Zaura
zaura-dev.bsky.social
Zaura
@zaura-dev.bsky.social
QA Engineer by boring day, Aspiring/Hobbyist Game Developer by exciting night. Lover of prototypes, I'll finish something one day. #godot is my current engine of choice.
Trying out some more theming for UI stuff in #godot
Trying to emulate the old AD&D Stone UI look from the original Baldur's Gate 1 (Not EE). I'm starting to see a resemblance.

Let me know what you think!
#indie #gamedev #interface #ui
November 10, 2025 at 3:57 PM
Did more decluttering, and scaling on my Unit/Inventory Screen. So far I'm happy with the way it scales. at 720p/1080p.
Need to try at home for 1440p.

#godot #gamedev #inventory #ui #interface
November 7, 2025 at 6:46 PM
Finally, I buckled and signed up for a different front end for Bluesky after my State was blocked.

Either way, today is a good day so we'll share some fun videos of Prototypes.

An Inventory System I've been working on in #godot
November 5, 2025 at 7:36 PM
Is it even a real game if you don't have a sword for a cursor?
#godot #gamedev #fantasy
June 18, 2025 at 1:15 PM
Cleaned up my Spell Creator so far, and added (De)Serialization for spells to JSON, so you can share spells created with friends easier.

Still a lot of work needs to be done, but it's progress!
#godot #gamedev #spellcrafting #wizardry
June 17, 2025 at 5:14 AM
If you haven't seen #godot 4.5 is adding FoldableContainers!!
Absolutely amazing. The Documentation is a little brief, but with some tinkering you can achieve some cool things.

Here's a video of my latest prototype utilizing them.

#gamedev
June 12, 2025 at 4:40 AM
#godot Tip! You can change the Text Editor Colors. Both Manually, and Import them from File!

I use a lot of Languages at my job that isn't GDScript, I tend to prefer VS Code's Default Dark Theme Colors. It's not fully 1:1, but it's pretty close.

Get the Theme Here:
github.com/ZauraGS/vs-c...
June 7, 2025 at 6:38 AM
If you haven't already seen, #godot 4.5 is getting more SVG support.

Was able to load the entire game-icons.net catalogue in less than 2s. While dropping 25ish mb of storage space.

There does seem to be some delay on drawing though. I'll take it though!
June 6, 2025 at 2:33 AM
A big game changer was makeing a generic stat class to handle mathing modifiers and adjustments. (Vitality to Max HP, etc)

Which naturally leads into an equipment system...then items to grant stats...it never ends.

Functionally it works! Pretty it's not. :)

#godot #gamedev #rpg #tbs
May 19, 2025 at 10:33 PM
Alrighty, show off time. I took some time from my primary project to work a little bit on my own personal project.

It's amazing what you can learn in a year, and how much better you get with practice.

Shout out to SisCalypsis's siscalypsis.itch.io/ages-past-ga... !

#godot #zeldalike
May 1, 2025 at 2:23 AM
I'm something of a level designer myself. 🤔
#godot #gamedev
January 19, 2025 at 11:37 PM
And here is a very Minecraft-esque swing animation.

As you can see 3D First-Person Animation is my passion...lol

#godot #gamedev
January 14, 2025 at 8:48 PM
Oh might as well show some visuals.

Ended up using a ShapeCast3D for melee weapons, and saving preset shapes for different melee weapons.

This is example of a "wide arc" where you have a massive cleave area. I also have a generic slash, and stabbing ones too.

#godot #gamedev
January 14, 2025 at 8:46 PM
Second actual time I've done 3D work?
Now to learn func_godot & Trenchbroom

#gamedev #godot
January 10, 2025 at 10:11 PM
Why was I trying to condense this down 300 character segments??? #godot #gamedev #really-indepth-tutorial
December 19, 2024 at 11:21 PM
In these screenshot examples, Our SaveManager is a Singleton, which is always loaded first

Our PlayerStats has a health variable

When our player script is ready, it gets a reference to the resource and then adds 100 health

The next time we save, our save file will have the player's health at 1100
December 19, 2024 at 4:52 AM
Here's my example you can copy:

1. Define file_name, and save_data

2. On Ready, Load file_name and put it into save_data

2a. We check if file exists, if not we create a new one

3. When we call save game, we flush the Resource to disk using the same file_name
December 19, 2024 at 4:24 AM
We simply write variables like any other script, but make sure you include the keyword @export.

You can see my screenshot for added context.
My save file is serializing:

Resource called PlayerStats
Resource called Inventory
Dictionary for Level Objects
Dictionary for Keys (Color, Collected, etc)
December 19, 2024 at 4:06 AM
Mid-Day Progress, working on making an Action Button.
So far so good, I wanted a less pixel-ly look, but non-artists can't be choosey beggars. #godot #gamedev
December 11, 2024 at 8:11 PM
Finally sat down, and did it. Finished making a _basic_ attack based on Weapon Damage. A lot easier in some aspects, harder in others. Though Centering a Label was absolutely unintuitively harder than I thought it should be. #godot #gamedev
December 11, 2024 at 5:40 AM
Today's progress has been writing a spell targeting system to be as open as possible. Selecting Single targets, Multiple Targets, a specific cell in a grid (for AoE effects)

If you squint you can see I successfully console logged targeting Jim. :)
December 3, 2024 at 7:08 PM
I keep seeing other people recoloring their #godot editors. Anyone else want to share their color choices? :)

My personal color choices:
Base 070707
Accent ff004e

Also in case you haven't seen you can change the font of the editor, so you can use www.jetbrains.com/lp/mono/
November 30, 2024 at 7:44 AM
Enjoying showing my prototypes. At the beginning of the year I got a Steam Deck and I wanted to try running #godot projects on it. So I made a 2D Zelda-Like, akin to Link's Awakening. Turns out It run very well. Also super happy with the strafing/backpedaling feature too. Forgot I did that.
November 21, 2024 at 2:27 AM
Played a lot of Stolen Realm with Friends, and got inspired to make my own Hex Grid. (With help from www.redblobgames.com/grids/hexago...)
Can you tell I'm not an artist? #godot
November 20, 2024 at 6:22 PM
So first time posting. Pretty proud of making an undo movement button, as I feel this isn't utilized enough in Tactics games. #godot
November 20, 2024 at 5:15 AM