(I will also accept a Spider-Man on the train moment variant for Spirit Bomb)
(I will also accept a Spider-Man on the train moment variant for Spirit Bomb)
#ttrpg #dnd
"I hit it with my axe... 13? 9 damage." is the least interesting thing in the whole entire world.
Bake into your turn what your PC/NPC is thinking, feeling, seeing, hearing, smelling - what they want to achieve.
I can’t remember the last time I played dnd that wasn’t shown to a larger audience than the people at the table.
I can’t remember the last time I played dnd that wasn’t shown to a larger audience than the people at the table.
"I could not tell you which I forgot first: my mother, or the day my father caved her skull in with an oil lamp."
(Dysley's Degrees of Certainty, a new adult fantasy novel in revision hell)
"Nightmares crawl from hell into the waking world."
I've rewritten it about 40 times in the past year, but that's it as of now.
(Night Children, a dark fantasy TTRPG I'm working on)
"They say nothing is truly dead until all memory of it is gone."
(Threadcutters, which I'm currently working on.)
"I could not tell you which I forgot first: my mother, or the day my father caved her skull in with an oil lamp."
(Dysley's Degrees of Certainty, a new adult fantasy novel in revision hell)
In many TTRPGs, the GM experiences the story in 3rd person omniscient— they know what’s happening “off screen”, they know what people are thinking. But the players are in 1st person limited: they only know what they experience. This is… really complicated? —->
In many TTRPGs, the GM experiences the story in 3rd person omniscient— they know what’s happening “off screen”, they know what people are thinking. But the players are in 1st person limited: they only know what they experience. This is… really complicated? —->
USING the tools is the important bit
USING the tools is the important bit