Working on:
* Isoterra: Isometric Open World survival (https://store.steampowered.com/app/3436430/Isoterra/)
* Maze Wars: PVP Mazing TD
https://linktr.ee/YAWPGames
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
I would like to try to fit into 1 pallet as it's easier for me then to design things (I'm not a designer haha) but potentially it may change in the future🤷 haha
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
I'll not change that RN because the scale is what makes it look too much, in reality the payer model will be double the current one (WIP).
Once I do that i'll also have to fix the world generation as it'll be a giant 😂
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
I only draw what's visible on the current view-port, so when I scroll back it gets slow, but scrolling will not be on the game.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.
I'm guessing it's a hard genre in which to innovate, most of them have the same game loop at the end.