Zaura
zaura-dev.bsky.social
Zaura
@zaura-dev.bsky.social
QA Engineer by boring day, Aspiring/Hobbyist Game Developer by exciting night. Lover of prototypes, I'll finish something one day. #godot is my current engine of choice.
Finally, I buckled and signed up for a different front end for Bluesky after my State was blocked.

Either way, today is a good day so we'll share some fun videos of Prototypes.

An Inventory System I've been working on in #godot
November 5, 2025 at 7:36 PM
Is it even a real game if you don't have a sword for a cursor?
#godot #gamedev #fantasy
June 18, 2025 at 1:15 PM
Cleaned up my Spell Creator so far, and added (De)Serialization for spells to JSON, so you can share spells created with friends easier.

Still a lot of work needs to be done, but it's progress!
#godot #gamedev #spellcrafting #wizardry
June 17, 2025 at 5:14 AM
If you haven't seen #godot 4.5 is adding FoldableContainers!!
Absolutely amazing. The Documentation is a little brief, but with some tinkering you can achieve some cool things.

Here's a video of my latest prototype utilizing them.

#gamedev
June 12, 2025 at 4:40 AM
If you haven't already seen, #godot 4.5 is getting more SVG support.

Was able to load the entire game-icons.net catalogue in less than 2s. While dropping 25ish mb of storage space.

There does seem to be some delay on drawing though. I'll take it though!
June 6, 2025 at 2:33 AM
A big game changer was makeing a generic stat class to handle mathing modifiers and adjustments. (Vitality to Max HP, etc)

Which naturally leads into an equipment system...then items to grant stats...it never ends.

Functionally it works! Pretty it's not. :)

#godot #gamedev #rpg #tbs
May 19, 2025 at 10:33 PM
Alrighty, show off time. I took some time from my primary project to work a little bit on my own personal project.

It's amazing what you can learn in a year, and how much better you get with practice.

Shout out to SisCalypsis's siscalypsis.itch.io/ages-past-ga... !

#godot #zeldalike
May 1, 2025 at 2:23 AM
And here is a very Minecraft-esque swing animation.

As you can see 3D First-Person Animation is my passion...lol

#godot #gamedev
January 14, 2025 at 8:48 PM
Finally sat down, and did it. Finished making a _basic_ attack based on Weapon Damage. A lot easier in some aspects, harder in others. Though Centering a Label was absolutely unintuitively harder than I thought it should be. #godot #gamedev
December 11, 2024 at 5:40 AM
Today's progress has been writing a spell targeting system to be as open as possible. Selecting Single targets, Multiple Targets, a specific cell in a grid (for AoE effects)

If you squint you can see I successfully console logged targeting Jim. :)
December 3, 2024 at 7:08 PM
Enjoying showing my prototypes. At the beginning of the year I got a Steam Deck and I wanted to try running #godot projects on it. So I made a 2D Zelda-Like, akin to Link's Awakening. Turns out It run very well. Also super happy with the strafing/backpedaling feature too. Forgot I did that.
November 21, 2024 at 2:27 AM
Played a lot of Stolen Realm with Friends, and got inspired to make my own Hex Grid. (With help from www.redblobgames.com/grids/hexago...)
Can you tell I'm not an artist? #godot
November 20, 2024 at 6:22 PM
So first time posting. Pretty proud of making an undo movement button, as I feel this isn't utilized enough in Tactics games. #godot
November 20, 2024 at 5:15 AM