive of a reaction to a simple QRT about Dissolve Mode in our Carol & the End of the World BG paintings! 😳 Since y'all seem to have liked that so much, I thought I'd put all the pages of the BG Paint style guide I drafted in one thread! 🥰
November 19, 2024 at 8:58 PM
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We are UNSEEN, a borderless game studio created by artists and founded by Ikumi Nakamura. Follow along for updates of our studio and our game, KEMURI!
November 14, 2024 at 6:14 AM
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🍿🍿🍿
Godot Rendering Update – Clay John – GodotCon 2024
YouTube video by Godot Engine
youtu.be
November 12, 2024 at 4:40 PM
Reposted by Zombiedance
One thing I'd love to see more indie devs try is producing a two-page magazine style spread like @anwnm.bsky.social did for the upcoming Utter Inverse.

Untethered from the needs of traditional marketing, you can just create something that channels what you feel is the purest vibe of your game.
November 12, 2024 at 2:26 AM
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Twelve more hours! I was entirely too optimistic about the sale goal, but it was a great learning experience :)

itch.io/s/132950/spe...
November 6, 2024 at 1:03 PM
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> 3dmath.xyz _

+ Added Next/Previous links
+ Included interactive Shadertoy for motormath.xyz
+ Fixed motors rotating incorrectly, which lead to:
+ Observers now align to being an inverted motor!

All code is CC0, free, and also accessible on your mobile!
November 3, 2024 at 10:16 PM
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More #UI polish with that sweet sweet #retro vibe
#gamdev #UE5
November 1, 2024 at 10:34 PM
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Hello world!
To kick things off I'd like to share some early enemy designs for my turn based roguelite-like!
#indiedev #turnbased #gamedev #pixelart #roguelike
October 23, 2024 at 10:28 AM
I tried to setup a lot of interaction based dialogue to try to give as much life to the world as possible, I was mostly inspired by point & click games I played as a kid

#techart #gamedev #indiegame #indie #adventure
October 24, 2024 at 5:30 AM
Another clip from the prototype

#godot #prototype #3dart #gamedev #indie #cozyart
October 23, 2024 at 2:59 AM
@ozone.birb.house
Can I snag that Game Dev label 😶👉👈
October 22, 2024 at 8:58 AM
The quick summary of the game is that you are a messenger tasked with delivering the history of your dying world to a newly forming one

The game focused on light-hearted interaction and forced change

However, it was ultimately about poking things 👆

#Godot #techart #gamedev #cozyart #prototype
October 22, 2024 at 1:23 AM
Here's another glimpse at my prototype from earlier this year
I'll post something with gameplay soon 😊

#techart #gamedev #cozyart #3d #3dart
October 21, 2024 at 2:33 AM
Howdy everybody!
I'm a tech artist who sometimes makes weird lil games

I don't have much else to post right now, so please enjoy this short clip from a recent prototype of mine 🫶
October 18, 2024 at 2:33 AM