quasilyte
quasilyte.bsky.social
quasilyte
@quasilyte.bsky.social
Indie games developer, ex. compiler engineer
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
Player: We want global vars to share data between units.
Me: Here's a color signal comm system: one channel as a signature, two for data. Signals are spatial: with position & radius. Nearest match priority. When broadcasting, the unit glows in that RGB color.
#indiegame #indiegame #gamedev
November 13, 2025 at 9:10 PM
You can now officially draw using in-game debug utils :D

Lines, circles, numbers - and with different colors!

#ebitengine #gamedev #indiedev #indiegame #golang
November 12, 2025 at 12:20 PM
A new chargeable weapon is out!

There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.

#gamedev #indiegame #indiedev
November 10, 2025 at 1:09 PM
"A perfect space pilot name does not exist"

A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
November 9, 2025 at 1:36 AM
I just was fooling around with hue saturation and, suddenly, MIKU :D
November 9, 2025 at 12:58 AM
Steam workshop integration is almost done!

I had to work extra hard to make it work on both Linux and Windows systems.

#gamedev #indiedev #indiegame
November 5, 2025 at 8:39 AM
NebuLeet will have an integrated Steam workshop!

Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.

#gamedev #indiegame #indiedev #pixelart
November 2, 2025 at 11:23 PM
I created a Discord server for NebuLeet:
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
October 28, 2025 at 5:02 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.

It runs simulations on several cores, but it won't make your computer too hot (I promise)

#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
October 26, 2025 at 4:31 AM
My game did pretty well on Ludum Dare 58!

I uploaded a post-jam update to the itch io, check it out!

quasilyte.itch.io/runicforce

#LDJam #indiegame #indiedev
October 25, 2025 at 6:07 PM
Marking & shooting down incoming missiles

The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor

#gamedev #indiegame #indiedev
October 24, 2025 at 1:15 PM
This is too real

#gamedev #indiegame #indiedev
October 22, 2025 at 4:38 PM
Working on new stationary battle platform bosses for the game :)

#gamedev #indiegame #indiedev #pixelart
October 20, 2025 at 11:03 PM
"I choose I" situation

#gamedev #indiegame #indiedev
October 17, 2025 at 6:35 PM
I like how this new hairstyle fits the "edgy gothic dead inside" kind of personality of some characters

#gamedev #indiegame #indiedev #pixelart
October 11, 2025 at 7:49 PM
Due to a bug, the prices became negative!
Never ever before buying new equipment made you richer :D
#gamedev #indiegame #indiedev
October 2, 2025 at 11:13 AM
Maybe it's a good idea to turn off autosaves while testing the game...

#gamedev #indiegame #indiedev
October 1, 2025 at 4:59 PM
Diplomacy is almost done!

It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)

#gamedev #indiegame #indiedev #pixelart #ebitengine
October 1, 2025 at 4:09 PM
Three starting options, with every dominion having its own intermediate and end goals (basically a victory condition).
#gamedev #indiegame #indiedev
September 27, 2025 at 11:44 AM
It hits like a breakup
September 26, 2025 at 9:05 AM
Added an in-game cheat console. Now I wonder how could I live without it for so long :D
It makes game testing so much easier.
The curious players may still find it and that's OK, cheats can improve the experience for some players :)
#gamedev #indiegame #indiedev
September 23, 2025 at 3:48 PM
Battle for the planet

#indiegame #indiedev #pixelart
September 21, 2025 at 9:18 PM
New devlog = new featured pilot :D

#gamedev #indiegame #indiedev #pixelart
September 20, 2025 at 10:14 AM
I am sure it has 0 bugs.
It is going to work, right?
#gamedev #indiedev #indiegame
September 18, 2025 at 12:28 PM