With C on Windows it's not very easy to get GCC for compiling code. Most portable environments are bloated.
So I made my own build automation which makes one that's as minimal as possible!
Only just enough for low-level games/tools:
github.com/ENDESGA/TinyGW
With C on Windows it's not very easy to get GCC for compiling code. Most portable environments are bloated.
So I made my own build automation which makes one that's as minimal as possible!
Only just enough for low-level games/tools:
github.com/ENDESGA/TinyGW
had some time with my synths and samplers, decided to capture a particular deep feeling that has been hard to express with words
these 2 singles will be on all streaming services soon~
or get it now for free on my bandcamp:
endesga.bandcamp.com/album/you-ar...
had some time with my synths and samplers, decided to capture a particular deep feeling that has been hard to express with words
these 2 singles will be on all streaming services soon~
or get it now for free on my bandcamp:
endesga.bandcamp.com/album/you-ar...
I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
This is why I miss doing pixel art, because the worst complaint is "that doesn't look good to me" hahaha Which is easy to shrug off
This is why I miss doing pixel art, because the worst complaint is "that doesn't look good to me" hahaha Which is easy to shrug off
- If the image has more than 256 colors it just uses the first color.
- PEP now supports RGBA/BGRA/ABGR/ARGB, and dynamically reformats depending on your input.
- You can now choose to make the first color transparent when using pep_decompress().
<3
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
- If the image has more than 256 colors it just uses the first color.
- PEP now supports RGBA/BGRA/ABGR/ARGB, and dynamically reformats depending on your input.
- You can now choose to make the first color transparent when using pep_decompress().
<3
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
stop using Unity, stop using Adobe tools, stop being complicit and actually support tools made by people who care about the tools and the customers.
please, it's getting to the point where I'm genuinely worried.
stop using Unity, stop using Adobe tools, stop being complicit and actually support tools made by people who care about the tools and the customers.
please, it's getting to the point where I'm genuinely worried.
been working hard on it, and I can't wait for people to enter the Von Braun again!
been working hard on it, and I can't wait for people to enter the Von Braun again!
There is no reason whatsoever that a robot has to be humanoid, it's completely redundant, and only facilitates those who wish humans were more controllable.
There is no reason whatsoever that a robot has to be humanoid, it's completely redundant, and only facilitates those who wish humans were more controllable.
drawing a circle requires not drawing a not-circle.
try to enjoy knowing how to do something via knowing how not to do it~
onwards to 2025
drawing a circle requires not drawing a not-circle.
try to enjoy knowing how to do something via knowing how not to do it~
onwards to 2025
( water colour and pencil, 2 hours )
( water colour and pencil, 2 hours )
The idea that you can condense and optimize what we know and what has been discovered; down into a cleaner foundational form that's easily understandable, reliable, free, and accessible.
The idea that you can condense and optimize what we know and what has been discovered; down into a cleaner foundational form that's easily understandable, reliable, free, and accessible.
+ Added Next/Previous links
+ Included interactive Shadertoy for motormath.xyz
+ Fixed motors rotating incorrectly, which lead to:
+ Observers now align to being an inverted motor!
All code is CC0, free, and also accessible on your mobile!
+ Added Next/Previous links
+ Included interactive Shadertoy for motormath.xyz
+ Fixed motors rotating incorrectly, which lead to:
+ Observers now align to being an inverted motor!
All code is CC0, free, and also accessible on your mobile!
the computer never makes errors, it is doing exact what you told it to do.
the computer never makes errors, it is doing exact what you told it to do.
a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality:
- vectormath.xyz
- rotormath.xyz
- motormath.xyz
- projectionmath.xyz
rotors in action:
www.shadertoy.com/view/M3jBDW
a suite of concise explanations and examples covering vectors, rotors, and other things in 3D reality:
- vectormath.xyz
- rotormath.xyz
- motormath.xyz
- projectionmath.xyz
rotors in action:
www.shadertoy.com/view/M3jBDW