Website: https://zack.polson.dev
GitHub: https://github.com/polzon
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects
🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.
👉 godotlauncher.org/blog/godot-l...
#GodotEngine #gamedev #indiedev #godot #godotlauncher
- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects
🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.
👉 godotlauncher.org/blog/godot-l...
#GodotEngine #gamedev #indiedev #godot #godotlauncher
#gamedesign #gamedev
#gamedesign #gamedev
I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.
But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.
But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.
www.w3.org/TR/WCAG22/#d...
For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.
www.w3.org/TR/WCAG22/#d...
My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!
My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!
I'm learning in a backwards way where I am creating tools to modify my textures in real time to match a certain look rather than just edit the #pixelart itself lol.
I call it "dynamic" to cover indecisiveness 😅
#gamedev
#gamedev
#gamedev
Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.
#godot #gamedev #pixelart
My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
www.nullpointer.co.uk/generating-c...
www.nullpointer.co.uk/generating-c...