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zack.polson.dev
shippage
@zack.polson.dev
Hobbyist #gamedev developing an adventure sandbox #Godot game called #Quintessence 𐤒

Website: https://zack.polson.dev
GitHub: https://github.com/polzon
I see, or maybe I don't... It's an illusion.
November 14, 2025 at 12:59 AM
Hmm do they still recommend Jam servers if you don't partake in Game Jams?
November 13, 2025 at 4:43 AM
Oh man I've been setting proccess_mode manually, this is much shorter.
November 12, 2025 at 5:52 PM
Wow! Are you secretly running it as 3D, or is it all from a shader?
November 11, 2025 at 7:42 AM
Yeah these posts drive me crazy lol. As well as the "am I allowed to do X?" for seeking validation rather than an actual answer.
November 10, 2025 at 9:32 PM
Also another #Godot wish would be able to get UIDs from a static context of a class, I resort to storing UIDs as consts at the moment when I need to do this. I mean something like MyClass.get_uid() for example.
November 10, 2025 at 5:30 PM
It's okay this time we got AI to hallucinate on how to fix it this time.
November 10, 2025 at 4:33 PM
Yeah the police will come after you
November 10, 2025 at 3:16 PM
Also I can stress how much I hate when tutorials or lessons get in the way and outright block you experimenting with controls. Who thinks that's a good idea?
November 9, 2025 at 8:59 AM
To extend upon this, I wish they added plugin support for the sprite frames sub-editor (is that the right word?), and other small built-in editors like the animation editor and tilemap editor. Similar to how they have good plugin support for the debugger.
November 5, 2025 at 10:00 PM
Love the art!
November 5, 2025 at 2:45 AM
Pro tip: you can *usually* get away with File > Reload Saved Scene which is way faster. It only reloads the current open tab.

But yeah only works sometimes.
November 5, 2025 at 2:23 AM
WoW that's impressive!
November 3, 2025 at 10:07 AM
Not sure what your gameplay is like, but if it's realtime then slowing it down could be an option.

Other than that I'd go off of player feedback and try to focus on players with physical input restrictions (like awkward key combos/repetition/speed) and visibility issues.
November 2, 2025 at 11:59 PM
Wow that cloth turned out really good and captured the concept art well
November 2, 2025 at 11:55 PM