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zack.polson.dev
shippage
@zack.polson.dev
Hobbyist #gamedev developing an adventure sandbox #Godot game called #Quintessence 𐤒

Website: https://zack.polson.dev
GitHub: https://github.com/polzon
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Once again messing with shaders and playing with color remapping.

Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.

#godot #gamedev #pixelart
Excitedly waiting for people to mod the case of the upcoming Steam computer into a GameCube. It looks pretty sweet as a living room console!
November 12, 2025 at 11:31 PM
Reposted by shippage
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Reposted by shippage
Here is preview of the water so far! FISHING TIME! Not really done yet though :p

#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
November 10, 2025 at 7:55 PM
On my #Godot wishlist, I think it'd be nice to be able to define UID's in a GDScript file, like @uid(example_uid_here) at the top. It would save tracking a loose file and keep all the advantages of UIDs imo.
November 10, 2025 at 5:30 PM
The Kirby Air Ride demo is pretty fun and feels a lot like the GameCube version, but honestly I find the controls really awkward. So many things share a button and there's a ton of duplicate mappings. A lot of these actions could just be dedicated buttons. Also I keep wiggling seemingly at random.
November 9, 2025 at 8:58 AM
Reposted by shippage
Happy to share Zelda’s Adventure for Game Boy is now in colour with enhanced gameplay.

Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
November 8, 2025 at 11:54 AM
Reposted by shippage
Godot Launcher 1.7.0 is live! 🎉

- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects

🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.

👉 godotlauncher.org/blog/godot-l...

#GodotEngine #gamedev #indiedev #godot #godotlauncher
🚀 Godot Launcher 1.7.0 - Windows ARM64 Ready | Godot Launcher
Godot Launcher 1.7.0 ships native Windows ARM64 builds and fixes a project removal bug so your godot development flow stays reliable.
godotlauncher.org
November 7, 2025 at 6:18 PM
Trying to think of ideas on if you had a backrooms-inspired survival game, what would you do for food/water?

#gamedesign #gamedev
November 5, 2025 at 2:37 AM
Reposted by shippage
Name a more iconic duo.

#Godot
November 4, 2025 at 6:31 PM
I'm way too easily distracted in #godot

I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.

But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
November 3, 2025 at 10:06 AM
Question for #Godot mobile devs. If my game runs well and is tested on Android, does it mostly just work on #iOS as well? Also is it possible to compile and test my game on iOS without owning an iPhone/iPad, or MacBook? Do you need the developer fee to run test Godot on iOS devices?
October 29, 2025 at 12:10 AM
Don't see this mentioned in #gamedev circles much, but I've been reading WCAG (Web Content Accessibility Guidelines) and they've been a great resource on UX and color design in games.

For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.

www.w3.org/TR/WCAG22/#d...
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 covers a wide range of recommendations for making web content more accessible. Following these guidelines will make content more accessible to a wider r...
www.w3.org
October 27, 2025 at 9:30 AM
I can tell I've really leveled up as a programmer these past few months since when I make changes, the scope of change breakage remains small.

My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!
October 25, 2025 at 2:23 AM
Would be really cool if #Godot tools like the animation editor and tilemap/set editor had plugin support like other features similar to what the debugger has. There's a lot of functionality I want to add without redesigning the entire tool! #gamedev
October 22, 2025 at 9:12 PM
Is this a #godot bug or am I missing something here? Is Color not a valid object?
October 22, 2025 at 3:08 AM
This might be a weird thing to gush about, but #pokemon ZA has *really* good intuitive controls.
October 20, 2025 at 9:17 PM
Popular tech exec opinion, but I think we need more AI slop in the world.
October 19, 2025 at 11:52 PM
Learned about LUTs, hue shifting, and more about color spaces today.

I'm learning in a backwards way where I am creating tools to modify my textures in real time to match a certain look rather than just edit the #pixelart itself lol.

I call it "dynamic" to cover indecisiveness 😅

#gamedev
October 19, 2025 at 11:26 PM
I think it would be unironically a good idea to add a remote LLM built-in to Godot to generate translations. Would be great as a plugin, just like store your API key and pick an open-router LLM.
October 19, 2025 at 3:43 AM
I absolutely adore #pokemon ZA's music. But man it clearly uses the V/S engine and I see tons of asset reuse. Still no voice acting too. Very baffling choices for a massive budget game in 2025.
October 18, 2025 at 9:11 AM
Ugh, still have a very rough idea on where I want to go with my art style and the feeling I want to create, but still feel far away from fully realizing it. I've been prototyping a bunch of art styles and still don't feel any closer. Maybe I need to just focus on gameplay and take a break.

#gamedev
October 18, 2025 at 3:06 AM
Once again messing with shaders and playing with color remapping.

Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.

#godot #gamedev #pixelart
October 17, 2025 at 5:08 AM
Light shaders still make no sense to me but I'm making some visible progress??? #godot #gamedev
October 15, 2025 at 7:07 AM
While working on my debug tool, it seems to uncover some strange oddities about the #GodotEditor .

My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.

I'm assuming these are orphaned for caching?
October 14, 2025 at 2:31 AM
Reposted by shippage
As an example of the sort of stuff on there, one of the articles is a short writeup of a prototype I mentioned on bluesky a year or so back. An approach to generating a top down city map.

www.nullpointer.co.uk/generating-c...
Generating City Maps
This post explains how I coded a city map generator for a…
www.nullpointer.co.uk
October 13, 2025 at 8:44 AM