I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week!
youtu.be/EmOJxpyzx70
I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week!
youtu.be/EmOJxpyzx70
I could have 10 4K static arrays in my code, no mallocs, and it's still less than 1GB of RAM.
In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity.
Not using any malloc/free is quite... freeing
I could have 10 4K static arrays in my code, no mallocs, and it's still less than 1GB of RAM.
In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity.
Not using any malloc/free is quite... freeing
In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity.
Not using any malloc/free is quite... freeing
Weighs barely anything, and feels as hard and as strong as metal.
Weighs barely anything, and feels as hard and as strong as metal.
I chat about 3D printing Carbon Fiber, while prepping for a base
youtu.be/dU074tfvxaA
I chat about 3D printing Carbon Fiber, while prepping for a base
youtu.be/dU074tfvxaA
I used the thumb-wheel as the main wheel since it's a lot lighter, and still works since it has a little magnet in it.
With the wheel it's 36.4 grams!
I used the thumb-wheel as the main wheel since it's a lot lighter, and still works since it has a little magnet in it.
With the wheel it's 36.4 grams!
This would be quite useful for referencing or dealing with multiple textures 🤔 hmmm
This would be quite useful for referencing or dealing with multiple textures 🤔 hmmm
I talk about the frustrations of modern OS-applications, while trying to find a Fortress in the Nether:
youtu.be/9Up5l0IE5NU
I talk about the frustrations of modern OS-applications, while trying to find a Fortress in the Nether:
youtu.be/9Up5l0IE5NU
Enjoy~
youtu.be/n4kJm4UKAt8
Enjoy~
youtu.be/n4kJm4UKAt8
This one has more talking about some serious topics, and lots of resource gathering.
But I enjoyed blabbering about what was on my chest; I mention NYKRA quite a lot near the end.
Enjoy~
youtu.be/W8NjPW9Pgq4
This one has more talking about some serious topics, and lots of resource gathering.
But I enjoyed blabbering about what was on my chest; I mention NYKRA quite a lot near the end.
Enjoy~
youtu.be/W8NjPW9Pgq4
if you like that sort of content, have a watch!
www.youtube.com/watch?v=4M60...
if you like that sort of content, have a watch!
www.youtube.com/watch?v=4M60...
With C on Windows it's not very easy to get GCC for compiling code. Most portable environments are bloated.
So I made my own build automation which makes one that's as minimal as possible!
Only just enough for low-level games/tools:
github.com/ENDESGA/TinyGW
With C on Windows it's not very easy to get GCC for compiling code. Most portable environments are bloated.
So I made my own build automation which makes one that's as minimal as possible!
Only just enough for low-level games/tools:
github.com/ENDESGA/TinyGW
had some time with my synths and samplers, decided to capture a particular deep feeling that has been hard to express with words
these 2 singles will be on all streaming services soon~
or get it now for free on my bandcamp:
endesga.bandcamp.com/album/you-ar...
had some time with my synths and samplers, decided to capture a particular deep feeling that has been hard to express with words
these 2 singles will be on all streaming services soon~
or get it now for free on my bandcamp:
endesga.bandcamp.com/album/you-ar...
I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
This is why I miss doing pixel art, because the worst complaint is "that doesn't look good to me" hahaha Which is easy to shrug off
This is why I miss doing pixel art, because the worst complaint is "that doesn't look good to me" hahaha Which is easy to shrug off
- If the image has more than 256 colors it just uses the first color.
- PEP now supports RGBA/BGRA/ABGR/ARGB, and dynamically reformats depending on your input.
- You can now choose to make the first color transparent when using pep_decompress().
<3
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
- If the image has more than 256 colors it just uses the first color.
- PEP now supports RGBA/BGRA/ABGR/ARGB, and dynamically reformats depending on your input.
- You can now choose to make the first color transparent when using pep_decompress().
<3
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
PEP: Prediction-Encoded Pixels
This format is able to compress images (up to 256 colors) smaller than GIF, PNG, QOI, BMP, in almost all cases.
A lot of passion and research (and fixation) has gone into this:
>> github.com/ENDESGA/PEP <<
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
stop using Unity, stop using Adobe tools, stop being complicit and actually support tools made by people who care about the tools and the customers.
please, it's getting to the point where I'm genuinely worried.
stop using Unity, stop using Adobe tools, stop being complicit and actually support tools made by people who care about the tools and the customers.
please, it's getting to the point where I'm genuinely worried.
been working hard on it, and I can't wait for people to enter the Von Braun again!
been working hard on it, and I can't wait for people to enter the Von Braun again!