It requires a running Godot Editor with the specific project to connect to a Language Server
Creating New Classes requires Tabbing back to Godot to update.
No Copy UID ease of use (for now)
It requires a running Godot Editor with the specific project to connect to a Language Server
Creating New Classes requires Tabbing back to Godot to update.
No Copy UID ease of use (for now)
I use VS daily outside of Godot for my job with a couple of different languages.
Tabs, Split Window, and Search is the strongest pros.
ErrorLens is huge for spotting warning and errors on specific lines.
I use VS daily outside of Godot for my job with a couple of different languages.
Tabs, Split Window, and Search is the strongest pros.
ErrorLens is huge for spotting warning and errors on specific lines.