Zaura
zaura-dev.bsky.social
Zaura
@zaura-dev.bsky.social
QA Engineer by boring day, Aspiring/Hobbyist Game Developer by exciting night. Lover of prototypes, I'll finish something one day. #godot is my current engine of choice.
Love the design of it. The Godot Icon Fading into the Page is a nice touch.
June 18, 2025 at 3:53 AM
Cons, godot-tools offers a very primitive scene tree window.

It requires a running Godot Editor with the specific project to connect to a Language Server

Creating New Classes requires Tabbing back to Godot to update.

No Copy UID ease of use (for now)
June 12, 2025 at 12:32 PM
I use GDScript in VSCode. I use both it and #godot editor depending on amount of code work.

I use VS daily outside of Godot for my job with a couple of different languages.

Tabs, Split Window, and Search is the strongest pros.

ErrorLens is huge for spotting warning and errors on specific lines.
June 12, 2025 at 12:26 PM
For the record, I still recommend VS Code for heavy code work! But I still pop into the Script Editor in #godot when I need to make small adjustments or write smaller functions. :)
June 7, 2025 at 6:38 AM
I will absolutely try that! This is my first time working with SVGs. I was already impressed with how much lighter it was on storage space compared to my attempts with pngs.
June 6, 2025 at 12:20 PM
The link appears to be private. Can't wait to read it.
June 2, 2025 at 2:38 PM