quasilyte
@quasilyte.bsky.social
Indie games developer, ex. compiler engineer
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
Pinned
A new chargeable weapon is out!
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
November 10, 2025 at 1:09 PM
A new chargeable weapon is out!
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
"A perfect space pilot name does not exist"
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
November 9, 2025 at 1:36 AM
"A perfect space pilot name does not exist"
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
I just was fooling around with hue saturation and, suddenly, MIKU :D
November 9, 2025 at 12:58 AM
I just was fooling around with hue saturation and, suddenly, MIKU :D
Steam workshop integration is almost done!
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
November 5, 2025 at 8:39 AM
Steam workshop integration is almost done!
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
I had to work extra hard to make it work on both Linux and Windows systems.
#gamedev #indiedev #indiegame
NebuLeet will have an integrated Steam workshop!
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
November 2, 2025 at 11:23 PM
NebuLeet will have an integrated Steam workshop!
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
Reposted by quasilyte
🚨 GAME INDUSTRY FRIENDS
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
October 30, 2025 at 2:51 PM
🚨 GAME INDUSTRY FRIENDS
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
I created a Discord server for NebuLeet:
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
October 28, 2025 at 5:02 PM
I created a Discord server for NebuLeet:
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
October 26, 2025 at 4:31 AM
My game did pretty well on Ludum Dare 58!
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
October 25, 2025 at 6:07 PM
My game did pretty well on Ludum Dare 58!
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
I uploaded a post-jam update to the itch io, check it out!
quasilyte.itch.io/runicforce
#LDJam #indiegame #indiedev
NebuLeet devlog 3
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
NebuLeet - Devlog: roadmap status update 3 - Steam News
This is a status update for the public roadmap. Please keep in mind that I haven't updated the demo. These devlogs are a way to fill the gap between the demo and the game that is about to be released ...
store.steampowered.com
October 24, 2025 at 11:57 PM
NebuLeet devlog 3
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
Missile tracking systems, more content, dominion wars can now result in planet annexation (and player can either stop that or help it happen)
store.steampowered.com/news/app/302...
#gamedev #indiegame #indiedev
Marking & shooting down incoming missiles
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
October 24, 2025 at 1:15 PM
Marking & shooting down incoming missiles
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
October 22, 2025 at 4:38 PM
Working on new stationary battle platform bosses for the game :)
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
October 20, 2025 at 11:03 PM
Working on new stationary battle platform bosses for the game :)
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
October 17, 2025 at 6:35 PM
I like how this new hairstyle fits the "edgy gothic dead inside" kind of personality of some characters
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
October 11, 2025 at 7:49 PM
I like how this new hairstyle fits the "edgy gothic dead inside" kind of personality of some characters
#gamedev #indiegame #indiedev #pixelart
#gamedev #indiegame #indiedev #pixelart
NebuLeet pre-release devlog 2:
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
Steam :: NebuLeet :: Devlog: roadmap status update 2
The release is getting closer!
steamcommunity.com
October 11, 2025 at 3:06 PM
NebuLeet pre-release devlog 2:
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
steamcommunity.com/games/302437...
#gamedev #indiegame #indiedev #pixelart #ebitengine
Reposted by quasilyte
Dice'n Goblins AVAILABLE NOW!
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
April 4, 2025 at 1:01 PM
Dice'n Goblins AVAILABLE NOW!
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
My feelings and thoughts after Ludum Dare 58 can be summarized as: I'm tired, boss.jpg
October 7, 2025 at 9:27 PM
My feelings and thoughts after Ludum Dare 58 can be summarized as: I'm tired, boss.jpg
My #LDJam 58 game is ready!
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev
RunicForce by Iskander (quasilyte)
Play in your browser
quasilyte.itch.io
October 6, 2025 at 3:34 PM
My #LDJam 58 game is ready!
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev
quasilyte.itch.io/runicforce
Made it in 2 days from scratch with #ebitengine #golang
#gamedev #indiedev
Due to a bug, the prices became negative!
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev
October 2, 2025 at 11:13 AM
Due to a bug, the prices became negative!
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev
October 1, 2025 at 4:59 PM
Diplomacy is almost done!
It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)
#gamedev #indiegame #indiedev #pixelart #ebitengine
It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)
#gamedev #indiegame #indiedev #pixelart #ebitengine
October 1, 2025 at 4:09 PM
Diplomacy is almost done!
It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)
#gamedev #indiegame #indiedev #pixelart #ebitengine
It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)
#gamedev #indiegame #indiedev #pixelart #ebitengine
Three starting options, with every dominion having its own intermediate and end goals (basically a victory condition).
#gamedev #indiegame #indiedev
#gamedev #indiegame #indiedev
September 27, 2025 at 11:44 AM
Three starting options, with every dominion having its own intermediate and end goals (basically a victory condition).
#gamedev #indiegame #indiedev
#gamedev #indiegame #indiedev