Zaura
zaura-dev.bsky.social
Zaura
@zaura-dev.bsky.social
QA Engineer by boring day, Aspiring/Hobbyist Game Developer by exciting night. Lover of prototypes, I'll finish something one day. #godot is my current engine of choice.
Trying out some more theming for UI stuff in #godot
Trying to emulate the old AD&D Stone UI look from the original Baldur's Gate 1 (Not EE). I'm starting to see a resemblance.

Let me know what you think!
#indie #gamedev #interface #ui
November 10, 2025 at 3:57 PM
Did more decluttering, and scaling on my Unit/Inventory Screen. So far I'm happy with the way it scales. at 720p/1080p.
Need to try at home for 1440p.

#godot #gamedev #inventory #ui #interface
November 7, 2025 at 6:46 PM
I really enjoyed my inventory prototype. Godot's Drag and Drop api made it a breeze.

Used BitField shenanigans. No dedicated slots for each body part, just assigning which body part can go into the slot. Make 1H/2H/Shields easier to manage.

#godot #indiedev #inventory #gamedev
November 5, 2025 at 7:43 PM
Finally, I buckled and signed up for a different front end for Bluesky after my State was blocked.

Either way, today is a good day so we'll share some fun videos of Prototypes.

An Inventory System I've been working on in #godot
November 5, 2025 at 7:36 PM
As a headsup for anyone using @passivestar.bsky.social 's Minimal Theme for Godot. You can add back in the Tree Control's Parent/Child Releationship Line pretty easily with a Text Editor.

www.reddit.com/r/godot/comm...
ZauraGS's comment on "Passivestar's excellent editor theme is likely to become default in Godot 4.6!🎉"
Explore this conversation and more from the godot community
www.reddit.com
August 12, 2025 at 11:16 PM
It's an honor to announce, that I had a chance to help SisCalypsis work on their latest #zeldalike Dungeon Asset Pack! It's certainly inspired me to do some more mechanics in #godot!

siscalypsis.itch.io/ages-past-du...
(There's also a #gbstudio version as well!)

#gamedev
Ages Past - Dungeon Definitive by SisCalypsis
Dungeon-focused gameboy tileset
siscalypsis.itch.io
July 14, 2025 at 2:30 AM
Is it even a real game if you don't have a sword for a cursor?
#godot #gamedev #fantasy
June 18, 2025 at 1:15 PM
Cleaned up my Spell Creator so far, and added (De)Serialization for spells to JSON, so you can share spells created with friends easier.

Still a lot of work needs to be done, but it's progress!
#godot #gamedev #spellcrafting #wizardry
June 17, 2025 at 5:14 AM
If you haven't seen #godot 4.5 is adding FoldableContainers!!
Absolutely amazing. The Documentation is a little brief, but with some tinkering you can achieve some cool things.

Here's a video of my latest prototype utilizing them.

#gamedev
June 12, 2025 at 4:40 AM
In all the years I've used #godot, it wasn't till today that I realized it doesn't have a press and hold button Control node.

That or I missed something. Guess I'll make my own.
June 11, 2025 at 2:50 PM
For all the #vscode #godot Users. I recently found out one of my favorite extensions (Godot Files) has an Itch page.

I cannot recommend this extension enough when you have to look through .tscn files!

They're also looking for donations, and deserve to be boosted.
alfish.itch.io/godot-files-...
Godot Files Extension for Code by Alfish
VSCode features (syntax-highlighting, etc.) for Godot files (shaders, assets).
alfish.itch.io
June 11, 2025 at 5:26 AM
#godot Tip! You can change the Text Editor Colors. Both Manually, and Import them from File!

I use a lot of Languages at my job that isn't GDScript, I tend to prefer VS Code's Default Dark Theme Colors. It's not fully 1:1, but it's pretty close.

Get the Theme Here:
github.com/ZauraGS/vs-c...
June 7, 2025 at 6:38 AM
If you haven't already seen, #godot 4.5 is getting more SVG support.

Was able to load the entire game-icons.net catalogue in less than 2s. While dropping 25ish mb of storage space.

There does seem to be some delay on drawing though. I'll take it though!
June 6, 2025 at 2:33 AM
A big game changer was makeing a generic stat class to handle mathing modifiers and adjustments. (Vitality to Max HP, etc)

Which naturally leads into an equipment system...then items to grant stats...it never ends.

Functionally it works! Pretty it's not. :)

#godot #gamedev #rpg #tbs
May 19, 2025 at 10:33 PM
Reposted by Zaura
May 1, 2025 at 3:16 PM
Alrighty, show off time. I took some time from my primary project to work a little bit on my own personal project.

It's amazing what you can learn in a year, and how much better you get with practice.

Shout out to SisCalypsis's siscalypsis.itch.io/ages-past-ga... !

#godot #zeldalike
May 1, 2025 at 2:23 AM
Okay, the goal for the next month is to post more on Bluesky.

Obviously mostly #godot related. Been making big strides in both major and side projects.
April 29, 2025 at 8:17 PM
I'm something of a level designer myself. 🤔
#godot #gamedev
January 19, 2025 at 11:37 PM
Anyone have experience using both func_godot + TrenchBroom and Cyclops? Trying to gauge which to try. #godot #gamedev
January 18, 2025 at 6:01 AM
And here is a very Minecraft-esque swing animation.

As you can see 3D First-Person Animation is my passion...lol

#godot #gamedev
January 14, 2025 at 8:48 PM
Oh might as well show some visuals.

Ended up using a ShapeCast3D for melee weapons, and saving preset shapes for different melee weapons.

This is example of a "wide arc" where you have a massive cleave area. I also have a generic slash, and stabbing ones too.

#godot #gamedev
January 14, 2025 at 8:46 PM
Wrote most of the weapon management system for a FPS player in #godot

But it's a massive pain to animated sprites in 3D and look decent. I might try 3D modeling tonight.

An automatic crossbow? #gamedev
January 14, 2025 at 8:34 PM
Second actual time I've done 3D work?
Now to learn func_godot & Trenchbroom

#gamedev #godot
January 10, 2025 at 10:11 PM
Loaded up @passivestar.bsky.social 's Minimal Theme for #godot, and it I like it a lot.

Changed the accent color to pink, and kept the JetBrains Mono Font though. :)
January 2, 2025 at 11:48 PM
First day back to work...and of course I didn't sleep well...or well, at all.

Gonna have to pull an all-dayer.
January 2, 2025 at 1:27 PM