Website: https://zack.polson.dev
GitHub: https://github.com/polzon
Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.
#godot #gamedev #pixelart
I don't want it to zoom in my game subviewport too, but I'm thinking I can probably offset that by dividing the camera zoom by the content view scale or something.
I don't want it to zoom in my game subviewport too, but I'm thinking I can probably offset that by dividing the camera zoom by the content view scale or something.
#godot #gamedev #indiedev #screenshotsaturday
#godot #gamedev #indiedev #screenshotsaturday
Bad at math like me? Just create debug tools to visualize everything so you can brute force the solution!
#ScreenshotSaturday
Bad at math like me? Just create debug tools to visualize everything so you can brute force the solution!
#ScreenshotSaturday
It correctly dithers the way I want it to. Still tweaking it, might want the effect a bit more pronounced, and having it just dither the lighting has been a bit meh. Also some music 😊
#godot #gamedev #pixelart
It correctly dithers the way I want it to. Still tweaking it, might want the effect a bit more pronounced, and having it just dither the lighting has been a bit meh. Also some music 😊
#godot #gamedev #pixelart
This is my in-development game called Quintessence.
#gamedev #solodev #godot
This is my in-development game called Quintessence.
#gamedev #solodev #godot