I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
I realised a very efficient and minimal way to do tile-based shadow-casting (in C) that's completely software rendered - not using the GPU at all.
this draws in <1ms
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
last night I finally realized the final piece to make it work...
it's Python-like, via a macro-abstraction.
the computer never makes errors, it is doing exact what you told it to do.
the computer never makes errors, it is doing exact what you told it to do.