Website: https://zack.polson.dev
GitHub: https://github.com/polzon
Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.
#godot #gamedev #pixelart
P.S: Game looks great on my Pixel Fold! (Main Menu scaled a bit weird though)
P.S: Game looks great on my Pixel Fold! (Main Menu scaled a bit weird though)
My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
My tool is essentially just a parser for Node.get_orphan_node_ids(), and when ran inside of a tool script it seems to show orphans in #godot itself.
I'm assuming these are orphaned for caching?
While working on a fix, I created a neat little debugger plugin to view orphan nodes.
Also added some alerts so errors are pushed as soon as orphan node leaks are introduced.
#godot #solodev #gamdev
I don't want it to zoom in my game subviewport too, but I'm thinking I can probably offset that by dividing the camera zoom by the content view scale or something.
I don't want it to zoom in my game subviewport too, but I'm thinking I can probably offset that by dividing the camera zoom by the content view scale or something.
I picked up the Flint 3 from GL.iNet for like $180 (free shipping) and definitely recommend it. I mostly went with this specific company since their firmware is open-source and built on openWRT.
I picked up the Flint 3 from GL.iNet for like $180 (free shipping) and definitely recommend it. I mostly went with this specific company since their firmware is open-source and built on openWRT.
#godot #gamedev #indiedev #screenshotsaturday
#godot #gamedev #indiedev #screenshotsaturday
Bad at math like me? Just create debug tools to visualize everything so you can brute force the solution!
#ScreenshotSaturday
Bad at math like me? Just create debug tools to visualize everything so you can brute force the solution!
#ScreenshotSaturday
It correctly dithers the way I want it to. Still tweaking it, might want the effect a bit more pronounced, and having it just dither the lighting has been a bit meh. Also some music 😊
#godot #gamedev #pixelart
It correctly dithers the way I want it to. Still tweaking it, might want the effect a bit more pronounced, and having it just dither the lighting has been a bit meh. Also some music 😊
#godot #gamedev #pixelart
This is my in-development game called Quintessence.
#gamedev #solodev #godot
This is my in-development game called Quintessence.
#gamedev #solodev #godot