Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD
https://linktr.ee/YAWPGames
store.steampowered.com/app/3436430/...
I can now start asking for Wishlist's?
#steam #indiedev #indiegame #pixelart #gamedev #solodev #isometric
Left or Right?
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
Left or Right?
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
For the MVP it'll not be 8 directions but 4 for simplicity as I want to make also the equipment visible ... which is interesting haha.
Next will be the walk animations for the 4 directions.
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
For the MVP it'll not be 8 directions but 4 for simplicity as I want to make also the equipment visible ... which is interesting haha.
Next will be the walk animations for the 4 directions.
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
I'll homogenize the color pallet by reworking the blocks.
WDYT?
Next I want to change the player character which is gonna be hard 😅
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
I'll homogenize the color pallet by reworking the blocks.
WDYT?
Next I want to change the player character which is gonna be hard 😅
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
Was requested several times by people testing the game as it's a bit annoying RN to walk around otherwise.
#gamedev #indiedev #indiegame #pixelart #solodev #indietech #isometric
#indiegame #indiedev #pixelart #gamedev #ebitengine
#indiegame #indiedev #pixelart #gamedev #ebitengine
I've been off for a while, vacations and then work haha.
On vacations I did start another side game (ofc 🤦) but I've decided I'll be going back to Isoterra as it's been a while and I really want to go back to it :)
Get ready for more #gamedev advances on Isoterra!
I've been off for a while, vacations and then work haha.
On vacations I did start another side game (ofc 🤦) but I've decided I'll be going back to Isoterra as it's been a while and I really want to go back to it :)
Get ready for more #gamedev advances on Isoterra!
I'm thinking I'll not post anything about the boss until it's all done so it makes sense all together.
It may take a while as I'll go on vacations on a few days too haha
#gamdev #roguelite #solodev #indietech #roguelite
I'm thinking I'll not post anything about the boss until it's all done so it makes sense all together.
It may take a while as I'll go on vacations on a few days too haha
#gamdev #roguelite #solodev #indietech #roguelite
I think I'll add a few semi-bosses and big bosses in 1 map, not just one.
#gamedev #roguelike #solodev #indietech #roguelite
1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor
So there is a tie for second position but the rest is clear.
Let's do it!
#gamdev #roguelite #solodev #indietech #roguelite
I think I'll add a few semi-bosses and big bosses in 1 map, not just one.
#gamedev #roguelike #solodev #indietech #roguelite
For now at least. It can be really hard, on the video I fail to do it haha (last wave was impossible).
But as there are missing parts on the combat I'll balance it afterwards.
#gamedev #roguelike #solodev #indietech #roguelite
For now at least. It can be really hard, on the video I fail to do it haha (last wave was impossible).
But as there are missing parts on the combat I'll balance it afterwards.
#gamedev #roguelike #solodev #indietech #roguelite
Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.
Also there'll be more than 2 waves 🤣
#gamdev #roguelite #solodev #indietech #roguelite
Now the only part missing is to make the mobs not roam around but actually try to attack the objective unless the player is in range.
Also there'll be more than 2 waves 🤣
#gamdev #roguelite #solodev #indietech #roguelite
Diamond added on the game to an area and once you step on it the area is walled off.
Next thing is to start spawning the waves of mobs that will try to attack the Diamond.
#gamdev #roguelite #solodev #indietech #roguelite
Diamond added on the game to an area and once you step on it the area is walled off.
Next thing is to start spawning the waves of mobs that will try to attack the Diamond.
#gamdev #roguelite #solodev #indietech #roguelite
I don't want to do something really complex with multiple layers of the same thing.
So I'm reading a bit on Roguelite/like common progressions now haha.
#gamdev #roguelite #solodev #indietech #roguelite
I don't want to do something really complex with multiple layers of the same thing.
So I'm reading a bit on Roguelite/like common progressions now haha.
#gamdev #roguelite #solodev #indietech #roguelite
X amount of hits will corrupt it until it's totally corrupted in which then the Objective is lost and you'll be able to retry.
#gamdev #roguelite #solodev #indietech #roguelite
X amount of hits will corrupt it until it's totally corrupted in which then the Objective is lost and you'll be able to retry.
#gamdev #roguelite #solodev #indietech #roguelite
1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor
So there is a tie for second position but the rest is clear.
Let's do it!
#gamdev #roguelite #solodev #indietech #roguelite
1️⃣ Defend objective (waves)
2️⃣ Boss with mechanics
2️⃣ Lure creatures to safety
3️⃣ Falling floor
So there is a tie for second position but the rest is clear.
Let's do it!
#gamdev #roguelite #solodev #indietech #roguelite
1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety
📊 Show results
1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety
📊 Show results
1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety
📊 Show results
1️⃣ <a href="https://poll.blue/p/BLuL96/1" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">A Boss whith mechanics
2️⃣ <a href="https://poll.blue/p/BLuL96/2" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Defend objective (waves)
3️⃣ <a href="https://poll.blue/p/BLuL96/3" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Falling floor(1 val path)
4️⃣ <a href="https://poll.blue/p/BLuL96/4" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">Lure creatures to safety
📊 Show results
There are a total of 9 chests and you have to find 3.
Also made it so inside the maze you can only auto-move 10 tiles ahead.
I think with this I'll consider Mazes done for now 🥳
#gamdev #roguelite #solodev #indietech #roguelite
There are a total of 9 chests and you have to find 3.
Also made it so inside the maze you can only auto-move 10 tiles ahead.
I think with this I'll consider Mazes done for now 🥳
#gamdev #roguelite #solodev #indietech #roguelite
Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing.
#gamdev #roguelite #solodev #indietech #roguelite
Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing.
#gamdev #roguelite #solodev #indietech #roguelite
I was reusing Astar for this. Basically for a point X i was running Astart against all the other points to see if there was a path so they are on the area.
Now I use Recursive Depth-First Search (DFS)
#gamedev #roguelite #solodev #indietech
Though I'll have to optimize the logic as it's REALLY slow RN to calculate that haha.
#gamedev #roguelite #solodev #indietech #roguelike
I was reusing Astar for this. Basically for a point X i was running Astart against all the other points to see if there was a path so they are on the area.
Now I use Recursive Depth-First Search (DFS)
#gamedev #roguelite #solodev #indietech
Though I'll have to optimize the logic as it's REALLY slow RN to calculate that haha.
#gamedev #roguelite #solodev #indietech #roguelike
Though I'll have to optimize the logic as it's REALLY slow RN to calculate that haha.
#gamedev #roguelite #solodev #indietech #roguelike