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zack.polson.dev
shippage
@zack.polson.dev
Hobbyist #gamedev developing an adventure sandbox #Godot game called #Quintessence 𐤒

Website: https://zack.polson.dev
GitHub: https://github.com/polzon
Once again messing with shaders and playing with color remapping.

Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.

#godot #gamedev #pixelart
October 17, 2025 at 5:08 AM
Brother and sister both kicking each other in the face 😅
September 16, 2025 at 6:28 PM
Still not sure what I want for a title screen, but this is a nice WIP one for now.

It's a straight up rip-off of Balatro's title screen lol. But, the swirling essence is what I imagined "Quintessence" to look like. It's supposed to be very purple-ly!

#godot #gamedev
August 29, 2025 at 4:28 PM
Tested it out and got promising results, thanks!

I don't want it to zoom in my game subviewport too, but I'm thinking I can probably offset that by dividing the camera zoom by the content view scale or something.
August 21, 2025 at 10:09 AM
Tracked down a really strange #Godot bug...

As much as I love the idea behind Dynamic Refresh Rate, it has only caused me issues on #Windows

Why is it capping my FPS to 60 despite a higher monitor refresh rate? 😞

#gamedev
August 13, 2025 at 8:01 AM
How the heck does this even happen lol

#godot #gamedev
August 11, 2025 at 5:27 PM
Posting a quick recording of the extremely basic procedural map generation I've been working on. Also some very basic GUI. Haven't uploaded some gameplay in a little bit so getting this out before I rush out to work!

#godot #gamedev #indiedev #screenshotsaturday
June 14, 2025 at 5:32 PM
#Gamedev Pro Tip:

Bad at math like me? Just create debug tools to visualize everything so you can brute force the solution!

#ScreenshotSaturday
May 17, 2025 at 6:04 PM
Showing off some #ScreenshotSaturday progress on my dither #shader effect!

It correctly dithers the way I want it to. Still tweaking it, might want the effect a bit more pronounced, and having it just dither the lighting has been a bit meh. Also some music 😊

#godot #gamedev #pixelart
April 5, 2025 at 9:06 PM
Not a ton to showoff this #ScreenshotSaturday , so here are some random test maps I have showing off other tilesets. One more GBC old school, the other more modern.

This is my in-development game called Quintessence.

#gamedev #solodev #godot
March 22, 2025 at 10:48 AM